2

sampleaudio.caf(300 MB) オーディオ ファイルがあります。オーディオ .caf を .wav 形式に変換します。アプリがクラッシュした後、「メモリ警告を受信しました。レベル= 1」および「メモリ警告を受信しました。レベル= 2」という警告が表示されます。しかし、それはiPadで動作します。変換中にバッファを使用して少量のデータを読み取る方法。

これは私のコードです:

NSString *soundFilePath = [[NSBundle mainBundle] pathForResource:@"sampleaudio" ofType:@"caf"];

NSURL *assetURL = [NSURL fileURLWithPath:soundFilePath];
AVURLAsset *songAsset = [AVURLAsset URLAssetWithURL:assetURL options:nil];

NSError *assetError = nil;
AVAssetReader *assetReader = [AVAssetReader assetReaderWithAsset:songAsset
                                                           error:&assetError]
;
if (assetError) {
    NSLog (@"error: %@", assetError);
    return;
}

AVAssetReaderOutput *assetReaderOutput = [AVAssetReaderAudioMixOutput
                                          assetReaderAudioMixOutputWithAudioTracks:songAsset.tracks
                                          audioSettings: nil];
if (! [assetReader canAddOutput: assetReaderOutput]) {
    NSLog (@"can't add reader output... die!");
    return;
}
[assetReader addOutput: assetReaderOutput];

NSString *strWavFileName = [NSString stringWithFormat:@"%@.wav",[[soundFilePath lastPathComponent] stringByDeletingPathExtension]];
NSString *wavFilePath = [delegate.strCassettePathSide stringByAppendingPathComponent:strWavFileName];

if ([[NSFileManager defaultManager] fileExistsAtPath:wavFilePath])
{
    [[NSFileManager defaultManager] removeItemAtPath:wavFilePath error:nil];
}
NSURL *exportURL = [NSURL fileURLWithPath:wavFilePath];
AVAssetWriter *assetWriter = [AVAssetWriter assetWriterWithURL:exportURL
                                                      fileType:AVFileTypeWAVE
                                                         error:&assetError];
if (assetError)
{
    NSLog (@"error: %@", assetError);
    return;
}

AppDelegate *appDelegate =[[UIApplication sharedApplication]delegate];
int nSampleRate=[[appDelegate.dictWAVQuality valueForKey:@"samplerate"] integerValue];
AudioChannelLayout channelLayout;
memset(&channelLayout, 0, sizeof(AudioChannelLayout));
channelLayout.mChannelLayoutTag = kAudioChannelLayoutTag_Stereo;
NSDictionary *outputSettings = [NSDictionary dictionaryWithObjectsAndKeys:
                                [NSNumber numberWithInt:kAudioFormatLinearPCM], AVFormatIDKey,
                                [NSNumber numberWithFloat:nSampleRate], AVSampleRateKey,
                                [NSNumber numberWithInt:2], AVNumberOfChannelsKey,
                                [NSData dataWithBytes:&channelLayout length:sizeof(AudioChannelLayout)], AVChannelLayoutKey,
                                [NSNumber numberWithInt:16], AVLinearPCMBitDepthKey,
                                [NSNumber numberWithBool:NO], AVLinearPCMIsNonInterleaved,
                                [NSNumber numberWithBool:NO],AVLinearPCMIsFloatKey,
                                [NSNumber numberWithBool:NO], AVLinearPCMIsBigEndianKey,
                                nil];
AVAssetWriterInput *assetWriterInput = [AVAssetWriterInput assetWriterInputWithMediaType:AVMediaTypeAudio
                                                                          outputSettings:outputSettings];
if ([assetWriter canAddInput:assetWriterInput])
{
    [assetWriter addInput:assetWriterInput];
}
else
{
    NSLog(@"can't add asset writer input... die!");
    return;
}

assetWriterInput.expectsMediaDataInRealTime = NO;

[assetWriter startWriting];
[assetReader startReading];

AVAssetTrack *soundTrack = [songAsset.tracks objectAtIndex:0];
CMTime startTime = CMTimeMake (0, soundTrack.naturalTimeScale);
[assetWriter startSessionAtSourceTime: startTime];

__block UInt64 convertedByteCount = 0;

dispatch_queue_t mediaInputQueue = dispatch_queue_create("mediaInputQueue", NULL);

[assetWriterInput requestMediaDataWhenReadyOnQueue:mediaInputQueue
                                        usingBlock: ^
 {
     while (assetWriterInput.readyForMoreMediaData)
     {
         CMSampleBufferRef nextBuffer = [assetReaderOutput copyNextSampleBuffer];
         if (nextBuffer)
         {
             // append buffer
             [assetWriterInput appendSampleBuffer: nextBuffer];
             convertedByteCount += CMSampleBufferGetTotalSampleSize (nextBuffer);
         }
         else
         {
             [assetWriterInput markAsFinished];
             //              [assetWriter finishWriting];
             [assetReader cancelReading];

             break;
         }
     }
 }];}

メモリの問題を修正する方法。

4

2 に答える 2

0

https://developer.apple.com/library/mac/documentation/AVFoundation/Reference/AVAssetReaderOutput_Class/Reference/Reference.html#//apple_ref/occ/instm/AVAssetReaderOutput/copyNextSampleBuffer

所有権は、Core Foundation のメモリ管理プログラミング ガイドの「作成規則」に従います。

から取得した CMSampleBufferRef を解放する-(CMSampleBufferRef)copyNextSampleBuffer必要があります。そうしないと、メモリ リークが発生します。

于 2013-10-11T11:02:05.997 に答える