scons を使用してプロジェクトを共有ライブラリとしてコンパイルしようとしています。Windows 7 と Visual Studio 2013 RC を使用しています。プロジェクトでは、ブーストを使用しています。
プロジェクトは正常にコンパイルされます。ただし、リンクしようとすると、次のようになります。
scons: warning: No version of Visual Studio compiler found - C/C++ compilers most likely not set correctly
scons: Reading SConscript files ...
Compiling Glr
scons: Reading SConscript files ...
Parsing Shaders into header ShaderData.h
Done parsing Shaders into header ShaderData.h
scons: done reading SConscript files.
scons: Building targets ...
Using tempfile c:\users\jarrett\appdata\local\temp\tmpecwym3.lnk for command line:
link /nologo /dll /out:build\glr.dll /implib:build\glr.lib /LIBPATH:build /LIBPATH:src /LIBPATH:C:\Users\Jarrett\projects\angelscript-sdk\angelscript\lib /LIBPATH:C:\Users\Jarrett\projects\sqlite3 /LIBPATH:C:\Users\Jarrett\projects\berkelium-win32\lib /LIBPATH:C:\Users\Jarrett\projects\SFML\lib "/LIBPATH:C:\Program Files\Assimp\lib\x86" "/LIBPATH:C:\Program Files (x86)\Boost\lib" /LIBPATH:C:\Users\Jarrett\projects\FreeImage\Dist "/LIBPATH:C:\Program Files (x86)\Microsoft Visual Studio 12.0\VC\lib" opengl32.lib glew32.lib berkelium.lib sfml-system.lib sfml-window.lib assimp.lib freeimage.lib libboost_log-vc120-mt-1_54.lib libboost_log_setup-vc120-mt-1_54.lib libboost_date_time-vc120-mt-1_54.lib libboost_thread-vc120-mt-1_54.lib libboost_wave-vc120-mt-1_54.lib libboost_regex-vc120-mt-1_54.lib libboost_filesystem-vc120-mt-1_54.lib libboost_system-vc120-mt-1_54.lib build\BasicSceneManager.obj build\BasicSceneNode.obj build\Camera.obj build\GlrProgram.obj build\GraphicsEngine.obj build\Light.obj build\Window.obj build\common\math\Math.obj build\common\io\File.obj build\BasicSceneManager.obj build\BasicSceneNode.obj build\Camera.obj build\GlrProgram.obj build\GraphicsEngine.obj build\Light.obj build\Window.obj build\exceptions\Exception.obj build\exceptions\FormatException.obj build\exceptions\GlException.obj build\exceptions\IoException.obj build\gui\CallbackParameter.obj build\gui\GUI.obj build\gui\GUIObject.obj build\gui\HtmlGuiComponent.obj build\models\Animation.obj build\models\AssImpLoader.obj build\models\Model.obj build\models\ModelLoader.obj build\models\ModelManager.obj build\glw\Animation.obj build\glw\AnimationManager.obj build\glw\Constants.obj build\glw\Material.obj build\glw\MaterialManager.obj build\glw\Mesh.obj build\glw\MeshManager.obj build\glw\OpenGlDevice.obj build\glw\Texture.obj build\glw\TextureManager.obj build\glw\shaders\CPreProcessor.obj build\glw\shaders\GlrParser.obj build\glw\shaders\GlrPreProcessor.obj build\glw\shaders\GlrShader.obj build\glw\shaders\GlrShaderProgram.obj build\glw\shaders\GlslShader.obj build\glw\shaders\GlslShaderProgram.obj build\glw\shaders\ShaderProgramManager.obj
link @c:\users\jarrett\appdata\local\temp\tmpecwym3.lnk
Using tempfile c:\users\jarrett\appdata\local\temp\tmpep9gzl.lnk for command line:
link /nologo /dll /out:build\glr.dll /implib:build\glr.lib /LIBPATH:build /LIBPATH:src /LIBPATH:C:\Users\Jarrett\projects\angelscript-sdk\angelscript\lib /LIBPATH:C:\Users\Jarrett\projects\sqlite3 /LIBPATH:C:\Users\Jarrett\projects\berkelium-win32\lib /LIBPATH:C:\Users\Jarrett\projects\SFML\lib "/LIBPATH:C:\Program Files\Assimp\lib\x86" "/LIBPATH:C:\Program Files (x86)\Boost\lib" /LIBPATH:C:\Users\Jarrett\projects\FreeImage\Dist "/LIBPATH:C:\Program Files (x86)\Microsoft Visual Studio 12.0\VC\lib" opengl32.lib glew32.lib berkelium.lib sfml-system.lib sfml-window.lib assimp.lib freeimage.lib libboost_log-vc120-mt-1_54.lib libboost_log_setup-vc120-mt-1_54.lib libboost_date_time-vc120-mt-1_54.lib libboost_thread-vc120-mt-1_54.lib libboost_wave-vc120-mt-1_54.lib libboost_regex-vc120-mt-1_54.lib libboost_filesystem-vc120-mt-1_54.lib libboost_system-vc120-mt-1_54.lib build\BasicSceneManager.obj build\BasicSceneNode.obj build\Camera.obj build\GlrProgram.obj build\GraphicsEngine.obj build\Light.obj build\Window.obj build\common\math\Math.obj build\common\io\File.obj build\BasicSceneManager.obj build\BasicSceneNode.obj build\Camera.obj build\GlrProgram.obj build\GraphicsEngine.obj build\Light.obj build\Window.obj build\exceptions\Exception.obj build\exceptions\FormatException.obj build\exceptions\GlException.obj build\exceptions\IoException.obj build\gui\CallbackParameter.obj build\gui\GUI.obj build\gui\GUIObject.obj build\gui\HtmlGuiComponent.obj build\models\Animation.obj build\models\AssImpLoader.obj build\models\Model.obj build\models\ModelLoader.obj build\models\ModelManager.obj build\glw\Animation.obj build\glw\AnimationManager.obj build\glw\Constants.obj build\glw\Material.obj build\glw\MaterialManager.obj build\glw\Mesh.obj build\glw\MeshManager.obj build\glw\OpenGlDevice.obj build\glw\Texture.obj build\glw\TextureManager.obj build\glw\shaders\CPreProcessor.obj build\glw\shaders\GlrParser.obj build\glw\shaders\GlrPreProcessor.obj build\glw\shaders\GlrShader.obj build\glw\shaders\GlrShaderProgram.obj build\glw\shaders\GlslShader.obj build\glw\shaders\GlslShaderProgram.obj build\glw\shaders\ShaderProgramManager.obj
build\BasicSceneManager.obj : warning LNK4042: object specified more than once; extras ignored
build\BasicSceneNode.obj : warning LNK4042: object specified more than once; extras ignored
build\Camera.obj : warning LNK4042: object specified more than once; extras ignored
build\GlrProgram.obj : warning LNK4042: object specified more than once; extras ignored
build\GraphicsEngine.obj : warning LNK4042: object specified more than once; extras ignored
build\Light.obj : warning LNK4042: object specified more than once; extras ignored
build\Window.obj : warning LNK4042: object specified more than once; extras ignored
LINK : fatal error LNK1104: cannot open file 'libboost_log-vc110-mt-1_54.lib'
scons: building terminated because of errors.
scons: *** [build/glr.dll] Error 1104
link コマンドで指定した のlibboost_log-vc110-mt-1_54.lib
代わりににリンクしようとしている理由が気になります。libboost_log-vc120-mt-1_54.lib
また、私が知る限りvcxxx
、boostライブラリを構築したコンパイラのバージョンを示すためにboostが使用するコンパイラタグです...つまり、boostscons
がVisual Studio 2012を使用して構築されたと考えているようvc110
です。わからない。