等値面を使用すると、かなりうまくいくことができます。(あなたが何を望んでいるのか正直わかりませんが、これは近いと思います:
% Create a path
points = zeros(10,3);
for ii = 2:10
points(ii, :) = points(ii-1,:) + [0.8 0.04 0] + 0.5 * randn(1,3);
end
% Create the box we're interested in
x = linspace(-10,10);
y = x;
z = x;
[X,Y,Z] = meshgrid(x,y,z);
% Calculate the sum of the probability densities(ish)
V = zeros(size(X));
for ii = 1:10
V = V + 1/(2*pi)^(3/2) * exp(-0.5 * (((X-points(ii,1)).^2 + (Y-points(ii,2)).^2 + (Z-points(ii,3)).^2)));
end
fv = isosurface(X,Y,Z,V, 1e-4 * 1/(2*pi)^(3/2), 'noshare');
fv2 = isosurface(X,Y,Z,V, 1e-5 * 1/(2*pi)^(3/2), 'noshare');
p = patch('vertices', fv.vertices, 'faces', fv.faces);
set(p,'facecolor', 'none', 'edgecolor', 'blue', 'FaceAlpha', 0.05)
hold on;
p2 = patch('vertices', fv2.vertices, 'faces', fv2.faces);
set(p2,'facecolor', 'none', 'edgecolor', 'red', 'FaceAlpha', 0.1)
scatter3(points(:,1), points(:,2), points(:,3));