私の簡単な解決策。多くの点で理想的ではありませんが、最初はうまくいきます。必要に応じて、パフォーマンスのために簡単にリファクタリングできます。
/// <summary>
/// Provides basic hit testing
/// </summary>
public class RadarHitTestUtility
{
public Dictionary<Tuple<int,int>, HitContainer> HitStorage = new Dictionary<Tuple<int, int>, HitContainer>();
public void AddEllipse(RadarObject radarObject, Point point, double x, double y)
{
// Geometry used for hit testing
var elipse = new EllipseGeometry
{
Center = point,
RadiusX = x,
RadiusY = y,
};
var key = new Tuple<int, int>((int)point.X, (int)point.Y);
var hit = new HitContainer
{
Geometry = elipse,
Bounds = elipse.Bounds,
RadarObject = radarObject
};
if(!HitStorage.ContainsKey(key))
HitStorage.Add(key, hit);
}
/// <summary>
/// Gets first radar object whose center point is within distance of point.
/// </summary>
public HitContainer GetSimpleHit(Point point, int distance = 5)
{
foreach (var hit in HitStorage)
{
if (Math.Abs(hit.Key.Item1 - point.X) <= distance && Math.Abs(hit.Key.Item2 - point.Y) <= distance)
{
hit.Value.Intersection = IntersectionDetail.NotCalculated;
return hit.Value;
}
}
return default(HitContainer);
}
/// <summary>
/// Gets first radar object that contains point
/// </summary>
public HitContainer GetHit(Point point)
{
var PreCheckDistance = 50;
foreach (var hit in HitStorage)
{
if (Math.Abs(hit.Key.Item1 - point.X) <= PreCheckDistance && Math.Abs(hit.Key.Item2 - point.Y) <= PreCheckDistance)
{
if (hit.Value.Geometry.FillContains(point))
{
hit.Value.Intersection = IntersectionDetail.FullyInside;
return hit.Value;
}
}
}
return default(HitContainer);
}
/// <summary>
/// Gets first radar object that intersects with geometry
/// </summary>
public HitContainer GetHit(Geometry geometry)
{
var PreCheckDistance = 50;
var GeometryCheckTolerance = 1;
var center = geometry.Bounds.Center();
foreach (var hit in HitStorage)
{
if (Math.Abs(hit.Key.Item1 - center.X) <= PreCheckDistance && Math.Abs(hit.Key.Item2 - center.Y) <= PreCheckDistance)
{
var result = hit.Value.Geometry.FillContainsWithDetail(geometry, GeometryCheckTolerance, ToleranceType.Absolute);
if (result != IntersectionDetail.Empty)
{
hit.Value.Intersection = result;
return hit.Value;
}
}
}
return default(HitContainer);
}
public class HitContainer
{
public RadarObject RadarObject { get; set; }
public Geometry Geometry { get; set; }
public Rect Bounds { get; set; }
public IntersectionDetail Intersection { get; set; }
}
public void Clear()
{
HitStorage.Clear();
}
}
コントロールでインスタンスを宣言する
public RadarHitTestUtility HitTester = new RadarHitTestUtility();
現在のオブジェクトのみがヒット テスト コレクションに存在するように、ある時点で Clear() を呼び出す必要があります。
HitTester.Clear();
OnRender() で、ヒット テストの目的でドロー コールを記録する場合は、AddEllipse() で記録できます。
HitTester.AddEllipse(radarObject, radarObject.Point, actorRadius, actorRadius);
ヒットチェックを呼び出す方法は次のとおりです
private void MouseDownHandler(object sender, MouseButtonEventArgs e)
{
IsMouseDown = true;
Cursor = Cursors.Hand;
DragInitialPosition = Mouse.GetPosition(this);
DragInitialPanOffset = CanvasData.PanOffset;
var hit = FindElementUnderClick(sender, e);
if (hit != null)
{
SelectedItem = hit.RadarObject.Actor;
}
}
private RadarHitTestUtility.HitContainer FindElementUnderClick(object sender, MouseEventArgs e)
{
var position = e.GetPosition((UIElement)sender);
return HitTester.GetHit(position);
}
楕円以外の形状をテストできるようにしたい場合は、適切な記録メソッドを RadarHitTestUtility に追加して呼び出し、テストする別の種類のジオメトリを作成します。