はい、純粋なjavascript/cssでその動作を実現できます。概念は「スクロール可能なdiv」として知られています.2つの重複するdivが必要です。上部のdivは背景のdivよりも小さいです。上の div はウィンドウのように機能し、背景の div は実際に上下左右のプロパティを使用して移動するものです。
これは sprymap.js と呼ばれる人気のあるスクリプトです。元のソースにリンクしますが、誰かがドメインを更新するのを忘れているようです。ライブ デモを見てください。
/*
<beginLegalBanter>
The MIT License (MIT)
Copyright (c) 2011 Charlie Andrews
Small fixes made by Slawomir Jasinski - now is working on IE
Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
</endLegalBanter>
Usage:
var map = new SpryMap({
// The ID of the element being transformed into a map
id : "",
// The width of the map (in px)
width: 800,
// The height of the map (in px)
height: 800,
// The X value of the starting map position
startX: 0,
// The Y value of the starting map position
startY: 0,
// Boolean true if the map should animate to a stop
scrolling: true,
// The time (in ms) that the above scrolling lasts
scrollTime: 300,
// Boolean true if the map disallows moving past its edges
lockEdges: true,
// The CSS class attached to the wrapping map div
cssClass: ""
// The cursor CSS style rule to apply when the mouse hovers the map
hoverCursor: "auto"
// The cursor CSS style rule to apply when the mouse is dragged on the map
dragCursor: "[closed hand cursor]"
});
*/
function SpryMap(param) {
/**
* Name: MoveMap()
* Description: Function that moves the map to a given X and Y offset.
* Note that the function takes into account locked edges in the
* map.
* Parameters: x - The new x offset of the map
* y - The new y offset of the map
*/
function MoveMap(x, y) {
var newX = x, newY = y;
if(m.lockEdges) {
var rightEdge = -m.map.offsetWidth + m.viewingBox.offsetWidth,
topEdge = -m.map.offsetHeight + m.viewingBox.offsetHeight;
newX = newX < rightEdge ? rightEdge : newX;
newY = newY < topEdge ? topEdge : newY;
newX = newX > 0 ? 0 : newX;
newY = newY > 0 ? 0 : newY;
}
m.map.style.left = newX + "px";
m.map.style.top = newY + "px";
}
/**
* Name: AddListener()
* Description: Adds an event listener to the specified element.
* Parameters: element - The element for which the listener is being added
* event - The event for which the listener is being added
* f - The function being called each time that the event occurs
*/
function AddListener(element, event, f) {
if(element.attachEvent) {
element["e" + event + f] = f;
element[event + f] = function () {
element["e" + event + f](window.event)
};
element.attachEvent("on" + event, element[event + f])
} else element.addEventListener(event, f, false)
}
function Coordinate(startX, startY) {
this.x = startX;
this.y = startY;
}
var m = this;
m.map = document.getElementById(param.id);
m.width = typeof param.width == "undefined" ? 800 : param.width;
m.height = typeof param.height == "undefined" ? 800 : param.height;
m.scrolling = typeof param.scrolling == "undefined" ? true : param.scrolling;
m.hoverCursor = param.hoverCursor || "auto"; // If you prefer, the "open hand" style is: "url(data:image/vnd.microsoft.icon;base64,AAACAAEAICACAAgACAAwAQAAFgAAACgAAAAgAAAAQAAAAAEAAQAAAAAAAAEAAAAAAAAAAAAAAgAAAAAAAAAAAAAA////AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAD8AAAA/AAAAfwAAAP+AAAH/gAAB/8AAA//AAAd/wAAGf+AAAH9gAADbYAAA2yAAAZsAAAGbAAAAGAAAAAAAAA//////////////////////////////////////////////////////////////////////////////////////gH///4B///8Af//+AD///AA///wAH//4AB//8AAf//AAD//5AA///gAP//4AD//8AF///AB///5A////5///8=), default"
m.dragCursor = param.dragCursor || "url(data:image/vnd.microsoft.icon;base64,AAACAAEAICACAAcABQAwAQAAFgAAACgAAAAgAAAAQAAAAAEAAQAAAAAAAAEAAAAAAAAAAAAAAgAAAAAAAAAAAAAA////AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAD8AAAA/AAAAfwAAAP+AAAH/gAAB/8AAAH/AAAB/wAAA/0AAANsAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA//////////////////////////////////////////////////////////////////////////////////////gH///4B///8Af//+AD///AA///wAH//+AB///wAf//4AH//+AD///yT/////////////////////////////8=), default";
