以下のプログラムがあり、指定されたリストが増加または減少している場合に真/偽を返すメニューオプションを追加することを除いて、特定のポイントへの割り当てを完了することができました。たとえば、 head-() を含むリストの場合(11) (8) (15) (3)、isIncreating() は false を返す必要があります。ただし、head- () (7) (9) (15) を含むリストで作業する場合は true を返します。
リストを見て、値を比較してこの決定を行うようにプログラムに指示するにはどうすればよいですか
割り当ては、この新しい操作に署名が必要であることを示しています。
bool List::isIncreating() const;
リスト.H
#ifndef LIST_H
#define LIST_H
#include <iostream>
#include "ListNode.h"
#include "ListIterator.h"
namespace cs20 {
template <class Object>
class List {
public:
List();
List( const List& rhs );
~List();
bool isEmpty() const;
void makeEmpty();
ListIterator<Object> zeroth() const;
ListIterator<Object> first() const;
void insert( const Object& data,
const ListIterator<Object> &iter );
void insert( const Object& data );
ListIterator<Object> findPrevious( const Object& data ) const;
void remove( const Object& data );
const List& operator =( const List& rhs );
private:
ListNode<Object> * head;
};
}
#endif
リスト.CPP
#ifndef LIST_CPP
#define LIST_CPP
#include "List.h"
namespace cs20 {
template <class Object>
List<Object>::List() {
head = new ListNode<Object>;
}
template <class Object>
List<Object>::List( const List<Object>& rhs ) {
head = new ListNode<Object>;
*this = rhs;
}
template <class Object>
List<Object>::~List() {
makeEmpty();
delete head;
}
template <class Object>
bool List<Object>::isEmpty() const {
return( head->nextIsNull() );
}
template <class Object>
void List<Object>::makeEmpty() {
while (!isEmpty()) {
remove( first().retrieve() );
}
}
template <class Object>
ListIterator<Object> List<Object>::zeroth() const {
return( ListIterator<Object>( head ) );
}
template <class Object>
ListIterator<Object> List<Object>::first() const {
return( ListIterator<Object>( head->getNext() ) );
}
template <class Object>
void List<Object>::insert( const Object& data,
const ListIterator<Object> &iter ) {
if (iter.isValid()) {
ListNode<Object>* newnode = new ListNode<Object>( data, iter.current->getNext() );
iter.current->setNext( newnode );
}
}
template <class Object>
void List<Object>::insert( const Object& data ) {
// insert after the header node
ListNode<Object>* newnode = new ListNode<Object>( data, head->getNext() );
head->setNext( newnode );
}
template <class Object>
ListIterator<Object> List<Object>::findPrevious( const Object& data ) const {
ListNode<Object>* node = head;
while( node->getNext() != NULL && node->getNext()->getElement() != data ) {
node = node->getNext();
}
if (node->getNext() == NULL) {
node = NULL;
}
return ListIterator<Object>( node );
}
template <class Object>
void List<Object>::remove( const Object& data ) {
ListIterator<Object> iter = findPrevious( data );
if (iter.isValid()) {
ListNode<Object>* node = findPrevious( data ).current;
if (node->getNext() != NULL) {
ListNode<Object> *oldNode = node->getNext();
node->setNext( node->getNext()->getNext() ); // Skip oldNode
delete oldNode;
}
}
}
// Deep copy of linked list
template <class Object>
const List<Object>& List<Object>::operator =( const List<Object>& rhs ) {
if (this != &rhs) {
makeEmpty();
ListIterator<Object> rightiter = rhs.first( );
ListIterator<Object> myiterator = zeroth();
while( rightiter.isValid() ) {
insert( rightiter.retrieve(), myiterator );
rightiter.advance();
myiterator.advance();
}
}
return( *this );
}
}
#endif
実装リストMENU.CPP
// Menu.cpp : コンソール アプリケーションのエントリ ポイントを定義します。///
#include <iostream>
#include "List.h"
