これは私のプログラムのコードです。他の長方形を最初の長方形のように動かせるようにするためのヒントを教えてください。
注: ドラッグ アンド ドロップできるのは 1 つ目の Rectangle のみです。
import java.awt.*;
import java.awt.event.*;
import javax.swing.*;
import javax.swing.event.MouseInputAdapter;
public class GraphicDragAndDrop extends JPanel {
Rectangle and = new Rectangle(5,5,75,75);
Rectangle or = new Rectangle(5,105,75,75);
Rectangle xnor = new Rectangle(5,205,75,75);
Rectangle nand = new Rectangle(5,305,75,75);
Rectangle xor = new Rectangle(5,405,75,75);
Rectangle inverter = new Rectangle(5,505,75,75);
protected void paintComponent(Graphics g) {
super.paintComponent(g);
Graphics2D g2 = (Graphics2D)g;
g2.setRenderingHint(RenderingHints.KEY_ANTIALIASING,
RenderingHints.VALUE_ANTIALIAS_ON);
g2.setPaint(Color.blue);
g2.draw(and);
Graphics2D g3 = (Graphics2D)g;
g3.setRenderingHint(RenderingHints.KEY_ANTIALIASING,
RenderingHints.VALUE_ANTIALIAS_ON);
g3.setPaint(Color.red);
g3.draw(or);
Graphics2D g4 = (Graphics2D)g;
g4.setRenderingHint(RenderingHints.KEY_ANTIALIASING,
RenderingHints.VALUE_ANTIALIAS_ON);
g4.setPaint(Color.blue);
g4.draw(xnor);
Graphics2D g5 = (Graphics2D)g;
g5.setRenderingHint(RenderingHints.KEY_ANTIALIASING,
RenderingHints.VALUE_ANTIALIAS_ON);
g5.setPaint(Color.red);
g5.draw(nand);
Graphics2D g6 = (Graphics2D)g;
g6.setRenderingHint(RenderingHints.KEY_ANTIALIASING,
RenderingHints.VALUE_ANTIALIAS_ON);
g6.setPaint(Color.blue);
g6.draw(xor);
Graphics2D g7 = (Graphics2D)g;
g7.setRenderingHint(RenderingHints.KEY_ANTIALIASING,
RenderingHints.VALUE_ANTIALIAS_ON);
g7.setPaint(Color.red);
g7.draw(inverter);
}
public void setRect(int x, int y) {
and.setLocation(x, y);
repaint();
}
public static void main(String[] args) {
GraphicDragAndDrop test = new GraphicDragAndDrop();
new GraphicDragController(test);
JFrame f = new JFrame();
f.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
f.add(test);
f.setSize(400,400);
f.setLocation(100,100);
f.setVisible(true);
}
}
class GraphicDragController extends MouseInputAdapter {
GraphicDragAndDrop component;
Point offset = new Point();
boolean dragging = false;
public GraphicDragController(GraphicDragAndDrop gdad) {
component = gdad;
component.addMouseListener(this);
component.addMouseMotionListener(this);
}
public void mousePressed(MouseEvent e) {
Point p = e.getPoint();
Rectangle r = component.and;
Rectangle a = component.or;
if(r.contains(p)) {
offset.x = p.x - r.x;
offset.y = p.y - r.y;
dragging = true;
}
}
public void mouseReleased(MouseEvent e) {
dragging = false;
}
public void mouseDragged(MouseEvent e) {
if(dragging) {
int x = e.getX() - offset.x;
int y = e.getY() - offset.y;
component.setRect(x, y);
}
}
}
あらゆる種類のヘルプをいただければ幸いです:)