コードが壊れているのはなぜですか?
はじめに: 「Choose Your Own Adventure」ゲームを作ろうとしています。
レイアウトは次のように構成されます: bPage = ユーザーがどのページにいるかを示すボタン。クリックしてページを手動で変更 (まだ実装されていません) bOne: 最初のパスを通過 bTwo: 2 番目のパスを通過
完全に機能するスプラッシュ画面もありますが、「開始」をクリックすると、このレイアウトが読み込まれ、ハングします (無限ループの可能性があります)。
誰かが理由を教えてもらえますか? できるだけ多くのコメントを入れようとしたので、自明であるはずです
好きなだけ質問してください:)
package com.assignement.cyoa;
import android.media.MediaPlayer;
import android.os.Bundle;
import android.app.Activity;
import android.text.method.ScrollingMovementMethod;
import android.view.View;
import android.widget.Button;
import android.widget.TextView;
public class Remember extends Activity {
// Declaring variables
TextView mainText;
int page = 1;
MediaPlayer pageflip;
Boolean gameOver = false;
int currentPage = 0;
@Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.remember);
// Enable manual scrolling text
mainText = (TextView) findViewById(R.id.mainText);
mainText.setMovementMethod(new ScrollingMovementMethod());
// Enable sound when choosing path
pageflip = MediaPlayer.create(Remember.this, R.raw.pageflip);
//TODO: customise story to insert player name. Remember to import method
//EditText userName = LoginActivity.userName;
// Link XML Views with Java
final TextView mainText = (TextView) findViewById(R.id.mainText);
final TextView tvPageTitle = (TextView) findViewById(R.id.tvPageTitle);
final Button bOne = (Button) findViewById(R.id.bOne);
final Button bTwo = (Button) findViewById(R.id.bTwo);
final Button bPage = (Button) findViewById(R.id.bPage);
// Array creation
final String[] storyText = new String[22];
final String[] pageTitle = new String[22];
final CharSequence[] pathA = new CharSequence[22];
final CharSequence[] pathB = new CharSequence[22];
///// MAIN TEXT AND POSSIBLE PATHS ARRAYS \\\\\
// Page 0 - Error
storyText[0] = "Path broken";
pageTitle[0] = "Path broken";
pathA[0]= "Path broken";
pathB[0]= "Path broken";
// Page 1
storyText[1] = "\tYou lift open your eyes. All you can see is a bright light. You get up and take a look around you. You are in a very tight room, with no windows and one door. Everything is painted in white. Beside the door is a small walkie talkie which looks brand new.\n\tYou begin to think, where are you? Who are you? You steady yourself and stumble towards the door. You tightly grab the knob and begin to twist it open. It's locked. Damn. You take another spin around the place. You don't know where you are, you don't know who you are, and you are trapped inside this small room. You pace slowly around the room with your mind thinking intensely on what to do.\n\tYou pick up the walkie talkie. You press the button for the microphone and speak.\n\t''Hello? Is anyone there?''\n\tThe room remains silent until a voice springs out of the device.\n\t''Ahh yes, hello!'' The voice is very high pitched, seemingly happy, yet, sinister. ''Do you remember who you are?''\n\tYou think once more, trying to remember who you are, but nothing manages to spring up.\n\t''Hello? Do you remember-''\n\t''No,'' you answer unhappily. ''I don't''\n\tSilence fills the room once more, but the voice comes back.\n\t''Good, this should make things much more interesting.''\n\tYou don't know whether you should be scared or happy. Questions pop up in your mind.";
pageTitle[1] = "Your New Home";
pathA[1]= "You brush it off and go anyway";
pathB[1]= "Decide it's not worth it and leave";
// Page 2
storyText[2] = "Test";
pageTitle[2] = "Not worth it";
pathA[2]= "Go back";
pathB[2]= "";
// Page 3
storyText[3] = "Test";
pageTitle[3] = "You brush it off";
pathA[3]= "Go upstairs and explore the mysterious shadow";
pathB[3]= "Go to the kitchen to start unpacking";
// Page 4
storyText[4] = "Test";
pageTitle[4] = "You go upstairs";
pathA[4]= "Check it out";
pathB[4]= "Go to the kitchen to start unpacking";
// Page 5 - End
storyText[5] = "Test";
pageTitle[5] = "Checking it out";
pathA[5]= "Try Again";
pathB[5]= "";
// Page 6
storyText[6] = "Test";
pageTitle[6] = "The Kitchen";
