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Windows で名前付きパイプを使用する場合、Qt のドキュメントによると、QLocalSocket を使用できます。Qtでサーバーとクライアントのプログラムを書いています。WIN32 API を使用してパイプラインにメッセージを書き込もうとすると、Qt クライアントはそれを表示しません。また、クライアントが再度 WIN32 API を使用して書き込む場合、Qt サーバーは送信されたメッセージをエコーし​​ません。QLocalSocket は名前付きパイプに本当に推奨されますか?

これは Win32 サーバー コードです。

     wcout << "Creating an instance of a named pipe..." << endl;
    // Create a pipe to send data
    HANDLE pipe = CreateNamedPipeW(
        L"\\\\.\\pipe\\ServicePipe", // name of the pipe
        PIPE_ACCESS_OUTBOUND, // 1-way pipe -- send only
        PIPE_TYPE_BYTE, // send data as a byte stream
        100, // only allow 1 instance of this pipe
        0, // no outbound buffer
        0, // no inbound buffer
        0, // use default wait time
        NULL // use default security attributes
        );

    if (pipe == NULL || pipe == INVALID_HANDLE_VALUE) {
        wcout << "Failed to create outbound pipe instance.";
        // look up error code here using GetLastError()
        system("pause");
        return 1;
    }

    wcout << "Waiting for a client to connect to the pipe..." << endl;

    // This call blocks until a client process connects to the pipe
    BOOL result = ConnectNamedPipe(pipe, NULL);
    if (!result) {
        wcout << "Failed to make connection on named pipe." << endl;
        // look up error code here using GetLastError()
        CloseHandle(pipe); // close the pipe
        system("pause");
        return 1;
    }

    wcout << "Sending data to pipe..." << endl;

    // This call blocks until a client process reads all the data
    wcout <<endl<<"Input your message: ";

    wstring data=L"";
    getline(wcin,data);
    DWORD numBytesWritten = 0;
    result = WriteFile(
        pipe, // handle to our outbound pipe
        data.c_str(), // data to send
        wcslen(data.c_str()) * sizeof(wchar_t), // length of data to send (bytes)
        &numBytesWritten, // will store actual amount of data sent
        NULL // not using overlapped IO
        );


    if (result) {
        wcout << "Number of bytes sent: " << numBytesWritten << endl;
    } else {
        wcout << "Failed to send data." << endl;
        // look up error code here using GetLastError()
    }

    // Close the pipe (automatically disconnects client too)
    CloseHandle(pipe);

    wcout << "Done." << endl;

これは Win32 クライアント側です。

    wcout << "Connecting to pipe..." << endl;
    // Open the named pipe
    // Most of these parameters aren't very relevant for pipes.
    HANDLE pipe = CreateFileW(
        L"\\\\.\\pipe\\ServicePipe",
        GENERIC_READ, // only need read access
        FILE_SHARE_READ | FILE_SHARE_WRITE,
        NULL,
        OPEN_EXISTING,
        FILE_ATTRIBUTE_NORMAL,
        NULL
        );

    if (pipe == INVALID_HANDLE_VALUE) {
        wcout << "Failed to connect to pipe." << endl;
        // look up error code here using GetLastError()
        system("pause");
        return 1;
    }

    wcout << "Reading data from pipe..." << endl;

    // The read operation will block until there is data to read
    wchar_t buffer[128];
    DWORD numBytesRead = 0;
    BOOL result = ReadFile(
        pipe,
        buffer, // the data from the pipe will be put here
        127 * sizeof(wchar_t), // number of bytes allocated
        &numBytesRead, // this will store number of bytes actually read
        NULL // not using overlapped IO
        );

    if (result) {
        buffer[numBytesRead / sizeof(wchar_t)] = '?'; // null terminate the string
        wcout << "Number of bytes read: " << numBytesRead << endl;
        wcout << "Message: " << buffer << endl;
    } else {
        wcout << "Failed to read data from the pipe." << endl;
    }

    // Close our pipe handle
    CloseHandle(pipe);

    wcout << "Done." << endl;

これはQtサーバー側です

   LocalSocketIpcServer::LocalSocketIpcServer(QString servername, QObject *parent)
:QObject(parent) {
m_server = new QLocalServer(this);
if (!m_server->listen(servername)) {
    showMessage("Not able to start the Server");
}

connect(m_server, SIGNAL(newConnection()), this, SLOT(socket_new_connection()));
}

LocalSocketIpcServer::~LocalSocketIpcServer() {

}


void LocalSocketIpcServer::socket_new_connection() {

QLocalSocket *clientConnection = m_server->nextPendingConnection();

while (clientConnection->bytesAvailable() < (int)sizeof(quint32))
    clientConnection->waitForReadyRead();



//connect(clientConnection,SIGNAL(readyRead()),clientConnection,SLOT(rea));
connect(clientConnection, SIGNAL(disconnected()),clientConnection, SLOT(deleteLater()));

QDataStream in(clientConnection);
in.setVersion(QDataStream::Qt_5_1);
if (clientConnection->bytesAvailable() < (int)sizeof(quint16)) {
    return;
}

QString message;
in >> message;

