コンストラクターが 52 枚の Cards オブジェクトを生成するクラスを設計しました。各 orject には、各カードの画像を格納する独自の色、値、isTrump(boolean)、および imageIcon があります。現在、カードのすべてのオブジェクトを que に格納してそれらをシャッフルする Que と呼ばれる別のクラスがあります。オブジェクト(Cards)の配列に4人のプレイヤーのカードオブジェクトを配るメソッドがあります。今、私は LayeredPane と Jlabels を使用してそれらを表示し、マウスリスナーもそれぞれに接続しました。
今私が欲しいのは、各トリックをどのように開始できるかのヒントだけです。つまり、私が 1 枚のカードを配置し、次に 3 つの他のロボットがそこにカードを配置した後、事前定義されたルールに基づいて私のカードを分析した後、自動的にカードを配置します。何か提案をしてください
public class Cards {
public Cards(int a, int b){
this.cardvalue = a;
this.color = b;
this.isTrump = false;
switch(a){
case 11: this.facevalue = 1;
break;
case 12: this.facevalue = 2;
break;
case 13: this.facevalue = 3;
break;
case 14: this.facevalue = 4;
break;
default : this.facevalue = 0;
}
switch(b){
case 1: this.colorName = "Spade";
this.CardImage= new ImageIcon(getClass().getResource("/testing/Cards/Spade/Spade ("+a+").jpg"));
break;
case 2: this.colorName = "Heart";
this.CardImage= new ImageIcon(getClass().getResource("/testing/Cards/Heart/Heart ("+a+").jpg"));
break;
case 3: this.colorName = "Diamond";
this.CardImage= new ImageIcon(getClass().getResource("/testing/Cards/Diamond/Diamond ("+a+").jpg"));
break;
default : this.colorName = "Club";
this.CardImage= new ImageIcon(getClass().getResource("/testing/Cards/Club/Club ("+a+").jpg"));
}
}
public void isTrump(){
this.isTrump = true;
}
public int getCardValue(){
return this.cardvalue;
}
public int getColor(){
return this.color;
}
public int getFaceValue(){
return this.facevalue;
}
public boolean getisTrump(){
return this.isTrump;
}
public String getColorName(){
return this.colorName;
}
public ImageIcon getCardImage(){
return this.CardImage;
}
public ImageIcon getBackSide(){
return backSide;
}
private String colorName;
private int cardvalue;
private int color; // 1 For Spade 2 For Heart 3 For Diamond 4 For Club
private int facevalue;
private boolean isTrump;
private ImageIcon CardImage;
private ImageIcon backSide = new
ImageIcon(getClass().getResource("/testing/Cards/Backside.jpg"));
}
カードを配るクラスは
public class CardsInHand {
public CardsInHand(){
totalCards = new Que(52);
int a =1; int b=2;
for (int j = 0;j<52;j++){
if(j==13||j==26||j==39) a++;
if(b==15) b=2;
totalCards.put(new Cards(b,a));
b++;
}
totalCards.QueShuffle();
}
public static void Deal(){
card = new CardsInHand();
setPlayers();
}
private static void setPlayers(){
for(int i =0;i<13;i++){
Hands[0][i] = totalCards.get();
Hands[1][i] = totalCards.get();
Hands[2][i] = totalCards.get();
Hands[3][i] = totalCards.get();
}
sortingarr();
}
private static void Sorting(Cards arr[]){
//here some Sorting algorithm i used
}
private static void sortingarr(){
Sorting(Hands[0]);
Sorting(Hands[1]);
Sorting(Hands[2]);
Sorting(Hands[3]);
NumberSorting(Hands[0]);
NumberSorting(Hands[1]);
NumberSorting(Hands[2]);
NumberSorting(Hands[3]);
}
private static void NumberSorting(Cards arr[]){
//some algorith i used for number sorting
}
public static Cards[] getPlayer1(){
return Hands[0];
}
public static Cards[] getPlayer2(){
return Hands[1];
}
public static Cards[] getPlayer3(){
return Hands[2];
}
public static Cards[] getPlayer4(){
return Hands[3];
}
public static Cards[][] getAllHands(){
return Hands;
}
private final static Cards[] Player1 = new Cards[13];
private final static Cards[] Player2 = new Cards[13];
private final static Cards[] Player3 = new Cards[13];
private final static Cards[] Player4 = new Cards[13];
private final static Cards[][] Hands = {Player1,Player2,Player3,Player4};
private static Que totalCards;
private static CardsInHand card;
}
配った後にカードを見せているクラスは
public class ShowCards {
private JFrame frame = new JFrame();
private static JLayeredPane lpane = new JLayeredPane();
private static JLabel[] Player1 = new JLabel[13];
private static JLabel[] Player2 = new JLabel[13];
private static JLabel[] Player3 = new JLabel[13];