pathA[6]= "It's probably just a cat, continue unpacking";
pathB[6]= "Check it out";
// Page 7
storyText[7] = "Test";
pageTitle[7] = "Unpacking";
pathA[7]= "Check out the basement";
pathB[7]= "";
// Page 8
storyText[8] = "Test";
pageTitle[8] = "Checking it out";
pathA[8]= "Check out the basement";
pathB[8]= "";
// Page 9
storyText[9] = "Test";
pageTitle[9] = "The Basement";
pathA[9]= "Forget the light! Get out of here!";
pathB[9]= "Turn the light on anyways";
// Page 10 - End
storyText[10] = "Test";
pageTitle[10] = "Leaving";
pathA[10]= "Try Again";
pathB[10]= "";
// Page 11
storyText[11] = "Test";
pageTitle[11] = "Lights on";
pathA[11]= "Chase the mysterious shadow";
pathB[11]= "Scream and run upstairs";
// Page 12
storyText[12] = "Test";
pageTitle[12] = "The Mysterious Shadow";
pathA[12]= "News report";
pathB[12]= "";
// Page 13 - END
storyText[13] = "Test";
pageTitle[13] = "News Report";
pathA[13]= "Try Again";
pathB[13]= "";
// Page 14
storyText[14] = "Test";
pageTitle[14] = "Upstairs";
pathA[14]= "Just stay where you are";
pathB[14]= "Answer the door";
// Page 15 - End
storyText[15] = "Test";
pageTitle[15] = "Stay where you are";
pathA[15]= "Try Again";
pathB[15]= "";
// Page 16
storyText[16] = "Test";
pageTitle[16] = "The Door";
pathA[16]= "Go to the Attic";
pathB[16]= "";
// Page 17
storyText[17] = "Test";
pageTitle[17] = "The Attic";
pathA[17]= "Leave it alone";
pathB[17]= "Play with the Ouija Board";
// Page 18
storyText[18] = "Test";
pageTitle[18] = "Left Alone";
pathA[18]= "Jump out of the window";
pathB[18]= "Accept your fate";
// Page 19
storyText[19] = "Test";
pageTitle[19] = "The Ouija Board";
pathA[19]= "Jump out of the window";
pathB[19]= "Accept your fate";
// Page 20 - End
storyText[20] = "Test";
pageTitle[20] = "Out the Window";
pathA[20]= "Try Again";
pathB[20]= "";
// Page 21 - End
storyText[21] = "Test";
pageTitle[21] = "Fate Accepted";
pathA[21]= "Try Again";
pathB[21]= "";
// Loop until Game Over
do {
// Populate fields and play page flip sound
mainText.setText(storyText[page]);
tvPageTitle.setText(pageTitle[page]);
bOne.setText(pathA[page]);
bTwo.setText(pathB[page]);
bPage.setText("" + page);
pageflip.start();
currentPage = page;
// Hide button 2 if it doesn't have a possible option
if (pathB[page] == "")
bTwo.setVisibility(View.INVISIBLE);
else
bTwo.setVisibility(View.VISIBLE);
/*
TODO: Enable debug. Manually change page when clicking on the page button
bPage.setOnClickListener(new View.OnClickListener() {
@Override
public void onClick(View v) {
???
}
});
*/
// Operate first path
bOne.setOnClickListener(new View.OnClickListener() {
@Override
public void onClick(View v) {
switch (currentPage) {
case 1: page = 3;
break;
case 2: page = 1;
break;
case 3: page = 4;
break;
case 4: page = 5;
break;
case 5: page = 1;
break;
case 6: page = 7;
break;
case 7: page = 9;
break;
case 8: page = 9;
break;
case 9: page = 10;
break;
case 10: page = 1;
break;
case 11: page = 12;
break;
case 12: page = 13;
break;
case 13: page = 1;
break;
case 14: page = 15;
break;
case 15: page = 1;
break;
case 16: page = 17;
break;
case 17: page = 18;
break;
case 18: page = 20;
break;
case 19: page = 20;
break;
case 20: page = 1;
break;
case 21: page = 1;
break;
default: page = 0;
}
}
});
// Operate second path
bTwo.setOnClickListener(new View.OnClickListener() {
@Override
public void onClick(View v) {
switch (currentPage) {
case 1: page = 2;
break;
case 2: page = 0;
break;
case 3: page = 6;
break;
case 4: page = 6;
break;
case 5: page = 0;
break;
case 6: page = 8;
break;
case 7: page = 0;
break;
case 8: page = 0;
break;
case 9: page = 11;
break;
case 10: page = 0;
break;
case 11: page = 14;
break;
case 12: page = 0;
break;
case 13: page = 0;
break;
case 14: page = 16;
break;
case 15: page = 0;
break;
case 16: page = 0;
break;
case 17: page = 19;
break;
case 18: page = 21;
break;
case 19: page = 21;
break;
case 20: page = 0;
break;
case 21: page = 0;
break;
default: page = 0;
}
}
});
} while (gameOver == false);
//TODO: Game Over screen
}
