ビューを回転させますCGAffineTransform
[view setTransform:newTransform];
変換が適用された後、フレームの値は同じままですが、このフレームの「回転」または変換された値を見つけるにはどうすればよいですか?
(出典:informit.com)
回転したフレーム エッジの正確な座標、つまり a、b、c、d ポイントが必要です。
ビューを回転させますCGAffineTransform
[view setTransform:newTransform];
変換が適用された後、フレームの値は同じままですが、このフレームの「回転」または変換された値を見つけるにはどうすればよいですか?
(出典:informit.com)
回転したフレーム エッジの正確な座標、つまり a、b、c、d ポイントが必要です。
覚えておくべきことの 1 つは、変換によって座標系が変更されるため、親の「ビュー」と子 (変換された) ビューの間で変換できる必要があることです。また、変換は変換されたオブジェクトの中心を保持しますが、他の座標は保持しません。したがって、中心の観点から物事を計算する必要があります。また、必要なヘルパーがいくつかあります。(次のアプローチのほとんどは、Erica Sadun の本 Core iOS Developer's Cookbook から得ました)。
私は通常、これらを UIView のカテゴリとして追加します。
子の座標を親の座標に変換するには、次のようなものが必要です。
// helper to get pre transform frame
-(CGRect)originalFrame {
CGAffineTransform currentTransform = self.transform;
self.transform = CGAffineTransformIdentity;
CGRect originalFrame = self.frame;
self.transform = currentTransform;
return originalFrame;
}
// helper to get point offset from center
-(CGPoint)centerOffset:(CGPoint)thePoint {
return CGPointMake(thePoint.x - self.center.x, thePoint.y - self.center.y);
}
// helper to get point back relative to center
-(CGPoint)pointRelativeToCenter:(CGPoint)thePoint {
return CGPointMake(thePoint.x + self.center.x, thePoint.y + self.center.y);
}
// helper to get point relative to transformed coords
-(CGPoint)newPointInView:(CGPoint)thePoint {
// get offset from center
CGPoint offset = [self centerOffset:thePoint];
// get transformed point
CGPoint transformedPoint = CGPointApplyAffineTransform(offset, self.transform);
// make relative to center
return [self pointRelativeToCenter:transformedPoint];
}
// now get your corners
-(CGPoint)newTopLeft {
CGRect frame = [self originalFrame];
return [self newPointInView:frame.origin];
}
-(CGPoint)newTopRight {
CGRect frame = [self originalFrame];
CGPoint point = frame.origin;
point.x += frame.size.width;
return [self newPointInView:point];
}
-(CGPoint)newBottomLeft {
CGRect frame = [self originalFrame];
CGPoint point = frame.origin;
point.y += frame.size.height;
return [self newPointInView:point];
}
-(CGPoint)newBottomRight {
CGRect frame = [self originalFrame];
CGPoint point = frame.origin;
point.x += frame.size.width;
point.y += frame.size.height;
return [self newPointInView:point];
}
スイフト4
extension UIView {
/// Helper to get pre transform frame
var originalFrame: CGRect {
let currentTransform = transform
transform = .identity
let originalFrame = frame
transform = currentTransform
return originalFrame
}
/// Helper to get point offset from center
func centerOffset(_ point: CGPoint) -> CGPoint {
return CGPoint(x: point.x - center.x, y: point.y - center.y)
}
/// Helper to get point back relative to center
func pointRelativeToCenter(_ point: CGPoint) -> CGPoint {
return CGPoint(x: point.x + center.x, y: point.y + center.y)
}
/// Helper to get point relative to transformed coords
func newPointInView(_ point: CGPoint) -> CGPoint {
// get offset from center
let offset = centerOffset(point)
// get transformed point
let transformedPoint = offset.applying(transform)
// make relative to center
return pointRelativeToCenter(transformedPoint)
}
var newTopLeft: CGPoint {
return newPointInView(originalFrame.origin)
}
var newTopRight: CGPoint {
var point = originalFrame.origin
point.x += originalFrame.width
return newPointInView(point)
}
var newBottomLeft: CGPoint {
var point = originalFrame.origin
point.y += originalFrame.height
return newPointInView(point)
}
var newBottomRight: CGPoint {
var point = originalFrame.origin
point.x += originalFrame.width
point.y += originalFrame.height
return newPointInView(point)
}
}
以下を使用する必要があります。
CGPoint CGPointApplyAffineTransform (
CGPoint point,
CGAffineTransform t
);
特定のポイントを取得するには、ビューの境界と中心を使用してから、ビューの変換を適用して、変換後に新しいポイントを取得します。これは、任意の変換とチェーンをサポートできるため、回転変換専用のコードを追加するよりも優れています。
このコードを試してください
CGPoint localBeforeTransform = CGPointMake( view.bounds.size.width/2.0f, view.bounds.size.height/2.0f ); // lower left corner
CGPoint localAfterTransform = CGPointApplyAffineTransform(localBeforeTransform, transform);
CGPoint globalAfterTransform = CGPointMake(localAfterTransform.x + view.center.x, localAfterTransform.y + view.center.y);
私は私たちを助けることができるこのクラスを書きました:
