だから私はscalaに非常に慣れていません。Conways のライフ ゲームを GUI で実装しています。2D 配列が変更されたときにパネルを更新する方法がわかりません。誰かが私を正しい方向に向けてもらえますか? 私のコード全体は次のとおりです。
import swing._
import java.awt.{Color, Graphics2D, Dimension}
// initialize variables
// infinite plane variable
var infCurrent = scala.collection.mutable.ListBuffer[List[Int]]()
var infNext = scala.collection.mutable.ListBuffer[List[Int]]()
var infNext1 = scala.collection.mutable.ListBuffer[List[Int]]()
var infLifeTester = scala.collection.mutable.MutableList[List[Int]]()
// general variables
var lifeCount = 0
var yes = 1
// displayed variables
val xDim = 20
val yDim = 20
var currentState = Array.ofDim[Int](xDim, yDim)
var colorIndexList = scala.collection.mutable.ListBuffer[List[Int]]()
var colorData = Array.ofDim[Color](xDim, yDim)
// initial value
infCurrent = scala.collection.mutable.ListBuffer(List(6,6), List(6,7), List(6,8), List(5,8), List(4,7))
// this function tests if a CURRENTLY ALIVE CELL on the INF PLANE STAYS ALIVE
def infStayAlive(current: scala.collection.mutable.ListBuffer[List[Int]]): scala.collection.mutable.ListBuffer[List[Int]] = {
for (i <- current) {
var a = i(0)
var b = i(1)
if (current.contains(List(a - 1, b - 1))) lifeCount += 1
if (current.contains(List(a - 1, b))) lifeCount += 1
if (current.contains(List(a - 1, b + 1))) lifeCount += 1
if (current.contains(List(a, b - 1))) lifeCount += 1
if (current.contains(List(a, b + 1))) lifeCount += 1
if (current.contains(List(a + 1, b - 1))) lifeCount += 1
if (current.contains(List(a + 1, b))) lifeCount += 1
if (current.contains(List(a + 1, b + 1))) lifeCount += 1
if (lifeCount == 2) infNext = infNext :+ i
lifeCount = 0
}
return infNext
}
// this function gets ALL NEIGHBORS for what's on the INF PLANE
def infGetNeighbors(current: scala.collection.mutable.ListBuffer[List[Int]]): scala.collection.mutable.MutableList[List[Int]] = {
for (i <- current) {
var a = i(0)
var b = i(1)
infLifeTester = infLifeTester :+ List(a - 1, b - 1)
infLifeTester = infLifeTester :+ List(a - 1, b)
infLifeTester = infLifeTester :+ List(a - 1, b + 1)
infLifeTester = infLifeTester :+ List(a, b - 1)
infLifeTester = infLifeTester :+ List(a, b + 1)
infLifeTester = infLifeTester :+ List(a + 1, b - 1)
infLifeTester = infLifeTester :+ List(a + 1,b)
infLifeTester = infLifeTester :+ List(a + 1, b + 1)
}
infLifeTester = infLifeTester.distinct
return infLifeTester
}
// this function determines whether cells on the INF PLANE DIE or COME ALIVE
def infComeAlive(infLifeTester: scala.collection.mutable.MutableList[List[Int]]): scala.collection.mutable.ListBuffer[List[Int]] = {
for(i <- infLifeTester) {
var a = i(0)
var b = i(1)
if (infCurrent.contains(List(a - 1, b - 1))) lifeCount += 1
if (infCurrent.contains(List(a - 1, b))) lifeCount += 1
if (infCurrent.contains(List(a - 1, b + 1))) lifeCount += 1
if (infCurrent.contains(List(a, b - 1))) lifeCount += 1
if (infCurrent.contains(List(a, b + 1))) lifeCount += 1
if (infCurrent.contains(List(a + 1, b - 1))) lifeCount += 1
if (infCurrent.contains(List(a + 1, b))) lifeCount += 1
if (infCurrent.contains(List(a + 1, b + 1))) lifeCount += 1
if (lifeCount == 3) infNext1 = infNext1 :+ i
lifeCount = 0
}
infNext1 = infNext1.distinct
return infNext1
}
def printGrid(infCurrent: scala.collection.mutable.ListBuffer[List[Int]]): Array[Array[Int]] = {
for(i <- infCurrent) {
if(i(0) >= 0) {
if(i(0) < xDim) {
if(i(1) >= 0) {
if(i(1) < yDim) {
currentState(i(0))(i(1)) = 1
colorIndexList = colorIndexList :+ i
}
}
}
}
}
return currentState
}
def colorGrid(colorIndexList: scala.collection.mutable.ListBuffer[List[Int]]): Array[Array[Color]] = {
for (i <- colorIndexList) {
colorData(i(0))(i(1)) = Color.WHITE
}
return colorData
}
// define panel class
class DataPanel(data: Array[Array[Color]]) extends Panel {
override def paintComponent(g: Graphics2D) {
val dx = g.getClipBounds.width.toFloat / data.length
val dy = g.getClipBounds.height.toFloat / data.map(_.length).max
for {
x <- 0 until data.length
y <- 0 until data(x).length
x1 = (x * dx).toInt
y1 = (y * dy).toInt
x2 = ((x + 1) * dx).toInt
y2 = ((y + 1) * dy).toInt
} {
data(x)(y) match {
case c: Color => g.setColor(c)
case _ => g.setColor(Color.BLACK)
repaint
}
g.fillRect(x1, y1, x2 - x1, y2 - y1)
println("hi")
}
println("hey")
}
}
// make swing app
object Draw extends SimpleSwingApplication {
val data = colorData
def top = new MainFrame {
background = Color.RED
title = "Shombo's Game of Life"
val button = new Button {
text = "Stahhhp!!"
}
val life = new DataPanel(data) {
preferredSize = new Dimension(500, 500)
}
contents = new BoxPanel(Orientation.Vertical) {
contents += life
contents += button
}
}
}
Draw.top.visible = true
while(yes == 1) {
infLifeTester = infGetNeighbors(infCurrent)
infNext = infStayAlive(infCurrent)
infNext1 = infComeAlive(infLifeTester)
infNext = scala.collection.mutable.ListBuffer.concat(infNext, infNext1)
infCurrent = infNext
infNext = scala.collection.mutable.ListBuffer[List[Int]]()
infNext1 = scala.collection.mutable.ListBuffer[List[Int]]()
infLifeTester = scala.collection.mutable.MutableList[List[Int]]()
currentState = printGrid(infCurrent)
println(currentState.deep.mkString("\n"))
//println("\n")
colorData = colorGrid(colorIndexList)
Draw.top.contents.repaint()
currentState = Array.ofDim[Int](xDim, yDim)
colorIndexList = scala.collection.mutable.ListBuffer[List[Int]]()
colorData = Array.ofDim[Color](xDim, yDim)
yes = 1
}