private static JLabel[] Player4 = new JLabel[13];
private static JButton button = new JButton("Deal Again");
public ShowCards()
{
CardsInHand.Deal();
frame.setPreferredSize(new Dimension(800, 640));
frame.setLayout(new BorderLayout());
frame.setLayout(new BoxLayout(frame.getContentPane(), BoxLayout.LINE_AXIS));
frame.add(lpane, BorderLayout.CENTER);
frame.add(button);
lpane.add(button, new Integer(14), 0);
button.setBounds(200, 250, 100, 70);
button.addActionListener(new java.awt.event.ActionListener() {
public void actionPerformed(java.awt.event.ActionEvent evt) {
buttonActionPerformed(evt);
}
});
lpane.setBounds(30, 30, 270, 270);
cardDeal();
frame.pack();
frame.setVisible(true);
frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
}
static void cardDeal(){
loadJLabels1();
loadJLabels2();
loadJLabels3();
loadJLabels4();
}
static void loadJLabels1(){
int k = 30;
for(int i=0;i<13;i++){
Player1[i] = new JLabel();
Player1[i].setIcon(CardsInHand.getPlayer1()[i].getCardImage());
Player1[i].setBounds(k, 20, 170, 100);
Player1[i].setOpaque(true);
Player1[i].addMouseListener(new MouseAdapter()
{
public void mouseClicked(MouseEvent evt)
{
int count = evt.getClickCount();
if (count == 1){
int Index = getIndex(Player1, (JLabel)evt.getSource());
Player1[Index].setIcon(CardsInHand.getPlayer1()[Index].getBackSide());
}
}
});
lpane.add(Player1[i], new Integer(i), 0);
k = k+30;
}
}
static void loadJLabels2(){
int k = 140;
for(int i=0;i<13;i++){
Player2[i] = new JLabel();
Player2[i].setIcon(CardsInHand.getPlayer2()[i].getCardImage());
Player2[i].setBounds(30, k, 170, 100);
Player2[i].setOpaque(true);
Player2[i].addMouseListener(new MouseAdapter()
{
public void mouseClicked(MouseEvent evt)
{
int count = evt.getClickCount();
if (count == 1){
int Index = getIndex(Player2, (JLabel)evt.getSource());
Player2[Index].setIcon(CardsInHand.getPlayer2()[Index].getBackSide());
}
}
});
lpane.add(Player2[i], new Integer(i), 0);
k = k+20;
}
}
static void loadJLabels3(){
int k = 140;
for(int i=0;i<13;i++){
Player3[i] = new JLabel();
Player3[i].setIcon(CardsInHand.getPlayer3()[i].getCardImage());
Player3[i].setBounds(400, k, 170, 100);
Player3[i].setOpaque(true);
Player3[i].addMouseListener(new MouseAdapter()
{
public void mouseClicked(MouseEvent evt)
{
int count = evt.getClickCount();
if (count == 1){
int Index = getIndex(Player3, (JLabel)evt.getSource());
Player3[Index].setIcon(CardsInHand.getPlayer2()[Index].getBackSide());
}
}
});
lpane.add(Player3[i], new Integer(i), 0);
k = k+20;
}
}
static void loadJLabels4(){
int k = 30;
for(int i=0;i<13;i++){
Player4[i] = new JLabel();
Player4[i].setIcon(CardsInHand.getPlayer4()[i].getCardImage());
Player4[i].setBounds(k, 500, 170, 100);
Player4[i].setOpaque(true);
Player4[i].addMouseListener(new MouseAdapter()
{
public void mouseClicked(MouseEvent evt)
{
int count = evt.getClickCount();
if (count == 1){
int Index = getIndex(Player4, (JLabel)evt.getSource());
Player4[Index].setIcon(CardsInHand.getPlayer2()[Index].getBackSide());
}
}
});
lpane.add(Player4[i], new Integer(i), 0);
k = k+30;
}
}
private void buttonActionPerformed(java.awt.event.ActionEvent evt) {
// TODO add your handling code here:
CardsInHand.Deal();
cardDeal();
}
static int getIndex(JLabel[] arr, JLabel obj){
int index=0;
for(JLabel cmp: arr){
if(cmp == obj) break;
index++;
}
return index;
}
}
ここで、プレイする 3 つのボットを作成するプレーヤー クラスも作成します。そのうちの 1 つは人間になります。クラスは
public class Players {
public Players(Cards[] arr){
this.scoreInHand = getScoreInHand(arr);
getCardOfEachSuit(arr, this.cardsOfEachSuit);
this.isBalanceHand = getIsBalanceHand(arr);
this.longestSuit = getLongestSuit(arr);
this.numberOfTrump = getNumberOfTrump(arr);
this.smallestSuit = getSmallestSuit(arr);
this.strongestSuit = getStrongestSuit(arr);
this.weakestSuit = getWeakestSuit(arr);
for(int i=0;i<13;i++){
