===Edit===
The problem is actually much simpler than this, any wrapped function that takes a table is causing the problem. If I wrap a function that takes luabind::object, and call that function with a table argument, then the gc causes an invalid free(). I'm starting to think that this may be some kind of crazy compilation/linking problem, as my compiled luabind dylib has lua symbols in it (resulting in two copies of those symbols, one in that library and one in my binary). Maybe I have duplicates of some lua static variables or something? I might just be grasping at straws here.
===Edit===
Using luabind 0.9 and gcc 4.2.1 on mac os x 10.6
I'm seeing what could (maybe?) be a problem with using a default_converter from lua tables.
I'm trying to define converters for various list-like types in my code, specifically std::vector. When I pass a table to a c++ method with such a default_converter, lua crashes with free() on an invalid pointer as soon as the garbage collector is called.
I'm probably missing something simple here, but I can't figure it out.
Thanks!
* Lua Code *
function first ()
-- Doesn't crash
-- t = TestClass(1, 3)
-- Crashes
t = TestClass({1, 2, 3})
print(t:get(0))
print(t:get(1))
print(t:get(2))
end
function second ()
print("About to call collectgarbage...")
collectgarbage()
print("Done calling collectgarbage!")
end
function test ()
first()
second()
end
* C++ Code *
#include <iostream>
#include <lua.hpp>
#include <luabind/luabind.hpp>
#include <luabind/operator.hpp>
using namespace std;
using namespace luabind;
namespace luabind {
template<typename ListType>
struct default_converter<std::vector<ListType> > : native_converter_base<std::vector<ListType> > {
static int compute_score(lua_State* L, int index) {
return lua_type(L, index) == LUA_TTABLE ? 0 : -1;
}
std::vector<ListType> from(lua_State* L, int index) {
std::vector<ListType> list;
for (luabind::iterator i(luabind::object(luabind::from_stack(L, index))), end; i != end; ++i)
list.push_back(luabind::object_cast<ListType>(*i));
return list;
}
void to(lua_State* L, const std::vector<ListType>& l) {
luabind::object list = luabind::newtable(L);
for (size_t i = 0; i < l.size(); ++i)
list[i+1] = l[i];
list.push(L);
}
};
}
class TestClass {
public:
TestClass(std::vector<int> v) : m_vec(v) {}
TestClass(int b, int e) {
for (int i = b; i <= e; ++i)
m_vec.push_back(i);
}
int get(size_t i) const {
return m_vec[i];
}
private:
std::vector<int> m_vec;
};
int main(int argc, char** argv) {
if (argc != 2) {
cout << "usage: " << argv[0] << " <scriptname>" << endl;
return -1;
}
std::string scriptName = argv[1];
lua_State* L = (lua_State*) lua_open();
luaL_openlibs(L);
open(L);
module(L)
[
class_<TestClass>("TestClass")
.def(constructor<std::vector<int> >())
.def(constructor<int, int>())
.def("get", &TestClass::get)
];
if (luaL_loadfile(L, scriptName.c_str()) || lua_pcall(L, 0, 0, 0)) {
cout << "Script error: " << lua_tostring(L, -1) << endl;
return -1;
}
call_function<void>(globals(L)["test"]);
lua_close(L);
return 0;
}