これは楽しい演習でし た。AST ノードに注釈を付ける[1]の動作デモを最終的にまとめました。on_success
次のような AST が必要だとします。
namespace ast
{
struct LocationInfo {
unsigned line, column, length;
};
struct Identifier : LocationInfo {
std::string name;
};
struct VarAssignment : LocationInfo {
Identifier id;
int value;
};
struct SourceCode : LocationInfo {
Identifier function;
std::vector<VarAssignment> assignments;
};
}
ノードにとって「位置情報」はおそらくやり過ぎだと思いますが、とにかく、セマンティック アクションや多くの特別に細工されたコンストラクターSourceCode
を必要とせずに、これらのノードに属性を簡単に割り当てることができるようにします。
#include <boost/fusion/adapted/struct.hpp>
BOOST_FUSION_ADAPT_STRUCT(ast::Identifier, (std::string, name))
BOOST_FUSION_ADAPT_STRUCT(ast::VarAssignment, (ast::Identifier, id)(int, value))
BOOST_FUSION_ADAPT_STRUCT(ast::SourceCode, (ast::Identifier, function)(std::vector<ast::VarAssignment>, assignments))
そこには。これで、これらの属性を公開するルールを宣言できます。
qi::rule<Iterator, ast::SourceCode(), Skipper> SourceCode;
qi::rule<Iterator, ast::VarAssignment(), Skipper> VarAssignment;
qi::rule<Iterator, ast::Identifier()> Identifier;
// no skipper, no attributes:
qi::rule<Iterator> KeywordFunction, KeywordVar, SemiColon;
文法を (本質的に) 変更することはまったくありません。属性の伝播は「自動」です[2] :
KeywordFunction = lit("function");
KeywordVar = lit("var");
SemiColon = lit(';');
Identifier = as_string [ alpha >> *(alnum | char_("_")) ];
VarAssignment = KeywordVar >> Identifier >> '=' >> int_ >> SemiColon;
SourceCode = KeywordFunction >> Identifier >> '{' >> *VarAssignment >> '}';
魔法
ノードに接続されているソースの位置情報を取得するにはどうすればよいですか?
auto set_location_info = annotate(_val, _1, _3);
on_success(Identifier, set_location_info);
on_success(VarAssignment, set_location_info);
on_success(SourceCode, set_location_info);
現在、annotate
次のように定義されている calleable の単なる遅延バージョンです。
template<typename It>
struct annotation_f {
typedef void result_type;
annotation_f(It first) : first(first) {}
It const first;
template<typename Val, typename First, typename Last>
void operator()(Val& v, First f, Last l) const {
do_annotate(v, f, l, first);
}
private:
void static do_annotate(ast::LocationInfo& li, It f, It l, It first) {
using std::distance;
li.line = get_line(f);
li.column = get_column(first, f);
li.length = distance(f, l);
}
static void do_annotate(...) { }
};
機能する方法によりget_column
、ファンクターはステートフルです(開始イテレーターを記憶するため) [3]。ご覧のとおりdo_annotate
、 から派生したものはすべて受け入れますLocationInfo
。
さて、プリンの証明:
std::string const content = "function FuncName_1 {\n var Var_1 = 3;\n var Var_2 = 4; }";
pos_iterator_t first(content.begin()), iter = first, last(content.end());
ParseGrammar<pos_iterator_t> resolver(first); // Our parser
ast::SourceCode program;
bool ok = phrase_parse(iter,
last,
resolver,
qi::space,
program);
std::cout << std::boolalpha;
std::cout << "ok : " << ok << std::endl;
std::cout << "full: " << (iter == last) << std::endl;
if(ok && iter == last)
{
std::cout << "OK: Parsing fully succeeded\n\n";
std::cout << "Function name: " << program.function.name << " (see L" << program.printLoc() << ")\n";
for (auto const& va : program.assignments)
std::cout << "variable " << va.id.name << " assigned value " << va.value << " at L" << va.printLoc() << "\n";
}
else
{
int line = get_line(iter);
int column = get_column(first, iter);
std::cout << "-------------------------\n";
std::cout << "ERROR: Parsing failed or not complete\n";
std::cout << "stopped at: " << line << ":" << column << "\n";
std::cout << "remaining: '" << std::string(iter, last) << "'\n";
std::cout << "-------------------------\n";
}
これは以下を出力します:
ok : true
full: true
OK: Parsing fully succeeded
Function name: FuncName_1 (see L1:1:56)
variable Var_1 assigned value 3 at L2:3:14
variable Var_2 assigned value 4 at L3:3:15
完全なデモ プログラム
Coliruでライブを見る
また表示:
//#define BOOST_SPIRIT_DEBUG
#define BOOST_SPIRIT_USE_PHOENIX_V3
#include <boost/fusion/adapted/struct.hpp>
#include <boost/spirit/include/qi.hpp>
#include <boost/spirit/include/phoenix.hpp>
#include <boost/spirit/include/support_line_pos_iterator.hpp>
#include <iomanip>
namespace qi = boost::spirit::qi;
namespace phx= boost::phoenix;
typedef boost::spirit::line_pos_iterator<std::string::const_iterator> pos_iterator_t;
namespace ast
{
namespace manip { struct LocationInfoPrinter; }
struct LocationInfo {
unsigned line, column, length;
manip::LocationInfoPrinter printLoc() const;
};
struct Identifier : LocationInfo {
std::string name;
};
struct VarAssignment : LocationInfo {
Identifier id;
int value;
};
struct SourceCode : LocationInfo {
Identifier function;
std::vector<VarAssignment> assignments;
};
