不安でしたが、疲れました。目を覚ますと解決策が見つかりました。質問の「表示されている」というフレーズを「ペイント中」に翻訳すると、実際に明らかになりました。
Public Class SmartMenuItem
Inherits ToolStripMenuItem
Public Sub New(text As String)
MyBase.New(text)
End Sub
Protected Overrides Sub OnPaint(e As PaintEventArgs)
Me.Enabled = MagicEnabledFunction()
Me.Checked = MagicCheckedFunction()
Me.Text = MagicTextFunction()
MyBase.OnPaint(e)
End Sub
End Class
( AddHandler Me.Paintを使用する代わりに) イベント処理関数をオーバーライドすることにより、基本クラスがペイント イベントを処理する前にカスタム コードが実行されることを確認できます。文章。
更新:私のプロジェクトで上記の手法を利用した後、最初のソリューションの大きな欠点を取り除く基本クラスになりました:ショートカット キーは、無効になっていてもアイテムのクリック イベントをトリガーします。
まず、基本クラス:
Public Class MenuItem
Inherits ToolStripMenuItem
Public Delegate Sub ClickDelegate()
Public Sub New(text As String, shortcut As Windows.Forms.Keys, clickCallback As ClickDelegate)
MyBase.New(text)
AddHandler Me.Click, Sub(sender As Object, e As System.EventArgs)
If Me.enabledCallback Then
'NOTE: shortcut keys trigger the event even, if the item is not enabled; so check here to prevent their execution
clickCallback.Invoke()
End If
End Sub
If shortcut <> Keys.None Then
Me.ShortcutKeys = shortcut
Me.ShowShortcutKeys = True
End If
End Sub
Protected Overrides Sub OnPaint(e As PaintEventArgs)
'Store the current Enabled state before painting
Dim _enabled As Boolean = Me.Enabled
'Set Enabled/Checked according to the callbacks
Me.Enabled = enabledCallback()
Me.Checked = checkedCallback()
'Paint the item
MyBase.OnPaint(e)
'Restore Enabled
Me.Enabled = _enabled
'NOTES:
'- If the native Enabled-property is not disabled, then the mechanism above allows the item to always respond to shortcut keys.
'- In the lamda click handler (which is also called when a shortcut is used) the enabledCallback will be checked to verify
' that the clickCallback should really be executed.
'- This way, if the criteria for enabling/disabling the item (coded in enabledCallback) change, the shortcut keys will work as expected.
'- Otherwise the enabled state would only be refreshed on paint and, if enabledCallback() = false, then the shortcut keys could not
' be used (until the item is painted again).
'- Query Me.Enabled (or MyBase.enabledCallback) within the enabledCallback override to allow for enabling/disabling regardless of
' the criteria coded in the callback.
'- A similar mechanism for Checked is not implemented, assuming the property is only relevant for painting and is not queried anywhere else.
End Sub
Protected Overridable Function enabledCallback() As Boolean
Return Me.Enabled
End Function
Protected Overridable Function checkedCallback() As Boolean
Return Me.Checked
End Function
End Class
次に、派生クラス:
Public Class SelectionMenuItem
Inherits Wd.Menu.MenuItem
Public Sub New(text As String, shortCut As Windows.Forms.Keys, callback As MenuItem.ClickDelegate, minCount As Integer, Optional maxCount As Integer = 1000)
MyBase.New(text, shortCut, callback)
_minCount = minCount
_maxCount = maxCount
End Sub
Private _minCount As Integer
Private _maxCount As Integer
Protected Overrides Function enabledCallback() As Boolean
Return (Magic.Selection.Count >= _minCount) AndAlso (Magic.Selection.Count <= _maxCount)
End Function
End Class
上記のコードに含まれているコメントが、それをどのように回避したかを説明するのに役立つことを願っています。今は詳しく説明する時間がありません ;o)