ApplicationEndpointではできません。UserEndpointが必要です。ただし、CollaborationPlateformとSipUserのみを必要とし、パスワードを必要としないUserEndpointを作成できます。
私のアプリケーションでは、ILSpyを介してSEFAUtil.exeを逆コンパイルし、プログラムでの動作を理解しました。ご覧になることをお勧めします。
これを機能させるための私のテクニックは次のとおりです。
1/ UserEndPoint の作成
ユーザー エンドポイントを作成するときは、このプレゼンスをサブスクライブして、接続されていなくても情報を取得する必要があります
userEndpoint.LocalOwnerPresence.BeginSubscribe(null, null);
2/ PresenceNotificationReceived イベントをサブスクライブする
userEndpoint.LocalOwnerPresence.PresenceNotificationReceived += OnCategoryNotificationReceived;
private static void OnCategoryNotificationReceived(object sender, LocalPresentityNotificationEventArgs e)
{
// Here you get the PresenceCategory and all the data of the user
foreach (PresenceCategoryWithMetaData current in e.AllCategories)
{
if (current.Name == "routing" && current.ContainerId == 0 && current.InstanceId == 0L)
// Creation of your Routing, I stock it in a Property
_routingCategory = new Routing(current);
}
// I set my event to continue my main thread
_routingCategoryUpdated.Set();
}
3/ 欲しい情報を表示する
// Wait until you get the information of the user
if (!_routingCategoryUpdated.WaitOne(10000))
{
Console.WriteLine("TimeOut Getting Informations");
return;
}
// Just display all the data you can need
else
{
Console.WriteLine($"User Aor: {userEndPointTarget.OwnerUri}");
Console.WriteLine($"Display Name: {userEndPointTarget.OwnerDisplayName}");
Console.WriteLine($"UM Enabled: {userEndPointTarget.UmEnabled}");
Console.WriteLine($"Simulring enabled: {_routingCategory.SimultaneousRingEnabled}");
if (_routingCategory.SimultaneousRingEnabled && _routingCategory.SimultaneousRing != null)
{
foreach (string time in _routingCategory.SimultaneousRing)
{
Console.WriteLine($"Simul_Ringing to: {time}");
}
}
if (_routingCategory.DelegateRingEnabled)
{
if (_routingCategory.SkipPrimaryEnabled)
{
Console.Out.Write("Forwarding calls to Delegates: ");
}
else if (_routingCategory.UserWaitTimebeforeTeamOrDelegates.TotalSeconds > 0.0)
{
Console.Out.Write($"Delay Ringing Delegates (delay:{ _routingCategory.UserWaitTimebeforeTeamOrDelegates.TotalSeconds} seconds): ");
}
else
{
Console.Out.Write("Simultaneously Ringing Delegates: ");
}
foreach (string delegateCurrent in _routingCategory.Delegates)
{
Console.Out.Write($"{delegateCurrent} ");
}
Console.Out.WriteLine();
}
else if (_routingCategory.TeamRingEnabled)
{
if (_routingCategory.UserWaitTimebeforeTeamOrDelegates.TotalSeconds > 0.0)
{
Console.Out.Write($"Delay Ringing Team (delay:{_routingCategory.UserWaitTimebeforeTeamOrDelegates.TotalSeconds} seconds). Team: ");
}
else
{
Console.Out.Write("Team ringing enabled. Team: ");
}
foreach (string currentTeam in _routingCategory.Team)
{
Console.Out.Write($"{currentTeam} ");
}
Console.Out.WriteLine();
}
else if (_routingCategory.CallForwardToTargetsEnabled)
{
if (_routingCategory.CallForwardingEnabled)
{
Console.Out.WriteLine($"Forward immediate to: {_routingCategory.CallForwardTo}");
}
else
{
Console.Out.WriteLine($"User Ring time: {_routingCategory.UserOnlyWaitTime}");
Console.Out.WriteLine($"Call Forward No Answer to: {_routingCategory.CallForwardTo[0]}");
}
}
else if (userEndPointTarget.UmEnabled)
{
Console.Out.WriteLine($"User Ring time: {_routingCategory.UserOnlyWaitTime}");
Console.Out.WriteLine("Call Forward No Answer to: voicemail");
}
else
{
Console.Out.WriteLine("CallForwarding Enabled: false");
}