#include "ListNode.h"
#include "ListIterator.h"
#include "List.cpp"
#include "ListNode.cpp"
#include "ListIterator.cpp"
using namespace std;
using namespace cs20;
enum CHOICE {MAKEEMPTY, REMOVE, ISEMPTY, FINDPREVIOUS, INSERT, QUIT, PRINT };
CHOICE menu();
void printList( const List<int>& l );
int main(int argc, char* argv[]) {
int value;
List<int> list;
ListIterator<int> iter;
CHOICE choice;
do {
choice = menu();
switch( choice ) {
case MAKEEMPTY:
list.makeEmpty();
break;
case ISEMPTY:
if (list.isEmpty()) {
cout << "list is empty" << endl;
}
else {
cout << "list is not empty" << endl;
}
break;
case REMOVE:
cout << "Please provide int to remove: ";
cin >> value;
list.remove( value );
break;
case INSERT:
cout << "Please provide int to insert: ";
cin >> value;
list.insert( value );
break;
case FINDPREVIOUS:
cout << "Please provide int to find: ";
cin >> value;
iter = list.findPrevious( value );
if (iter.isValid()) {
cout << "previous element = " << iter.retrieve() << endl;
}
else {
cout << "data element was not found!" << endl;
}
break;
case PRINT:
printList( list );
break;
case QUIT:
break;
}
} while (choice != QUIT);
return( 0 );
}
int sample() {
cout << "Forming Lists" << endl;
int one = 1, two = 2;
List<int> l1 = List<int>();
List<int> l2 = List<int>();
l1.insert( one );
l1.insert( two );
cout << "print l1" << endl;
printList( l1 );
cout << "l2 = l1" << endl;
l2 = l1;
cout << "print l2" << endl;
printList( l2 );
cout << "l1.remove(one)" << endl;
l1.remove( one );
cout << "print l1" << endl;
printList( l1 );
cout << "print l2" << endl;
printList( l2 );
cout << "findPrevious 1 in l2" << endl;
ListIterator<int> iter = l2.findPrevious( one );
if (iter.isValid()) {
cout << "--iter valid" << endl;
cout << iter.retrieve() << endl;
}
else {
cout << "--iter not valid" << endl;
}
cout << "findPrevious 2 in l2" << endl;
iter = l2.findPrevious( two );
if (iter.isValid()) {
cout << "--iter valid" << endl;
cout << iter.retrieve() << endl;
}
else {
cout << "--iter not valid" << endl;
}
cout << "findPrevious 1 in l1" << endl;
iter = l1.findPrevious( one );
if (iter.isValid()) {
cout << "--iter valid" << endl;
cout << iter.retrieve() << endl;
}
else {
cout << "--iter not valid" << endl;
}
cout << "findPrevious 2 in l1" << endl;
iter = l1.findPrevious( two );
if (iter.isValid()) {
cout << "--iter valid" << endl;
cout << iter.retrieve() << endl;
}
else {
cout << "--iter not valid" << endl;
}
cout << "print l1" << endl;
printList( l1 );
// you can remove whatever you want, whether it exists or not
cout << "l1.remove(one)" << endl;
l1.remove( one );
cout << "print l1" << endl;
printList( l1 );
return( 0 );
}
void printList( const List<int>& l ) {
if (l.isEmpty())
cout << "Empty list" << endl;
else {
ListIterator<int> iter = l.first();
while (iter.isValid()) {
cout << iter.retrieve() << " -> ";
iter.advance();
}
cout << "NULL";
cout << endl;
}
}
CHOICE menu() {
char choice;
CHOICE result;
cout << "(M)akeEmpty I(s)Empty (R)emove (I)nsert (F)indPrevious (P)rint (Q)uit: " << endl;
cin >> choice;
switch( choice ) {
case 'M':
case 'm':
result = MAKEEMPTY;
break;
case 'S':
case 's':
result = ISEMPTY;
break;
case 'R':
case 'r':
result = REMOVE;
break;
case 'I':
case 'i':
result = INSERT;
break;
case 'F':
case 'f':
result = FINDPREVIOUS;
break;
case 'Q':
case 'q':
result = QUIT;
break;
case 'P':
case 'p':
result = PRINT;
break;
}
return( result );
}