2 つのカメラ ビューを並べて表示する Cardboard Android アプリケーションを構築しようとしています。[カメラ ビューが VRCinema Android アプリで機能するのと同じように]
そこで、GitHub の Cardboard コードを調査し、いくつかの変更を加えました。これまでのところ、imageView を使用して同じ画像を並べて複製することができます。
これまでのコードは次のようになります。
AndroidManifest.XML
<?xml version="1.0" encoding="utf-8"?>
<manifest xmlns:android="http://schemas.android.com/apk/res/android"
package="com.google.vrtoolkit.cardboard.samples.treasurehunt" >
<uses-permission android:name="android.permission.NFC" />
<uses-permission android:name="android.permission.VIBRATE" />
<uses-permission android:name="android.permission.CAMERA" />
<uses-permission android:name="android.permission.WRITE_EXTERNAL_STORAGE" />
<uses-feature android:name="android.hardware.camera" android:required="false" />
<uses-feature android:name="android.hardware.camera.autofocus" android:required="false" />
<uses-feature android:name="android.hardware.camera.front" android:required="false" />
<uses-sdk android:minSdkVersion="14"/>
<uses-feature android:glEsVersion="0x00020000" android:required="true" />
<application
android:allowBackup="true"
android:icon="@drawable/ic_launcher"
android:label="@string/app_name" >
<activity
android:screenOrientation="landscape"
android:name=".MainActivity"
android:label="@string/app_name" >
<intent-filter>
<action android:name="android.intent.action.MAIN" />
<category android:name="android.intent.category.LAUNCHER" />
</intent-filter>
</activity>
</application>
</manifest>
common_ui.xml
<?xml version="1.0" encoding="utf-8"?>
<RelativeLayout xmlns:android="http://schemas.android.com/apk/res/android"
android:id="@+id/ui_layout"
android:orientation="vertical"
android:layout_width="fill_parent"
android:layout_height="fill_parent" >
<com.google.vrtoolkit.cardboard.CardboardView
android:id="@+id/cardboard_view"
android:layout_width="fill_parent"
android:layout_height="fill_parent"
android:layout_alignParentTop="true"
android:layout_alignParentLeft="true" />
<com.google.vrtoolkit.cardboard.samples.treasurehunt.CardboardOverlayView
android:id="@+id/overlay"
android:layout_width="fill_parent"
android:layout_height="fill_parent"
android:layout_alignParentLeft="true"
android:layout_alignParentTop="true"
android:layout_centerInParent="true" />
</RelativeLayout>
CardboardOverlayView.java
package com.google.vrtoolkit.cardboard.samples.treasurehunt;
import android.content.Context;
import android.graphics.Color;
import android.graphics.Typeface;
import android.util.AttributeSet;
import android.util.TypedValue;
import android.view.Gravity;
import android.view.View;
import android.view.ViewGroup;
import android.view.animation.AlphaAnimation;
import android.view.animation.Animation;
import android.widget.ImageView;
import android.widget.LinearLayout;
import android.widget.TextView;
/**
* Contains two sub-views to provide a simple stereo HUD.
*/
public class CardboardOverlayView extends LinearLayout {
private static final String TAG = CardboardOverlayView_bkp1.class.getSimpleName();
private final CardboardOverlayEyeView mLeftView;
private final CardboardOverlayEyeView mRightView;
private AlphaAnimation mTextFadeAnimation;
public CardboardOverlayView(Context context, AttributeSet attrs) {
super(context, attrs);
setOrientation(HORIZONTAL);
LayoutParams params = new LayoutParams(
LayoutParams.MATCH_PARENT, LayoutParams.MATCH_PARENT, 1.0f);
params.setMargins(0, 0, 0, 0);
mLeftView = new CardboardOverlayEyeView(context, attrs);
mLeftView.setLayoutParams(params);
addView(mLeftView);
mRightView = new CardboardOverlayEyeView(context, attrs);
mRightView.setLayoutParams(params);
addView(mRightView);
// Set some reasonable defaults.