m.scrollTime = typeof param.scrollTime == "undefined" ? 300 : param.scrollTime;
m.lockEdges = typeof param.lockEdges == "undefined" ? true : param.lockEdges;
m.viewingBox = document.createElement("div");
if (typeof param.cssClass != "undefined") m.viewingBox.className = param.cssClass;
m.viewingBox.style.cursor = m.hoverCursor;
m.mousePosition = new Coordinate;
m.mouseLocations = [];
m.velocity = new Coordinate;
m.mouseDown = false;
m.timerId = -1;
m.timerCount = 0;
m.map.parentNode.replaceChild(m.viewingBox, m.map);
m.viewingBox.appendChild(m.map);
m.viewingBox.style.overflow = "hidden";
m.viewingBox.style.width = m.width + "px";
m.viewingBox.style.height = m.height + "px";
m.viewingBox.style.position = "relative";
m.map.style.position = "absolute";
MoveMap(typeof param.startX == "undefined" ? 0 : -param.startX, typeof param.startY == "undefined" ? 0 : -param.startY);
/**
* Name: MouseMove()
* Description: Function called every time that the mouse moves
*/
var MouseMove = function (b) {
var e = b.clientX - m.mousePosition.x + parseInt(m.map.style.left),
d = b.clientY - m.mousePosition.y + parseInt(m.map.style.top);
MoveMap(e, d);
m.mousePosition.x = b.clientX;
m.mousePosition.y = b.clientY
};
/**
* Name: OnScrollTimer()
* Description: Function called every time that the scroll timer fires
*/
var OnScrollTimer = function () {
if(m.mouseDown) {
// Keep track of where the latest mouse location is
m.mouseLocations.unshift(new Coordinate(m.mousePosition.x,
m.mousePosition.y));
// Make sure that we're only keeping track of the last 10 mouse
// clicks (just for efficiency)
if(m.mouseLocations.length > 10)
m.mouseLocations.pop();
} else {
var totalTics = m.scrollTime / 20;
var fractionRemaining = (totalTics - m.timerCount) / totalTics;
var xVelocity = m.velocity.x * fractionRemaining;
var yVelocity = m.velocity.y * fractionRemaining;
MoveMap(-xVelocity + parseInt(m.map.style.left),
-yVelocity + parseInt(m.map.style.top));
// Only scroll for 20 calls of this function
if(m.timerCount == totalTics) {
clearInterval(m.timerId);
m.timerId = -1
}
++m.timerCount;
}
};
/**
* mousedown event handler
*/
AddListener(m.viewingBox, "mousedown", function (e) {
m.viewingBox.style.cursor = m.dragCursor;
// Save the current mouse position so we can later find how far the
// mouse has moved in order to scroll that distance
m.mousePosition.x = e.clientX;
m.mousePosition.y = e.clientY;
// Start paying attention to when the mouse moves
AddListener(document, "mousemove", MouseMove);
m.mouseDown = true;
// If the map is set to continue scrolling after the mouse is released,
// start a timer for that animation
if(m.scrolling) {
m.timerCount = 0;
if(m.timerId != 0)
{
clearInterval(m.timerId);
m.timerId = 0;
}
m.timerId = setInterval(OnScrollTimer, 20);
}
event.preventDefault ? event.preventDefault() : event.returnValue = false;
});
/**
* mouseup event handler
*/
AddListener(document, "mouseup", function () {
if(m.mouseDown) {
var handler = MouseMove;
if(document.detachEvent) {
document.detachEvent("onmousemove", document["mousemove" + handler]);
document["mousemove" + handler] = null;
} else {
document.removeEventListener("mousemove", handler, false);
}
m.mouseDown = false;
if(m.mouseLocations.length > 0) {
var clickCount = m.mouseLocations.length;
m.velocity.x = (m.mouseLocations[clickCount - 1].x - m.mouseLocations[0].x) / clickCount;
m.velocity.y = (m.mouseLocations[clickCount - 1].y - m.mouseLocations[0].y) / clickCount;
m.mouseLocations.length = 0;
}
}
m.viewingBox.style.cursor = m.hoverCursor;
});
};