これは機能すると思います。ボタンの周りにwrapperViewを設定し、このビュー内にボタンを配置し、スーパービュー内でwrapperViewを中央に配置します。
UIView *buttonView = [UIView new];
[buttonView setTranslatesAutoresizingMaskIntoConstraints:NO];
[self.view addSubview:buttonView];
NSLayoutConstraint *horizontal = [NSLayoutConstraint constraintWithItem:buttonView
attribute:NSLayoutAttributeCenterX
relatedBy:NSLayoutRelationEqual
toItem:buttonView.superview
attribute:NSLayoutAttributeCenterX
multiplier:1.0
constant:0.0];
NSLayoutConstraint *vertical = [NSLayoutConstraint constraintWithItem:buttonView
attribute:NSLayoutAttributeCenterY
relatedBy:NSLayoutRelationEqual
toItem:buttonView.superview
attribute:NSLayoutAttributeCenterY
multiplier:1.0
constant:0];
NSLayoutConstraint *width = [NSLayoutConstraint constraintWithItem:buttonView
attribute:NSLayoutAttributeWidth
relatedBy:NSLayoutRelationEqual
toItem:buttonView.superview
attribute:NSLayoutAttributeWidth
multiplier:1.0
constant:-100];
// height will have to wait until we know what the buttons are up to
[buttonView.superview addConstraints:@[horizontal, vertical,width]];
CGFloat buttonHeight = 50;
CGFloat buttonSpace = 10;
NSInteger numberOfButtons = [buttons count]; // buttons = your array of buttons
for (NSInteger index = 0; index < numberOfButtons; index++) {
UIButton *button = [buttons objectAtIndex:index];
[buttonView addSubview:button];
NSLayoutConstraint *width = [NSLayoutConstraint constraintWithItem:button
attribute:NSLayoutAttributeWidth
relatedBy:NSLayoutRelationEqual
toItem:buttonView
attribute:NSLayoutAttributeWidth
multiplier:1.0
constant:0];
NSLayoutConstraint *height = [NSLayoutConstraint constraintWithItem:button
attribute:NSLayoutAttributeHeight
relatedBy:NSLayoutRelationEqual
toItem:Nil
attribute:NSLayoutAttributeNotAnAttribute
multiplier:1.0
constant:buttonHeight];
NSLayoutConstraint *horizontal = [NSLayoutConstraint constraintWithItem:button
attribute:NSLayoutAttributeCenterX
relatedBy:NSLayoutRelationEqual
toItem:buttonView
attribute:NSLayoutAttributeCenterX
multiplier:1.0
constant:0];
[buttonView addConstraints:@[ width, height, horizontal]];
// a bit clumsy here, due to the first button
if (index == 0) {
NSLayoutConstraint *vertical = [NSLayoutConstraint constraintWithItem:button
attribute:NSLayoutAttributeTop
relatedBy:NSLayoutRelationEqual
toItem:button.superview
attribute:NSLayoutAttributeTop
multiplier:1.0
constant:0];
[button.superview addConstraint:vertical];
} else{
UIButton *formerButton = [buttons objectAtIndex:index-1];
NSLayoutConstraint *vertical = [NSLayoutConstraint constraintWithItem:button
attribute:NSLayoutAttributeTop
relatedBy:NSLayoutRelationEqual
toItem:formerButton
attribute:NSLayoutAttributeBottom
multiplier:1.0
constant:buttonSpace];
[button.superview addConstraint:vertical];
}
}
UIButton *lastButton = [buttons lastObject];
CGFloat viewHeight = (buttonSpace + buttonHeight) * [buttons count];
NSLayoutConstraint *height = [NSLayoutConstraint constraintWithItem:buttonView
attribute:NSLayoutAttributeHeight
relatedBy:NSLayoutRelationEqual
toItem:nil
attribute:NSLayoutAttributeNotAnAttribute
multiplier:1.0
constant:viewHeight];
[buttonView addConstraint:height];
今、私はこれをまったくクリーンアップしようとはしていません。確かに、これをすべて 1 つのブロックにまとめたいとは思わないでしょうが、コンセプトは健全であり、目的を達成できるはずです。個人的には、コードの重複を避けるために、別のクラスを使用して制約を処理することがよくあります。