this.remainingSpade[i] = true;
this.remainingHeart[i] = true;
this.remainingClub[i] = true;
this.remainingDiamond[i] = true;
}
for(int i=0;i<4;i++){
this.rightOpCutSuit[i]= false;
this.leftOpCutSuit[i] = false;
this.frontOpCutSuit[i] = false;
}
this.coatCaution = false;
this.gcCaution = false;
this.numberOfTrumpExist = 13;
this.openingBet =0;
this.respondingBet =0;
this.trickStarter = false;
}
public static void createRobot(){
CardsInHand.Deal();
for(int i=0; i<3;i++){
Robots[i] = new Players(CardsInHand.getAllHands()[i+1]);
}
}
private int getScoreInHand(Cards[] arr){
int temp = 0;
for(Cards x: arr){
temp = temp + x.getFaceValue();
}
return temp;
}
private int getStrongestSuit(Cards[] arr){
int strong=0;
int S=0;int C=0;int D=0;int H=0;
for(Cards x: arr){
if(x.getColorName()=="Spade") S = S + x.getFaceValue();
else if(x.getColorName()=="Heart") H = H + x.getFaceValue();
else if(x.getColorName()=="Club") C = C + x.getFaceValue();
else D = D + x.getFaceValue();
}
int[] temp = {S,H,D,C};
int max = temp[0];
for(int i=0;i<4;i++){
if(max<temp[i]){
max=temp[i];
strong = i;
}
}
return strong+1;
}
private int getWeakestSuit(Cards[] arr){
int weak=0;
int S=0;int C=0;int D=0;int H=0;
for(Cards x: arr){
if(x.getColorName()=="Spade") S = S + x.getFaceValue();
else if(x.getColorName()=="Heart") H = H + x.getFaceValue();
else if(x.getColorName()=="Club") C = C + x.getFaceValue();
else D = D + x.getFaceValue();
}
int[] temp = {S,H,D,C};
int min = temp[0];
for(int i=0;i<4;i++){
if(min>temp[i]){
min=temp[i];
weak = i;
}
}
return weak+1;
}
private int getLongestSuit(Cards[] arr){
int Longest = 0;
int[] temp = new int[4];
getCardOfEachSuit(arr, temp);
int max = temp[0];
for(int i=0;i<4;i++){
if(max<temp[i]){
max=temp[i];
Longest = i;
}
}
return Longest+1;
}
private int getSmallestSuit(Cards[] arr){
int Smallest = 0;
int[] temp = new int[4];
getCardOfEachSuit(arr, temp);
int max = temp[0];
for(int i=0;i<4;i++){
if(max>temp[i]){
max=temp[i];
Smallest = i;
}
}
return Smallest+1;
}
private boolean getIsBalanceHand(Cards[] arr){
int S=0;int C=0;int D=0;int H=0;
for(Cards x: arr){
if(x.getColorName()=="Spade") S++;
else if(x.getColorName()=="Heart") H++;
else if(x.getColorName()=="Club") C++;
else D++;
}
if((S<=4&&S>=3)&&(H<=4&&H>=3)&&(D<=4&&D>=3)&&(C<=4&&C>=3)) return true;
else return false;
}
private void getCardOfEachSuit(Cards[] arr, int[] array){
int S=0;int C=0;int D=0;int H=0;
for(Cards x: arr){
if(x.getColorName()=="Spade") S++;
else if(x.getColorName()=="Heart") H++;
else if(x.getColorName()=="Club") C++;
else D++;
}
array[0] = S;
array[1] = H;
array[2] = D;
array[3] = C;
}
private int getNumberOfTrump(Cards[] arr){
int temp = 0;
for(Cards x: arr){
if(x.getisTrump() == true) temp = temp+1;
}
return temp;
}
public void setTrickStarter(boolean a){
this.trickStarter = a;
}
public boolean getTrickStarter(){
return this.trickStarter;
}
private static Players[] Robots = new Players[3]; //
private int[] cardsOfEachSuit = new int[4]; // ok
private boolean[] remainingSpade = new boolean[13]; //
private boolean[] remainingHeart = new boolean[13]; //
private boolean[] remainingDiamond = new boolean[13]; //
private boolean[] remainingClub = new boolean[13]; //
private int scoreInHand; // ok
private int longestSuit; // ok
private int smallestSuit; // ok
private int strongestSuit; // ok
private int weakestSuit; // ok
private boolean isBalanceHand; // ok
private int numberOfTrump; // ok
private int numberOfTrumpExist; //
private boolean[] rightOpCutSuit = new boolean[4]; //
private boolean[] frontOpCutSuit = new boolean[4]; //
private boolean[] leftOpCutSuit = new boolean[4]; //
private int openingBet; //
private int respondingBet; //
private boolean gcCaution; //
private boolean coatCaution; //
private boolean trickStarter;
}
それでは、プレイを開始するために何ができるかを少し先に案内してください。