割り当て: キーボードから整数のリストを読み取り、リンクされたリストの実装を使用してそれらのリストを作成し、結果を出力するアルゴリズムを作成します。
私はこのプログラムでここ数日苦労してきました。私は自分の本にある Linked List ADT を使用しているので、リンク リストの作成とリンク リストへの追加を間違えているに違いありません。
問題
1.整数の2回目の入力後に終了します
すべての問題はメインで見つかると思います
どんな助けでも大歓迎です!ここで私を傷つけているのは、ポインターに関する私の限られた知識だけだと思います。
.
#include <stdbool.h>
#include <stddef.h>
#include <stdlib.h>
#include <stdio.h>
//List Type Definitions
typedef struct node{
void* dataPtr;
struct node* link;
}NODE;
typedef struct{
int count;
NODE* pos;
NODE* head;
NODE* rear;
int (*compare) (void* argu1, void* argu2);
}LIST;
//Prototype Declarations
LIST* createList(int (*compare) (void* argul,void* argu2));
LIST* destroyList (LIST* list);
int addNode(LIST* pList, void* dataInPtr);
bool removeNode(LIST* pList, void* pArgu, void** pDataOut);
bool searchList (LIST* pList, void* pArgu, void** pDataOut);
static bool retrieveNode (LIST* pList, void* pArgu, void** dataOutPtr);
bool traverse (LIST* pList, int fromWhere, void** dataPtrOut);
int listCount (LIST* pList);
bool emptyList (LIST* pList);
bool fullList (LIST* pList);
static bool _insert (LIST* pList, NODE* pPre, void* dataInPtr);
static void _delete (LIST* pList, NODE* pPre, NODE* pLoc, void** dataOutPtr);
static bool _search (LIST* pList, NODE** pPre, NODE** pLoc, void* pArgu);
//End of List ADT definitions
//--------------------------------------------------------------
int main(int argc, char **argv)
{
LIST* intlist;
int *intpointer;
intlist = createList(&intpointer);
int usersize, i;
printf("How many number do you want in your linked list: ");
scanf("%d",&usersize);
int array[usersize];
for(i = 0; i < usersize; i++){
scanf("%d", &array[i]);
addNode(intlist, array[i]);
scanf("Your intlist count is: %i\n ", listCount(intlist));
}
for(i = 0; i < usersize; i++){
printf("Your Number %i\n", array[i]);
}
}
//--------------------------------------------------------------
LIST* createList(int (*compare) (void* argu1,void* argu2)){
LIST* list;
list = (LIST*) malloc (sizeof (LIST));
if(list){
list->head = NULL;
list->pos = NULL;
list->rear = NULL;
list->count = 0;
list->compare = compare;
}
return list;
}
//--------------------------------------------------------------
LIST* destroyList (LIST* pList){
NODE* deletePtr;
if(pList){
while(pList->count > 0){
free (pList->head->dataPtr);
deletePtr = pList->head;
pList->head = pList->head->link;
pList->count--;
free(deletePtr);
}
free(pList);
}
return NULL;
}
//--------------------------------------------------------------
int addNode(LIST* pList, void* dataInPtr){
bool found;
bool success;
NODE* pPre;
NODE* pLoc;
found = _search (pList, &pPre, &pLoc, dataInPtr);
if (found){
return(+1);
}
success = _insert (pList, pPre, dataInPtr);
if(!success){
return (-1);
}
return(0);
}
//--------------------------------------------------------------
bool removeNode(LIST* pList, void* keyPtr, void** dataOutPtr){
bool found;
NODE* pPre;
NODE* pLoc;
found = _search (pList, &pPre, &pLoc, keyPtr);
if(found){
_delete (pList, pPre, pLoc, dataOutPtr);
}
return found;
}
//--------------------------------------------------------------
bool searchList(LIST* pList, void* pArgu, void** pDataOut){
bool found;
NODE* pPre;
NODE* pLoc;
found = _search (pList, &pPre, &pLoc, pArgu);
if(found){
*pDataOut = pLoc->dataPtr;
}else{
*pDataOut = NULL;
}
return found;
}
//--------------------------------------------------------------
static bool retrieveNode (LIST* pList, void* pArgu, void** dataOutPtr){
bool found;
NODE* pPre;
NODE* pLoc;
found = _search(pList, &pPre, &pLoc, pArgu);
if(found){
*dataOutPtr = pLoc->dataPtr;
return true;
}
*dataOutPtr = NULL;
return false;
}
//--------------------------------------------------------------
bool traverse (LIST* pList, int fromWhere, void** dataPtrOut){
if(pList->count == 0){
return false;
}
if(fromWhere == 0){
pList->pos = pList->head;
*dataPtrOut = pList->pos->dataPtr;
return true;
}else{
if(pList->pos->link == NULL){
return false;
}else{
pList->pos = pList->pos->link;
*dataPtrOut = pList->pos->dataPtr;
return true;
}
}
}
//--------------------------------------------------------------
int listCount(LIST* pList){
return pList->count;
}
//--------------------------------------------------------------
bool emptyList(LIST* pList){
return(pList-> count == 0);
}
//--------------------------------------------------------------
bool fullList(LIST* pList){
NODE* temp;
if((temp = (NODE*)malloc(sizeof(*(pList->head))))){
free(temp);
return false;
}
return true;
}
//--------------------------------------------------------------
static bool _insert (LIST* pList, NODE* pPre, void* dataInPtr){
NODE* pNew;
if(!(pNew = (NODE*) malloc(sizeof(NODE)))){
return false;
}
pNew->dataPtr = dataInPtr;
pNew->link = NULL;
if(pPre == NULL){
pNew->link = pList->head;
pList->head = pNew;
if (pList->count == 0){
pList->rear = pNew;
}
}else{
pNew->link = pPre->link;
pPre->link = pNew;
if(pNew->link == NULL){
pList->rear = pNew;
}
}
(pList->count)++;
return true;
}
//--------------------------------------------------------------
void _delete(LIST* pList, NODE* pPre, NODE* pLoc, void** dataOutPtr){
*dataOutPtr = pLoc->dataPtr;
if(pPre == NULL){
pList->head = pLoc->link;
}else{
pPre->link = pLoc->link;
}
if(pLoc->link == NULL){
pList->rear = pPre;
}
(pList->count)--;
free(pLoc);
return;
}
//--------------------------------------------------------------
bool _search (LIST* pList, NODE** pPre, NODE** pLoc, void* pArgu){
#define COMPARE ( ((* pList->compare) (pArgu, (*pLoc)->dataPtr)) )
#define COMPARE_LAST ((*pList->compare) (pArgu, pList->rear->dataPtr))
int result;
*pPre = NULL;
*pLoc = pList->head;
if (pList->count == 0){
return false;
}
if (COMPARE_LAST > 0){
*pPre = pList->rear;
*pLoc = NULL;
return false;
}
while ( (result = COMPARE) > 0){
*pPre = *pLoc;
*pLoc = (*pLoc)->link;
}
if(result == 0){
return true;
}else{
return false;
}
}