I have a Bot class, Gem class, and a main program.
In the Gem class:
Gem(float x, float y)
{
xLoc = x;
yLoc = y;
}
In the main program:
void mousePressed()
{
gem1 = new Gem(mouseX, mouseY);
seekGem = true;
}
void draw()
{
if (seekGem)
bot1.seek(gem1.xLoc, gem1.yLoc);
}
and then in the Bot class I was given:
void seek(float xTarg, float yTarg)
{
if (abs(xTarg - xLoc) < bodyW/4)
xDir = 0;
else if (xTarg > xLoc)
xDir = 1;
else if (xTarg < xLoc)
xDir = -1;
xLoc = xLoc + xDir * speed;
if (abs(yTarg - yLoc) < bodyH/4)
yDir = 0;
else if (yTarg > yLoc)
yDir = 1;
else if (yTarg < yLoc)
yDir = -1;
yLoc = yLoc + yDir * speed;
}
Basically the bot moves to the gem when a gem appears on the screen.
I was told to pass gem1 into the bot's seek method instead of having bot1.seek(gem1.xLoc, gem1.yLoc)
but I don't know how to do that.