TransformedViewFrameCalculator.h
#import <Foundation/Foundation.h>
@interface TransformedViewFrameCalculator : NSObject
@property (nonatomic, strong) UIView *viewToProcess;
- (void)calculateTransformedCornersWithTranslation:(CGPoint)translation
scale:(CGFloat)scale
rotation:(CGFloat)rotation;
@property (nonatomic, readonly) CGPoint transformedTopLeftCorner;
@property (nonatomic, readonly) CGPoint transformedTopRightCorner;
@property (nonatomic, readonly) CGPoint transformedBottomLeftCorner;
@property (nonatomic, readonly) CGPoint transformedBottomRightCorner;
@end
TransformedViewFrameCalculator.m:
#import "TransformedViewFrameCalculator.h"
@interface TransformedViewFrameCalculator ()
@property (nonatomic, assign) CGRect viewToProcessNotTransformedFrame;
@property (nonatomic, assign) CGPoint viewToProcessNotTransformedCenter;
@end
@implementation TransformedViewFrameCalculator
- (void)setViewToProcess:(UIView *)viewToProcess {
_viewToProcess = viewToProcess;
CGAffineTransform t = _viewToProcess.transform;
_viewToProcess.transform = CGAffineTransformIdentity;
_viewToProcessNotTransformedFrame = _viewToProcess.frame;
_viewToProcessNotTransformedCenter = _viewToProcess.center;
_viewToProcess.transform = t;
}
- (void)calculateTransformedCornersWithTranslation:(CGPoint)translation
scale:(CGFloat)scale
rotation:(CGFloat)rotation {
double viewWidth = _viewToProcessNotTransformedFrame.size.width * scale;
double viewHeight = _viewToProcessNotTransformedFrame.size.height * scale;
CGPoint viewCenter = CGPointMake(_viewToProcessNotTransformedCenter.x + translation.x,
_viewToProcessNotTransformedCenter.y + translation.y);
_transformedTopLeftCorner = [self calculateCoordinatesForViewPoint:CGPointMake(0, 0)
fromViewCenter:viewCenter
viewWidth:viewWidth
viewHeight:viewHeight
angleOfRotation:rotation];
_transformedTopRightCorner = [self calculateCoordinatesForViewPoint:CGPointMake(0, viewHeight)
fromViewCenter:viewCenter
viewWidth:viewWidth
viewHeight:viewHeight
angleOfRotation:rotation];
_transformedBottomLeftCorner = [self calculateCoordinatesForViewPoint:CGPointMake(viewWidth, 0)
fromViewCenter:viewCenter
viewWidth:viewWidth
viewHeight:viewHeight
angleOfRotation:rotation];
_transformedBottomRightCorner = [self calculateCoordinatesForViewPoint:CGPointMake(viewWidth, viewHeight)
fromViewCenter:viewCenter
viewWidth:viewWidth
viewHeight:viewHeight
angleOfRotation:rotation];
}
- (CGPoint)calculateCoordinatesForViewPoint:(CGPoint)viewPoint
fromViewCenter:(CGPoint)viewCenter
viewWidth:(CGFloat)viewWidth
viewHeight:(CGFloat)viewHeight
angleOfRotation:(CGFloat)angleOfRotation {
CGPoint centeredViewPoint = CGPointMake(viewPoint.x - viewWidth/2.0, viewPoint.y - viewHeight/2.0);
CGPoint rotatedCenteredViewPoint = CGPointApplyAffineTransform(centeredViewPoint, CGAffineTransformMakeRotation(angleOfRotation));
CGPoint rotatedViewPoint = CGPointMake(rotatedCenteredViewPoint.x + viewCenter.x, rotatedCenteredViewPoint.y + viewCenter.y);
return rotatedViewPoint;
}
たとえば、コンテナー ビュー内のステッカーの移動/スケーリング/回転を次のように制限するために使用します。
@property (nonatomic, strong) TransformedViewFrameCalculator *transformedFrameCalculator;
...
self.transformedFrameCalculator = [TransformedViewFrameCalculator new];
self.transformedFrameCalculator.viewToProcess = someView;
...
- (BOOL)transformedView:(UIView *)view
withTranslation:(CGPoint)translation
scale:(double)scale
rotation:(double)rotation
isFullyInsideValidFrame:(CGRect)validFrame {
[self.transformedFrameCalculator calculateTransformedCornersWithTranslation:translation
scale:scale
BOOL topRightIsInsideValidFrame = CGRectContainsPoint(validFrame, self.transformedFrameCalculator.transformedTopRightCorner);
BOOL topLeftIsInsideValidFrame = CGRectContainsPoint(validFrame, self.transformedFrameCalculator.transformedTopLeftCorner);
BOOL bottomRightIsInsideValidFrame = CGRectContainsPoint(validFrame, self.transformedFrameCalculator.transformedBottomRightCorner);
BOOL bottomLeftIsInsideValidFrame = CGRectContainsPoint(validFrame, self.transformedFrameCalculator.transformedBottomLeftCorner);
return topRightIsInsideValidFrame && topLeftIsInsideValidFrame && bottomRightIsInsideValidFrame && bottomLeftIsInsideValidFrame;
}