///////////////////////////////////////////////////////////////////////////
// Completely unnecessary tweak to get a "poor man's" io manipulator going
// so we can do `std::cout << x.printLoc()` on types of `x` deriving from
// LocationInfo
namespace manip {
struct LocationInfoPrinter {
LocationInfoPrinter(LocationInfo const& ref) : ref(ref) {}
LocationInfo const& ref;
friend std::ostream& operator<<(std::ostream& os, LocationInfoPrinter const& lip) {
return os << lip.ref.line << ':' << lip.ref.column << ':' << lip.ref.length;
}
};
}
manip::LocationInfoPrinter LocationInfo::printLoc() const { return { *this }; }
// feel free to disregard this hack
///////////////////////////////////////////////////////////////////////////
}
BOOST_FUSION_ADAPT_STRUCT(ast::Identifier, (std::string, name))
BOOST_FUSION_ADAPT_STRUCT(ast::VarAssignment, (ast::Identifier, id)(int, value))
BOOST_FUSION_ADAPT_STRUCT(ast::SourceCode, (ast::Identifier, function)(std::vector<ast::VarAssignment>, assignments))
struct error_handler_f {
typedef qi::error_handler_result result_type;
template<typename T1, typename T2, typename T3, typename T4>
qi::error_handler_result operator()(T1 b, T2 e, T3 where, T4 const& what) const {
std::cerr << "Error: expecting " << what << " in line " << get_line(where) << ": \n"
<< std::string(b,e) << "\n"
<< std::setw(std::distance(b, where)) << '^' << "---- here\n";
return qi::fail;
}
};
template<typename It>
struct annotation_f {
typedef void result_type;
annotation_f(It first) : first(first) {}
It const first;
template<typename Val, typename First, typename Last>
void operator()(Val& v, First f, Last l) const {
do_annotate(v, f, l, first);
}
private:
void static do_annotate(ast::LocationInfo& li, It f, It l, It first) {
using std::distance;
li.line = get_line(f);
li.column = get_column(first, f);
li.length = distance(f, l);
}
static void do_annotate(...) {}
};
template<typename Iterator=pos_iterator_t, typename Skipper=qi::space_type>
struct ParseGrammar: public qi::grammar<Iterator, ast::SourceCode(), Skipper>
{
ParseGrammar(Iterator first) :
ParseGrammar::base_type(SourceCode),
annotate(first)
{
using namespace qi;
KeywordFunction = lit("function");
KeywordVar = lit("var");
SemiColon = lit(';');
Identifier = as_string [ alpha >> *(alnum | char_("_")) ];
VarAssignment = KeywordVar > Identifier > '=' > int_ > SemiColon; // note: expectation points
SourceCode = KeywordFunction >> Identifier >> '{' >> *VarAssignment >> '}';
on_error<fail>(VarAssignment, handler(_1, _2, _3, _4));
on_error<fail>(SourceCode, handler(_1, _2, _3, _4));
auto set_location_info = annotate(_val, _1, _3);
on_success(Identifier, set_location_info);
on_success(VarAssignment, set_location_info);
on_success(SourceCode, set_location_info);
BOOST_SPIRIT_DEBUG_NODES((KeywordFunction)(KeywordVar)(SemiColon)(Identifier)(VarAssignment)(SourceCode))
}
phx::function<error_handler_f> handler;
phx::function<annotation_f<Iterator>> annotate;
qi::rule<Iterator, ast::SourceCode(), Skipper> SourceCode;
qi::rule<Iterator, ast::VarAssignment(), Skipper> VarAssignment;
qi::rule<Iterator, ast::Identifier()> Identifier;
// no skipper, no attributes:
qi::rule<Iterator> KeywordFunction, KeywordVar, SemiColon;
};
int main()
{
std::string const content = "function FuncName_1 {\n var Var_1 = 3;\n var Var_2 - 4; }";
pos_iterator_t first(content.begin()), iter = first, last(content.end());
ParseGrammar<pos_iterator_t> resolver(first); // Our parser
ast::SourceCode program;
bool ok = phrase_parse(iter,
last,
resolver,
qi::space,
program);
std::cout << std::boolalpha;
std::cout << "ok : " << ok << std::endl;
std::cout << "full: " << (iter == last) << std::endl;
if(ok && iter == last)
{
std::cout << "OK: Parsing fully succeeded\n\n";
std::cout << "Function name: " << program.function.name << " (see L" << program.printLoc() << ")\n";
for (auto const& va : program.assignments)
std::cout << "variable " << va.id.name << " assigned value " << va.value << " at L" << va.printLoc() << "\n";
}
else
{
int line = get_line(iter);
int column = get_column(first, iter);
std::cout << "-------------------------\n";
std::cout << "ERROR: Parsing failed or not complete\n";
std::cout << "stopped at: " << line << ":" << column << "\n";
std::cout << "remaining: '" << std::string(iter, last) << "'\n";
std::cout << "-------------------------\n";
}
return 0;
}
[1]残念なことに文書化されていません。ただし、召喚のサンプルは除きます。
[2]まあ、私はあまり仕事をせずas_string
に適切な割り当てを得るIdentifier
[3]パフォーマンスの観点からこれについてもっとスマートな方法があるかもしれませんが、今のところはシンプルにしましょう