2

次の 2 つのクラスがあります。

public class ImageGalleryDemoActivity extends Activity {
    private static int RESULT_LOAD_IMAGE = 1;
    @Override
    public void onCreate(Bundle savedInstanceState) {
        super.onCreate(savedInstanceState);
        setContentView(R.layout.main);

        Button buttonLoadImage = (Button) findViewById(R.id.buttonLoadPicture);
        buttonLoadImage.setOnClickListener(new View.OnClickListener() {

            @Override
            public void onClick(View arg0) {

                Intent i = new Intent(
                        Intent.ACTION_PICK,
                        android.provider.MediaStore.Images.Media.EXTERNAL_CONTENT_URI);

                startActivityForResult(i, RESULT_LOAD_IMAGE);
            }
        });
    }


    @Override
    protected void onActivityResult(int requestCode, int resultCode, Intent data) {
        super.onActivityResult(requestCode, resultCode, data);

        if (requestCode == RESULT_LOAD_IMAGE && resultCode == RESULT_OK && null != data) {
            Uri selectedImage = data.getData();
            String[] filePathColumn = { MediaStore.Images.Media.DATA };

            Cursor cursor = getContentResolver().query(selectedImage,
                    filePathColumn, null, null, null);
            cursor.moveToFirst();

            int columnIndex = cursor.getColumnIndex(filePathColumn[0]);
            String picturePath = cursor.getString(columnIndex);
            cursor.close();

            ImageView imageView = (ImageView) findViewById(R.id.imgView);
            imageView.setImageBitmap(BitmapFactory.decodeFile(picturePath));



        }


    }
}

インポートされた画像にパスを描画する次のクラス。

public class DrawClass extends View implements OnTouchListener {

    private Paint paint;
    List<Point> points;
    int DIST = 2;
    boolean flgPathDraw = true;

    Bitmap bitmap = BitmapFactory.decodeResource(getResources(), R.id.imgView);

    public DrawClass(Context c  ) {
        super(c);
        setFocusable(true);
        setFocusableInTouchMode(true);

        paint = new Paint(Paint.ANTI_ALIAS_FLAG);
        paint.setStyle(Paint.Style.STROKE);
        paint.setStrokeWidth(2);
        paint.setColor(Color.BLACK);

        this.setOnTouchListener(this);
        points = new ArrayList<Point>();
    }
    public DrawClass(Context context, AttributeSet attrs) {
        super(context, attrs);
        setFocusable(true);
        setFocusableInTouchMode(true);

        paint = new Paint(Paint.ANTI_ALIAS_FLAG);
        paint.setStyle(Paint.Style.STROKE);
        paint.setStrokeWidth(2);
        paint.setColor(Color.BLACK);

        this.setOnTouchListener(this);
        points = new ArrayList<Point>();

    }

    public void onDraw(Canvas canvas) 
    {
        canvas.drawBitmap(bitmap, 0, 0, null);

        Path path = new Path();
        boolean first = true;

        for (int i = 0; i < points.size(); i += 2) 
        {
            Point point = points.get(i);
            if (first) {
                first = false;
                path.moveTo(point.x, point.y);
            } else if (i < points.size() - 1) {
                Point next = points.get(i + 1);
                path.quadTo(point.x, point.y, next.x, next.y);
            } else {
                path.lineTo(point.x, point.y);
            }
        }
        canvas.drawPath(path, paint);
    }

    public boolean onTouch(View view, MotionEvent event) {
        // if(event.getAction() != MotionEvent.ACTION_DOWN)
        // return super.onTouchEvent(event);
        Point point = new Point();
        point.x = (int) event.getX();
        point.y = (int) event.getY();

        if (flgPathDraw) {
            points.add(point);
        }

        invalidate();
        Log.e("Hi  ==>", "Size: " + points.size());

        return true;
    }
    public void fillinPartofPath()
    {
        Point point = new Point();
        point.x = points.get(0).x;
        point.y = points.get(0).y;

        points.add(point);
        invalidate();
    }
    public void resetView()
    {
        points.clear();
        paint.setColor(Color.WHITE);
        paint.setStyle(Style.STROKE);
        flgPathDraw=true;
        invalidate();
    }
}

class Point {
    public float dy;
    public float dx;
    float x, y;

    @Override
    public String toString() {
        return x + ", " + y;
    }
}

問題は、setContentView を使用してメイン レイアウト全体を変更できることですが、[画像の読み込み] ボタンで元のレイアウトを保持し、画像にパスを描画したいということです。では、元のレイアウトを維持したままアクティビティ クラスで DrawClass クラスを使用するにはどうすればよいでしょうか。

4

3 に答える 3

1

元のビューを乱さないフレーム レイアウトまたは相対レイアウトを作成する

<?xml version="1.0" encoding="utf-8"?>
<RelativeLayout xmlns:CustomTexView="http://schemas.android.com/apk/res/com.example.testapp"
    xmlns:android="http://schemas.android.com/apk/res/android"
    android:layout_width="fill_parent"
    android:layout_height="match_parent"
    android:background="@android:color/holo_blue_bright"
    android:orientation="vertical" >

    <CustomView
        android:layout_width="match_parent"
        android:layout_height="match_parent" >
    </CustomView>

    <RelativeLayout
        android:id="@+id/youroriginalviewhere"
        android:layout_width="match_parent"
        android:layout_height="match_parent" >
    </RelativeLayout>

</RelativeLayout>
于 2013-11-13T04:56:47.767 に答える