setDepthOffset(0.016f);
setColor(Color.rgb(150, 255, 180));
setVisibility(View.VISIBLE);
mTextFadeAnimation = new AlphaAnimation(1.0f, 0.0f);
mTextFadeAnimation.setDuration(5000);
}
public void show3DToast(String message) {
setText(message);
setTextAlpha(1f);
mTextFadeAnimation.setAnimationListener(new EndAnimationListener() {
@Override
public void onAnimationEnd(Animation animation) {
setTextAlpha(0f);
}
});
startAnimation(mTextFadeAnimation);
}
public void show3DImage() {
setImg();
}
private abstract class EndAnimationListener implements Animation.AnimationListener {
@Override public void onAnimationRepeat(Animation animation) {}
@Override public void onAnimationStart(Animation animation) {}
}
private void setDepthOffset(float offset) {
mLeftView.setOffset(offset);
mRightView.setOffset(-offset);
}
//---------------------------------------------------------------------------------------------
private void setImg(){
mLeftView.imageView.setImageResource(R.drawable.mona_lisa);
mRightView.imageView.setImageResource(R.drawable.mona_lisa);
}
//------------------------------------------------------------------------------------------
private void setText(String text) {
mLeftView.setText(text);
mRightView.setText(text);
}
private void setTextAlpha(float alpha) {
mLeftView.setTextViewAlpha(alpha);
mRightView.setTextViewAlpha(alpha);
}
private void setColor(int color) {
mLeftView.setColor(color);
mRightView.setColor(color);
}
/**
* A simple view group containing some horizontally centered text underneath a horizontally
* centered image.
*
* This is a helper class for CardboardOverlayView.
*/
private class CardboardOverlayEyeView extends ViewGroup {
private final ImageView imageView;
private final TextView textView;
private float offset;
public CardboardOverlayEyeView(Context context, AttributeSet attrs) {
super(context, attrs);
imageView = new ImageView(context, attrs);
imageView.setScaleType(ImageView.ScaleType.FIT_CENTER);
imageView.setAdjustViewBounds(true); // Preserve aspect ratio.
addView(imageView);
textView = new TextView(context, attrs);
textView.setTextSize(TypedValue.COMPLEX_UNIT_DIP, 14.0f);
textView.setTypeface(textView.getTypeface(), Typeface.BOLD);
textView.setGravity(Gravity.CENTER);
textView.setShadowLayer(3.0f, 0.0f, 0.0f, Color.DKGRAY);
addView(textView);
}
public void setColor(int color) {
//imageView.setColorFilter(color);
textView.setTextColor(color);
}
public void setText(String text) {
textView.setText(text);
}
public void setTextViewAlpha(float alpha) {
textView.setAlpha(alpha);
}
public void setOffset(float offset) {
this.offset = offset;
}
@Override
protected void onLayout(boolean changed, int left, int top, int right, int bottom) {
// Width and height of this ViewGroup.
final int width = right - left;
final int height = bottom - top;
// The size of the image, given as a fraction of the dimension as a ViewGroup. We multiply
// both width and heading with this number to compute the image's bounding box. Inside the
// box, the image is the horizontally and vertically centered.
final float imageSize = 1.0f;
// The fraction of this ViewGroup's height by which we shift the image off the ViewGroup's
// center. Positive values shift downwards, negative values shift upwards.
final float verticalImageOffset = -0.07f;
// Vertical position of the text, specified in fractions of this ViewGroup's height.
final float verticalTextPos = 0.52f;
// Layout ImageView
float imageMargin = (1.0f - imageSize) / 2.0f;
float leftMargin = (int) (width * (imageMargin + offset));
float topMargin = (int) (height * (imageMargin + verticalImageOffset));
imageView.layout(
(int) leftMargin, (int) topMargin,
(int) (leftMargin + width * imageSize), (int) (topMargin + height * imageSize));
// Layout TextView
leftMargin = offset * width;
topMargin = height * verticalTextPos;
textView.layout(
(int) leftMargin, (int) topMargin,
(int) (leftMargin + width), (int) (topMargin + height * (1.0f - verticalTextPos)));
}
}
}
MainActivity.Java
package com.google.vrtoolkit.cardboard.samples.treasurehunt;
import android.app.Activity;
import android.content.Context;
import android.content.Intent;
import android.content.pm.PackageManager;
import android.graphics.Bitmap;
import android.hardware.Camera;
import android.net.Uri;
import android.os.Bundle;
import android.os.Vibrator;
import android.util.Log;
import android.widget.ImageView;
import com.google.vrtoolkit.cardboard.*;
import javax.microedition.khronos.egl.EGLConfig;
import java.nio.FloatBuffer;
/**
* A Cardboard sample application.
