カメラがメッシュに触れたときにポータルのような別の場所に移動するイベントが必要です。
この私のカメラ:
function MaCamera(scene, positionCx, positionCy, positionCz)
{
var freeCamera = new BABYLON.FreeCamera("FreeCamera", new BABYLON.Vector3(positionCx, positionCy, positionCz), scene);
freeCamera.rotation = new BABYLON.Vector3(0.5, 0, 0);
freeCamera.attachControl(canvas, true);
freeCamera.checkCollisions = true;
scene.activeCamera = freeCamera;
}
そして、これは私のメッシュです:
var drawMirror = BABYLON.Mesh.CreateBox("rectangle", 1, scene);
drawMirror.scaling = new BABYLON.Vector3(12, 0.1, 20);
drawMirror.rotation.x = Math.PI / 2;
drawMirror.position = new BABYLON.Vector3(positionMx, positionMy, positionMz);
drawMirror.checkCollisions = true;