C# でのコード
class Program
{
static void Main(string[] args)
{
var benzCar = new CarClient(new BenzCarFactory());
var bmwCar = new CarClient(new BmwCarFactory());
benzCar.BuildCar();
bmwCar.BuildCar();
}
}
public interface Wheel { }
public interface Door { }
public interface Body { }
public class BenzWheel : Wheel { }
public class BmwWheel : Wheel { }
public class HondaWheel : Wheel { }
public class BenzDoor : Door { }
public class BmwDoor : Door { }
public class HondaDoor : Door { }
public class BenzBody : Body { }
public class BmwBody : Body { }
public class HondaBody : Body { }
public interface CarFactory
{
Body BuildBody();
Wheel BuildWheel();
Door BuildDoor();
}
public class BenzCarFactory: CarFactory {
public Body BuildBody() { return new BenzBody(); }
public Wheel BuildWheel() { return new BenzWheel(); }
public Door BuildDoor() { return new BenzDoor(); }
}
public class BmwCarFactory : CarFactory
{
public Body BuildBody() { return new BmwBody(); }
public Wheel BuildWheel() { return new BmwWheel(); }
public Door BuildDoor() { return new BmwDoor(); }
}
public class HondaCarFactory : CarFactory
{
public Body BuildBody() { return new HondaBody(); }
public Wheel BuildWheel() { return new HondaWheel(); }
public Door BuildDoor() { return new HondaDoor(); }
}
public class CarClient
{
private CarFactory _carFactory;
public CarClient(CarFactory factory)
{
_carFactory = factory;
}
public void BuildCar()
{
_carFactory.BuildBody();
_carFactory.BuildDoor();
_carFactory.BuildWheel();
// Remaining Business logic to assemble the parts and build a car.
}
}
- これは有効な抽象ファクトリですか?
- これよりも別のデザインパターンの方が良いと思いますか?
- 簡単にするために、3 つの部分だけを追加しました。他にパーツが少ないときは、'Builder' パターンと Abstract Factory を組み合わせて Car オブジェクトを作成しますか?