}
EDIT2:新しい提案を採用し、変更に応じて作成しました。レイアウトが読み込まれるようになりましたが、ボタンをクリックするとアプリがクラッシュします
package com.assignement.cyoa;
import android.media.MediaPlayer;
import android.os.Bundle;
import android.app.Activity;
import android.text.method.ScrollingMovementMethod;
import android.view.View;
import android.widget.Button;
import android.widget.TextView;
public class Remember extends Activity {
// Declaring variables
int page;
int currentPage;
MediaPlayer pageflip;
TextView mainText;
TextView tvPageTitle;
Button bOne;
Button bTwo;
Button bPage;
// Array creation
String[] storyText = new String[22];
String[] pageTitle = new String[22];
CharSequence[] pathA = new CharSequence[22];
CharSequence[] pathB = new CharSequence[22];
@Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.remember);
// Link XML Views with Java
TextView mainText = (TextView) findViewById(R.id.mainText);
TextView tvPageTitle = (TextView) findViewById(R.id.tvPageTitle);
Button bOne = (Button) findViewById(R.id.bOne);
Button bTwo = (Button) findViewById(R.id.bTwo);
Button bPage = (Button) findViewById(R.id.bPage);
// Enable manual scrolling text
mainText = (TextView) findViewById(R.id.mainText);
mainText.setMovementMethod(new ScrollingMovementMethod());
// Enable sound when choosing path
pageflip = MediaPlayer.create(Remember.this, R.raw.pageflip);
///// MAIN TEXT AND POSSIBLE PATHS ARRAYS \\\\\
// Page 0 - Error
storyText[0] = "Path broken";
pageTitle[0] = "Path broken";
pathA[0]= "Path broken";
pathB[0]= "Path broken";
// Page 1
storyText[1] = "\tYou lift open your eyes. All you can see is a bright light. You get up and take a look around you. You are in a very tight room, with no windows and one door. Everything is painted in white. Beside the door is a small walkie talkie which looks brand new.\n\tYou begin to think, where are you? Who are you? You steady yourself and stumble towards the door. You tightly grab the knob and begin to twist it open. It's locked. Damn. You take another spin around the place. You don't know where you are, you don't know who you are, and you are trapped inside this small room. You pace slowly around the room with your mind thinking intensely on what to do.\n\tYou pick up the walkie talkie. You press the button for the microphone and speak.\n\t''Hello? Is anyone there?''\n\tThe room remains silent until a voice springs out of the device.\n\t''Ahh yes, hello!'' The voice is very high pitched, seemingly happy, yet, sinister. ''Do you remember who you are?''\n\tYou think once more, trying to remember who you are, but nothing manages to spring up.\n\t''Hello? Do you remember-''\n\t''No,'' you answer unhappily. ''I don't''\n\tSilence fills the room once more, but the voice comes back.\n\t''Good, this should make things much more interesting.''\n\tYou don't know whether you should be scared or happy. Questions pop up in your mind.";
pageTitle[1] = "Your New Home";
pathA[1]= "You brush it off and go anyway";
pathB[1]= "Decide it's not worth it and leave";
// Page 2
storyText[2] = "Test";
pageTitle[2] = "Not worth it";
pathA[2]= "Go back";
pathB[2]= "";
// Page 3
storyText[3] = "Test";
pageTitle[3] = "You brush it off";
pathA[3]= "Go upstairs and explore the mysterious shadow";
pathB[3]= "Go to the kitchen to start unpacking";
// Page 4
storyText[4] = "Test";
pageTitle[4] = "You go upstairs";
pathA[4]= "Check it out";
pathB[4]= "Go to the kitchen to start unpacking";
// Page 5 - End
storyText[5] = "Test";
pageTitle[5] = "Checking it out";
pathA[5]= "Try Again";
pathB[5]= "";
// Page 6
storyText[6] = "Test";
pageTitle[6] = "The Kitchen";
pathA[6]= "It's probably just a cat, continue unpacking";
pathB[6]= "Check it out";
// Page 7
storyText[7] = "Test";
pageTitle[7] = "Unpacking";
pathA[7]= "Check out the basement";
pathB[7]= "";
// Page 8
storyText[8] = "Test";
pageTitle[8] = "Checking it out";
pathA[8]= "Check out the basement";
pathB[8]= "";
// Page 9
storyText[9] = "Test";
pageTitle[9] = "The Basement";
pathA[9]= "Forget the light! Get out of here!";
