93

デフォルトのキーボードでは問題なく動作しますが、テンキーでは動作しません。

何か案は?

4

12 に答える 12

116

As far as I know, you can't add the Done button on the keyboard part; you'd have add a inputAccessoryView to the UITextField or UITextView (if that's what you're using).

Check the documentation for more info.

Edit: Check this question for an example on how to do that.

Edit 2: Similar example in Swift.

Edit 3: Code from edit 2, as link may expire.

override func viewDidLoad()
{
    super.viewDidLoad()

    //--- add UIToolBar on keyboard and Done button on UIToolBar ---//
    self.addDoneButtonOnKeyboard()
}

//--- *** ---//

func addDoneButtonOnKeyboard()
{
    var doneToolbar: UIToolbar = UIToolbar(frame: CGRectMake(0, 0, 320, 50))
    doneToolbar.barStyle = UIBarStyle.BlackTranslucent

    var flexSpace = UIBarButtonItem(barButtonSystemItem: UIBarButtonSystemItem.FlexibleSpace, target: nil, action: nil)
    var done: UIBarButtonItem = UIBarButtonItem(title: "Done", style: UIBarButtonItemStyle.Done, target: self, action: Selector("doneButtonAction"))

    var items = NSMutableArray()
    items.addObject(flexSpace)
    items.addObject(done)

    doneToolbar.items = items
    doneToolbar.sizeToFit()

    self.textView.inputAccessoryView = doneToolbar
    self.textField.inputAccessoryView = doneToolbar

}

func doneButtonAction()
{
    self.textViewDescription.resignFirstResponder()
}

Swift 4.2

func addDoneButtonOnKeyboard(){
        let doneToolbar: UIToolbar = UIToolbar(frame: CGRect.init(x: 0, y: 0, width: UIScreen.main.bounds.width, height: 50))
        doneToolbar.barStyle = .default

        let flexSpace = UIBarButtonItem(barButtonSystemItem: .flexibleSpace, target: nil, action: nil)
        let done: UIBarButtonItem = UIBarButtonItem(title: "Done", style: .done, target: self, action: #selector(self.doneButtonAction))

        let items = [flexSpace, done]
        doneToolbar.items = items
        doneToolbar.sizeToFit()

        txtMobileNumber.inputAccessoryView = doneToolbar
    }

    @objc func doneButtonAction(){
        txtMobileNumber.resignFirstResponder()
    }
于 2015-02-05T08:29:23.273 に答える
4

上記の回答は Xcode 11 では古いため、最初のツールバーのように、実行するたびにコンソールに破壊的な制約がスローされるため、 代わりUIToolbar()に使用しますUIToolbar(frame: CGRect(x: 0, y: 0, width: view.frame.size.width, height: 35))

サンプルコード

            let toolBar =  UIToolbar(frame: CGRect(x: 0, y: 0, width: view.frame.size.width, height: 35))
            toolBar.barStyle = .default
            toolBar.sizeToFit()

            // Adding Button ToolBar
            let doneButton = UIBarButtonItem(title: "Done", style: .plain, target: self, action: #selector(doneButtonTapped))
            toolBar.items = [doneButton]
            toolBar.isUserInteractionEnabled = true
            textField.inputAccessoryView = toolBar
于 2020-02-08T07:11:54.667 に答える
2

マルコ・ニコロフスキーの答えによると

ここに客観的なCの答えがあります:

- (void)ViewDidLoad {
[self addDoneButtonOnKeyboard];
}

- (void)addDoneButtonOnKeyboard {
UIToolbar *toolBarbutton = [[UIToolbar alloc] initWithFrame:CGRectMake(0, 0, 320, 50)];
toolBarbutton.barStyle = UIBarStyleBlackTranslucent;

UIBarButtonItem *barBtnItem = [[UIBarButtonItem alloc] initWithBarButtonSystemItem:UIBarButtonSystemItemFlexibleSpace target:nil action:nil];
UIBarButtonItem *done = [[UIBarButtonItem alloc] initWithTitle:@"Done" style:UIBarButtonItemStyleDone target:self action:@selector(doneButtonAction)];

NSMutableArray *items = [[NSMutableArray alloc] init];
[items addObject:barBtnItem];
[items addObject:done];

toolBarbutton.items = items;
[toolBarbutton sizeToFit];

self.timeoutTextField.inputAccessoryView = toolBarbutton;
}

- (void)doneButtonAction {
[self.view endEditing:YES];
}
于 2016-10-19T10:36:24.443 に答える