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Objective-C を使用して、iOS SpriteKit の「GameScene」ファイルを作成しています。プレーヤーの名前を入力するための SKLabelNode と UITextField があります。

SKLabelNode を「ありがとう」+ UITextField 値に変更するために、UITextField 値が等しいものを作成するにはどうすればよいですか?

(私のコード):

#import "GameScene.h"

@implementation GameScene

-(void)didMoveToView:(SKView *)view {
// Use Objective-C to declare all SpriteKit Objects
// inside the {parameters} of "didMoveToView" method:


// SKLabelNodes (SpriteKit Object) display "text".
// Objective-C object named *winner = SKLabelNode (SpriteKit Object)
SKLabelNode *winner = [SKLabelNode labelNodeWithFontNamed:@"Tahoma"];
winner.text = @"You Win!";
winner.fontSize = 65;
winner.fontColor = [SKColor blueColor];
winner.position = CGPointMake(500,500);
[self addChild:winner];


// UITextFields (SpriteKit Object) allow "text" input from users.
// Objective-C object named *textField = UITextField (SpriteKit Object)
UITextField *textField = [[UITextField alloc]
initWithFrame:CGRectMake(self.size.width/2, self.size.height/2+20, 200, 40)];
textField.center = self.view.center;
textField.borderStyle = UITextBorderStyleRoundedRect;
textField.textColor = [UIColor blackColor];
textField.font = [UIFont systemFontOfSize:17.0];
textField.placeholder = @"Enter your name here";
textField.backgroundColor = [UIColor whiteColor];
textField.autocorrectionType = UITextAutocorrectionTypeYes;
textField.keyboardType = UIKeyboardTypeDefault;
textField.clearButtonMode = UITextFieldViewModeWhileEditing;
[self.view addSubview:textField];

}

-(void)update:(CFTimeInterval)currentTime {
/* Called before each frame is rendered */
}

@end
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