pathB[9]= "Turn the light on anyways";
// Page 10 - End
storyText[10] = "Test";
pageTitle[10] = "Leaving";
pathA[10]= "Try Again";
pathB[10]= "";
// Page 11
storyText[11] = "Test";
pageTitle[11] = "Lights on";
pathA[11]= "Chase the mysterious shadow";
pathB[11]= "Scream and run upstairs";
// Page 12
storyText[12] = "Test";
pageTitle[12] = "The Mysterious Shadow";
pathA[12]= "News report";
pathB[12]= "";
// Page 13 - END
storyText[13] = "Test";
pageTitle[13] = "News Report";
pathA[13]= "Try Again";
pathB[13]= "";
// Page 14
storyText[14] = "Test";
pageTitle[14] = "Upstairs";
pathA[14]= "Just stay where you are";
pathB[14]= "Answer the door";
// Page 15 - End
storyText[15] = "Test";
pageTitle[15] = "Stay where you are";
pathA[15]= "Try Again";
pathB[15]= "";
// Page 16
storyText[16] = "Test";
pageTitle[16] = "The Door";
pathA[16]= "Go to the Attic";
pathB[16]= "";
// Page 17
storyText[17] = "Test";
pageTitle[17] = "The Attic";
pathA[17]= "Leave it alone";
pathB[17]= "Play with the Ouija Board";
// Page 18
storyText[18] = "Test";
pageTitle[18] = "Left Alone";
pathA[18]= "Jump out of the window";
pathB[18]= "Accept your fate";
// Page 19
storyText[19] = "Test";
pageTitle[19] = "The Ouija Board";
pathA[19]= "Jump out of the window";
pathB[19]= "Accept your fate";
// Page 20 - End
storyText[20] = "Test";
pageTitle[20] = "Out the Window";
pathA[20]= "Try Again";
pathB[20]= "";
// Page 21 - End
storyText[21] = "Test";
pageTitle[21] = "Fate Accepted";
pathA[21]= "Try Again";
pathB[21]= "";
/*
TODO: Enable debug. Manually change page when clicking on the page button
bPage.setOnClickListener(new View.OnClickListener() {
@Override
public void onClick(View v) {
???
}
});
*/
// Populate fields according to first page
page = 1;
currentPage = page;
mainText.setText(storyText[page]);
tvPageTitle.setText(pageTitle[page]);
bOne.setText(pathA[page]);
bTwo.setText(pathB[page]);
bPage.setText("" + page);
pageflip.start();
// Hide button 2 if it doesn't have a possible option
if (pathB[page] == "")
bTwo.setVisibility(View.INVISIBLE);
else
bTwo.setVisibility(View.VISIBLE);
// Operate first path
bOne.setOnClickListener(new View.OnClickListener() {
@Override
public void onClick(View v) {
switch (currentPage) {
case 1: page = 3;
break;
case 2: page = 1;
break;
case 3: page = 4;
break;
case 4: page = 5;
break;
case 5: page = 1;
break;
case 6: page = 7;
break;
case 7: page = 9;
break;
case 8: page = 9;
break;
case 9: page = 10;
break;
case 10: page = 1;
break;
case 11: page = 12;
break;
case 12: page = 13;
break;
case 13: page = 1;
break;
case 14: page = 15;
break;
case 15: page = 1;
break;
case 16: page = 17;
break;
case 17: page = 18;
break;
case 18: page = 20;
break;
case 19: page = 20;
break;
case 20: page = 1;
break;
case 21: page = 1;
break;
default: page = 0;
}
setPage(page);
}
});
// Operate second path
bTwo.setOnClickListener(new View.OnClickListener() {
@Override
public void onClick(View v) {
switch (currentPage) {
case 1: page = 2;
break;
case 2: page = 0;
break;
case 3: page = 6;
break;
case 4: page = 6;
break;
case 5: page = 0;
break;
case 6: page = 8;
break;
case 7: page = 0;
break;
case 8: page = 0;
break;
case 9: page = 11;
break;
case 10: page = 0;
break;
case 11: page = 14;
break;
case 12: page = 0;
break;
case 13: page = 0;
break;
case 14: page = 16;
break;
case 15: page = 0;
break;
case 16: page = 0;
break;
case 17: page = 19;
break;
case 18: page = 21;
break;
case 19: page = 21;
break;
case 20: page = 0;
break;
case 21: page = 0;
break;
default: page = 0;
}
}
});
}
private void setPage(int curPage)
{
// Populate fields and play page flip sound
page = curPage;
mainText.setText(storyText[page]);
tvPageTitle.setText(pageTitle[page]);
bOne.setText(pathA[page]);
bTwo.setText(pathB[page]);
bPage.setText("" + page);
pageflip.start();
currentPage = page;
// Hide button 2 if it doesn't have a possible option
if (pathB[page] == "")
bTwo.setVisibility(View.INVISIBLE);
else
bTwo.setVisibility(View.VISIBLE);
}
}