QByteArray block;
QDataStream out(&block, QIODevice::WriteOnly);
QString msg=+"Message recieved with content "+message+"\n";
out.setVersion(QDataStream::Qt_5_1);
out <<msg;
out.device()->seek(0);
clientConnection->write(block);
clientConnection->flush();
clientConnection->disconnectFromServer();

emit messageReceived(message);
}


void LocalSocketIpcServer::showMessage(QString msg)
{
QMessageBox m;
m.setText(msg);
m.exec();
}
LocalSocketIpcServer::FrmMain(QWidget *parent) :QMainWindow(parent),ui(new Ui::FrmMain)
{
ui->setupUi(this);

m_server = new LocalSocketIpcServer("\\\\.\\pipe\ServicePipe", this);
connect(m_server, SIGNAL(messageReceived(QString)), this, SLOT(messageReceived(QString)));
}

LocalSocketIpcServer::~FrmMain()
{
delete ui;
}

void LocalSocketIpcServer::messageReceived(QString message)
{
   ui->textBrowser->append(message+"\n");
}

これは Qt クライアント側です

LocalSocketIpcClient::LocalSocketIpcClient(QString remoteServername, QObject *parent) :
    QObject(parent) {

m_socket = new QLocalSocket(this);
m_serverName = remoteServername;

connect(m_socket, SIGNAL(connected()), this, SLOT(socket_connected()));
connect(m_socket, SIGNAL(disconnected()), this, SLOT(socket_disconnected()));

connect(m_socket, SIGNAL(readyRead()), this, SLOT(socket_readReady()));
connect(m_socket, SIGNAL(error(QLocalSocket::LocalSocketError)),
        this, SLOT(socket_error(QLocalSocket::LocalSocketError)));
}

LocalSocketIpcClient::~LocalSocketIpcClient() {
m_socket->abort();
delete m_socket;
m_socket = NULL;
}

QString LocalSocketIpcClient::Read()
{

QDataStream in(this->m_socket);
in.setVersion(QDataStream::Qt_5_1);

if (m_socket->bytesAvailable() < (int)sizeof(quint16)) {
    return "No data available";
}

QString message;
in >> message;
return message;
}

void LocalSocketIpcClient::send_MessageToServer(QString message) {
m_socket->abort();
m_message = message;
m_socket->connectToServer(m_serverName,QIODevice::ReadWrite);
}


void LocalSocketIpcClient::socket_connected(){
QByteArray block;
QDataStream out(&block, QIODevice::ReadWrite);
out.setVersion(QDataStream::Qt_5_1);
out << m_message;
out.device()->seek(0);
m_socket->write(block);
m_socket->flush();
}

 void LocalSocketIpcClient::socket_disconnected() {
 //showMessage("Client socket_disconnected");
}


void LocalSocketIpcClient::socket_readReady() {
//showMessage("Client socket read Ready");

QDataStream in(this->m_socket);
in.setVersion(QDataStream::Qt_5_1);

if (m_socket->bytesAvailable() < (int)sizeof(quint16)) {
    return;
}

QString message;
in >> message;
emit RecievedDataFromServer(message);

}

void LocalSocketIpcClient::socket_error(QLocalSocket::LocalSocketError e) {
/*
QString errorMessage="Client socket_error:";

switch (e) {
case QLocalSocket::ConnectionRefusedError:
    errorMessage+="The connection was refused by the peer (or timed out).";
    break;

case QLocalSocket::PeerClosedError:
    errorMessage+="The remote socket closed the connection. Note that the client socket (i.e., this socket) will be closed after the remote close notification has been sent.";
    break;

case QLocalSocket::ServerNotFoundError:
    errorMessage+="The local socket name was not found.";
    break;

case QLocalSocket::SocketAccessError:
    errorMessage+="The socket operation failed because the application lacked the required privileges.";
    break;

case QLocalSocket::SocketResourceError:
    errorMessage+="The local system ran out of resources (e.g., too many sockets).";
    break;

case QLocalSocket::SocketTimeoutError:
    errorMessage+="The socket operation timed out.";
    break;

case QLocalSocket::DatagramTooLargeError:
    errorMessage+="The datagram was larger than the operating system's limit (which can be as low as 8192 bytes).";
    break;

case QLocalSocket::ConnectionError:
    errorMessage+="An error occurred with the connection.";
    break;

case QLocalSocket::UnsupportedSocketOperationError:
    errorMessage+="The requested socket operation is not supported by the local operating      system.";
    break;

case QLocalSocket::UnknownSocketError:
    errorMessage+="An unidentified error occurred.";
    break;

default:
    break;
}
showMessage(errorMessage);
*/
}

void LocalSocketIpcClient::showMessage(QString msg)
{
QMessageBox m;
m.setText(msg);
m.exec();
}
LocalSocketIpcClient::SingleMessageSend(QWidget *parent) :
QDialog(parent),
ui(new Ui::SingleMessageSend)
{
ui->setupUi(this);

client  = new LocalSocketIpcClient("\\\\.\\pipe\ServicePipe", this);
connect(this->client,SIGNAL(RecievedDataFromServer(QString)),this,SLOT(UpdateGUI(QString)));
}

LocalSocketIpcClient::~SingleMessageSend()
{
delete ui;
}

void SingleMessageSend::on_pushButton_clicked()
{
QString msg=this->ui->lineEdit->text().trimmed();
client->send_MessageToServer(msg);

}

void SingleMessageSend::UpdateGUI(QString message)
{
 ui->textEdit->insertPlainText(message+"\n");
}

void SingleMessageSend::on_pushButton_2_clicked()
{
ui->textEdit->insertPlainText(client->Read()+QString("\n"));
}
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