実行するいくつかのテストがあり、最後に Valgrind を実行して、ライブラリのメモリ使用量を確認します。Valgrind は一貫して次のことについて不平を言っています。
==27022== HEAP SUMMARY:
==27022== in use at exit: 6,139 bytes in 3 blocks
==27022== total heap usage: 609 allocs, 606 frees, 19,877,073 bytes allocated
==27022==
==27022== 32 bytes in 1 blocks are still reachable in loss record 1 of 3
==27022== at 0x4A08121: calloc (in /usr/lib64/valgrind/vgpreload_memcheck-amd64-linux.so)
==27022== by 0x3A1A60168F: _dlerror_run (in /usr/lib64/libdl-2.17.so)
==27022== by 0x3A1A601197: dlsym (in /usr/lib64/libdl-2.17.so)
==27022== by 0x3A9D8A796D: ??? (in /usr/lib64/nvidia/libGL.so.331.67)
==27022== by 0x3A9DAE965F: ??? (in /usr/lib64/nvidia/libGL.so.331.67)
==27022== by 0x3A9DB1CB1F: ???
==27022== by 0x3A9D8CD36A: ??? (in /usr/lib64/nvidia/libGL.so.331.67)
==27022==
==27022== 83 bytes in 1 blocks are still reachable in loss record 2 of 3
==27022== at 0x4A06409: malloc (in /usr/lib64/valgrind/vgpreload_memcheck-amd64-linux.so)
==27022== by 0x3A1A2863F9: strdup (in /usr/lib64/libc-2.17.so)
==27022== by 0x3A9D8A964E: ??? (in /usr/lib64/nvidia/libGL.so.331.67)
==27022== by 0x6578652F32322F: ???
==27022==
==27022== 6,024 bytes in 1 blocks are definitely lost in loss record 3 of 3
==27022== at 0x4A08121: calloc (in /usr/lib64/valgrind/vgpreload_memcheck-amd64-linux.so)
==27022== by 0x3A9D8C032E: ??? (in /usr/lib64/nvidia/libGL.so.331.67)
==27022==
==27022== LEAK SUMMARY:
==27022== definitely lost: 6,024 bytes in 1 blocks
==27022== indirectly lost: 0 bytes in 0 blocks
==27022== possibly lost: 0 bytes in 0 blocks
==27022== still reachable: 115 bytes in 2 blocks
==27022== suppressed: 0 bytes in 0 blocks
これらは私のライブラリとは関係がないようです。これらの警告について心配する必要がありますか? それとも、これらのリークを抑制しようとする必要がありますか? Makefileからこれを行う最もクリーンな方法は何ですか?