*/
public class MainActivity extends CardboardActivity implements CardboardView.StereoRenderer {
private static final int CAMERA_REQUEST = 1888;
private static final String TAG = "MainActivity";
private static final int CAPTURE_IMAGE_ACTIVITY_REQ = 0;
Uri fileUri = null;
ImageView photoImage = null;
private static final float CAMERA_Z = 0.01f;
private static final float TIME_DELTA = 0.3f;
private static final float YAW_LIMIT = 0.12f;
private static final float PITCH_LIMIT = 0.12f;
// We keep the light always position just above the user.
private final float[] mLightPosInWorldSpace = new float[]{0.0f, 2.0f, 0.0f, 1.0f};
private final float[] mLightPosInEyeSpace = new float[4];
private static final int COORDS_PER_VERTEX = 3;
private final WorldLayoutData DATA = new WorldLayoutData();
private FloatBuffer mFloorVertices;
private FloatBuffer mFloorColors;
private FloatBuffer mFloorNormals;
private FloatBuffer mCubeVertices;
private FloatBuffer mCubeColors;
private FloatBuffer mCubeFoundColors;
private FloatBuffer mCubeNormals;
private int mGlProgram;
private int mPositionParam;
private int mNormalParam;
private int mColorParam;
private int mModelViewProjectionParam;
private int mLightPosParam;
private int mModelViewParam;
private int mModelParam;
private int mIsFloorParam;
private float[] mModelCube;
private float[] mCamera;
private float[] mView;
private float[] mHeadView;
private float[] mModelViewProjection;
private float[] mModelView;
private float[] mModelFloor;
private int mScore = 0;
private float mObjectDistance = 12f;
private float mFloorDepth = 20f;
private Vibrator mVibrator;
private CardboardOverlayView mOverlayView;
public MainActivity() {
}
/**
* Sets the view to our CardboardView and initializes the transformation matrices we will use
* to render our scene.
* //@param savedInstanceState
*/
@Override
public void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.common_ui);
CardboardView cardboardView = (CardboardView) findViewById(R.id.cardboard_view);
cardboardView.setRenderer(this);
setCardboardView(cardboardView);
mModelCube = new float[16];
mCamera = new float[16];
mView = new float[16];
mModelViewProjection = new float[16];
mModelView = new float[16];
mModelFloor = new float[16];
mHeadView = new float[16];
mVibrator = (Vibrator) getSystemService(Context.VIBRATOR_SERVICE);
mOverlayView = (CardboardOverlayView) findViewById(R.id.overlay);
mOverlayView.show3DToast("Pull the magnet when you find an object.");
mOverlayView.show3DImage();
}
@Override
public void onRendererShutdown(){Log.i(TAG, "onRendererShutdown");
}
@Override
public void onSurfaceChanged(int width, int height) {
Log.i(TAG, "onSurfaceChanged");
}
/**
* Creates the buffers we use to store information about the 3D world. OpenGL doesn't use Java
* arrays, but rather needs data in a format it can understand. Hence we use ByteBuffers.
*
* @param config The EGL configuration used when creating the surface.
*/
@Override
public void onSurfaceCreated(EGLConfig config) {
Log.i(TAG, "onSurfaceCreated");
}
/**
* Prepares OpenGL ES before we draw a frame.
*
* @param headTransform The head transformation in the new frame.
*/
@Override
public void onNewFrame(HeadTransform headTransform) {
}
/**
* Draws a frame for an eye. The transformation for that eye (from the camera) is passed in as
* a parameter.
*
* @param transform The transformations to apply to render this eye.
*/
@Override
public void onDrawEye(EyeTransform transform) {
}
@Override
public void onFinishFrame(Viewport viewport) {
}
}
気になった点:
- インテントは必要ありません。後で写真を撮るなど、カメラのプレビューが必要です。
- imageView を surfaceView に置き換えようとすると、common_ui.xml で「レンダリングの問題クラスが見つかりませんでした: CardboardOverlayView.java」というエラーが表示されます。しかし、ファイルはそこにあり、既知の報告済みのバグです。
- 私が考えることができる他の方法は、毎秒画像をキャプチャして保存し、画像で2つの画像ビューを更新することです。ただし、それが正しい方法なのか、どのように行うのかはわかりません。
また、過去 3 日間からスタック オーバーフローで利用できるすべてのリンクも確認しました。私の質問に最も近いのはAndroid multiple camera previewでしたが、それは私の質問を正確に解決するものではありません。また、Android - Camera のドキュメントに目を通して、cameraPreview と surfaceView の使用方法について学びました。
だから私の質問は、Imageview の代わりに CameraPreview [または CameraPreview を保持する surfaceView] を表示できるようにするために今何をする必要があるかということです。
質問が十分に詳細であることを願っています。さらに情報が必要な場合は、お尋ねください。