こんにちは、私はこことJavaが初めてなので、これは私が見落としていた単純なことだと確信しています。助けてくれてありがとう、メインクラスのコードはここにあり、エラーコードは一番下
package GameScreen;
import java.awt.BorderLayout;
import java.awt.Container;
import java.awt.event.KeyEvent;
import java.awt.event.KeyListener;
import javax.swing.JFrame;
public class GameScreen extends JFrame
implements Runnable, KeyListener
{
private Thread animation = new Thread(this);
private Container back = getContentPane();
private AniScreen aniscreen = new AniScreen();
public GameScreen()
{
super("moving image");
setBounds(20,20,1024,768);
back.add (aniscreen, BorderLayout.CENTER);
animation.start();
addKeyListener(this);
setVisible (true);
}
/**
* @param args the command line arguments
*/
public static void main(String[] args)
{
GameScreen gameScreen = new GameScreen();
}
@Override
public void run()
{
while (true)
{
aniscreen.repaint();
try
{
Thread.sleep(30);
}
catch(InterruptedException ex)
{
}
}
}
@Override
public void keyTyped(KeyEvent e)
{
}
@Override
public void keyPressed(KeyEvent e)
{
if (e.getKeyCode()==KeyEvent.VK_DOWN)
{
aniscreen.moveplayer(0,50);
}
if (e.getKeyCode()==KeyEvent.VK_UP)
{
aniscreen.moveplayer(0,-50);
}
}
@Override
public void keyReleased(KeyEvent e)
{
aniscreen.moveplayer(0,0);
}
}
これはエラーコードです:
Exception in thread "main" java.lang.NullPointerException
at javax.swing.ImageIcon.<init>(ImageIcon.java:205)
at GameScreen.AniScreen.<init>(AniScreen.java:15)
at GameScreen.GameScreen.<init>(GameScreen.java:15)
at GameScreen.GameScreen.main(GameScreen.java:33)
Java Result: 1
これはアニスクリーンクラスです
package GameScreen;
import java.awt.Graphics;
import javax.swing.ImageIcon;
import javax.swing.JComponent;
public class AniScreen extends JComponent
{
private int x = 0;
private int y = 0;
private int xMovement;
private int yMovement;
private ImageIcon CINEMA = new ImageIcon (getClass().getResource ("CINEMA.jpg"));
private ImageIcon survivor = new ImageIcon(getClass().getResource("survivor.jpg"));
@Override
public void paint (Graphics g)
{
x = x + xMovement;
y = y + yMovement;
g.drawImage(CINEMA.getImage(),x,y,100,100,null);
g.drawImage(survivor.getImage(),x,y,100,100,null);
}
public void moveplayer (int xmov, int ymov)
{
xMovement = xmov;
yMovement = ymov;
}
}