アプリケーションのコードの乱雑さを最小限に抑える方法があるかどうかを知りたいだけです。
私はこれに似たコードを書きました:
private void btnNext_MouseEnter(object sender, System.Windows.Input.MouseEventArgs e)
{
btnNext.Opacity = 1;
}
private void btnNext_MouseLeave(object sender, System.Windows.Input.MouseEventArgs e)
{
btnNext.Opacity = 0.5;
}
private void btnShowAll_MouseEnter(object sender, System.Windows.Input.MouseEventArgs e)
{
btnShowAll.Opacity = 1;
}
private void btnShowAll_MouseLeave(object sender, System.Windows.Input.MouseEventArgs e)
{
btnShowAll.Opacity = 0.5;
}
private void btnPrev_MouseEnter(object sender, System.Windows.Input.MouseEventArgs e)
{
btnPrev.Opacity = 1;
}
private void btnPrev_MouseLeave(object sender, System.Windows.Input.MouseEventArgs e)
{
btnPrev.Opacity = 0.5;
}
private void btnSearch_MouseEnter(object sender, System.Windows.Input.MouseEventArgs e)
{
btnSearch.Opacity = 1;
}
private void btnSearch_MouseLeave(object sender, System.Windows.Input.MouseEventArgs e)
{
btnSearch.Opacity = 0.5;
}
private void btnSearchStore_MouseEnter(object sender, System.Windows.Input.MouseEventArgs e)
{
btnSearchStore.Opacity = 1;
}
private void btnSearchStore_MouseLeave(object sender, System.Windows.Input.MouseEventArgs e)
{
btnSearchStore.Opacity = 0.5;
}
private void btnCloseSearch_MouseEnter(object sender, System.Windows.Input.MouseEventArgs e)
{
btnCloseSearch.Opacity = 1;
}
private void btnCloseSearch_MouseLeave(object sender, System.Windows.Input.MouseEventArgs e)
{
btnCloseSearch.Opacity = 0.5;
}
private void btnHome_MouseEnter(object sender, System.Windows.Input.MouseEventArgs e)
{
btnHome.Opacity = 1;
}
private void btnHome_MouseLeave(object sender, System.Windows.Input.MouseEventArgs e)
{
btnHome.Opacity = 0.5;
}
などなど...
最初に実行される「関数」を作成する必要がありますか?または、それらを「整理」できるようにするために、別のクラスを作成する必要がありますか?
助言がありますか?