接触をリッスンするために を使用していContactListener
ます。ボールと地面の間で衝突が検出された場合、ボールはクラスのvoid endContact()
関数で提供される上向きの方向にインパルスを取得する必要があります。ContactListener
しかし、このインパルスは、どのインパルス値に対してもまったく効果がありません。ボールは、どのインパルス値でも同じ距離だけ跳ね返ります。私は何を間違っていますか。完全なコードは次のとおりです。
public class Game implements ApplicationListener {
World world ;
Box2DDebugRenderer debugRenderer;
OrthographicCamera camera;
static final float BOX_STEP=1/60f;
static final int BOX_VELOCITY_ITERATIONS=8;
static final int BOX_POSITION_ITERATIONS=3;
static final float WORLD_TO_BOX=0.01f;
static final float BOX_WORLD_TO=100f;
Rectangle ball;
Body body;
@Override
public void create() {
world = new World(new Vector2(0, -100), true);
camera = new OrthographicCamera();
camera.viewportHeight = 480;
camera.viewportWidth = 800;
camera.position.set(camera.viewportWidth * .5f, camera.viewportHeight * .5f, 0f);
camera.update();
//Ground body
BodyDef groundBodyDef =new BodyDef();
groundBodyDef.position.set(new Vector2(0, 10));
Body groundBody = world.createBody(groundBodyDef);
PolygonShape groundBox = new PolygonShape();
groundBox.setAsBox((camera.viewportWidth) * 2, 10.0f);
groundBody.createFixture(groundBox, 0.0f);
//Dynamic Body
BodyDef bodyDef = new BodyDef();
bodyDef.type = BodyType.DynamicBody;
bodyDef.position.set(camera.viewportWidth / 8, camera.viewportHeight / 2);
body = world.createBody(bodyDef);
// create a Rectangle to logically represent the ball
CircleShape dynamicCircle = new CircleShape();
dynamicCircle.setRadius(40f);
FixtureDef fixtureDef = new FixtureDef();
fixtureDef.shape = dynamicCircle;
fixtureDef.density = 1.0f;
fixtureDef.friction = 0.0f;
fixtureDef.restitution =1f;
body.createFixture(fixtureDef);
debugRenderer = new Box2DDebugRenderer();
listener listener1=new listener();
world.setContactListener(listener1);
}
@Override
public void render() {
Gdx.gl.glClear(GL10.GL_COLOR_BUFFER_BIT);
debugRenderer.render(world, camera.combined);
world.step(BOX_STEP, BOX_VELOCITY_ITERATIONS, BOX_POSITION_ITERATIONS);
}
class listener implements ContactListener
{
@Override
public void beginContact(Contact contact) {
// TODO Auto-generated method stub
}
@Override
public void endContact(Contact contact) {
// TODO Auto-generated method stub
body.applyLinearImpulse(0, 500000f, body.getWorldCenter().x, body.getWorldCenter().y, true);
//body.setLinearVelocity(0,50000000);
System.out.println("Collision detected");
}
@Override
public void preSolve(Contact contact, Manifold oldManifold) {
// TODO Auto-generated method stub
}
@Override
public void postSolve(Contact contact, ContactImpulse impulse) {
// TODO Auto-generated method stub
}
};
@Override
public void resize(int width, int height) {
}
@Override
public void pause() {
}
@Override
public void resume() {
}
@Override
public void dispose() {
}
}