//noprotect
// boilerplate
var cv = document.getElementById('cv');
var ctx = cv.getContext('2d');
// rectangle collection
var rectCount = 30;
var rects = buildRandRects(rectCount);
iterateToMax();
// --------------------------------------------
function iterateToMax() {
var limit = 10; // loop protection
// initialize min/max mapping based on rects min/max
updateMapping(rects);
//
while (true) {
// draw the scene using current mapping
drawScene();
// get the max int value from the canvas
var max = getMax();
if (max == 255) {
// saturation ?? double the min-max interval
globalMax = globalMin + 2 * (globalMax - globalMin);
} else {
// no sauration ? Just adjust the min-max interval
globalMax = globalMin + (max / 255) * (globalMax - globalMin);
drawScene();
return;
}
limit--;
if (limit <= 0) return;
}
}
// --------------------------------------------
// --------------------------------------------
// Oriented rectangle Class.
function Rect(x, y, w, h, rotation, min, max) {
this.min = min;
this.max = max;
this.draw = function () {
ctx.save();
ctx.fillStyle = createRadialGradient(min, max);
ctx.translate(x, y);
ctx.rotate(rotation);
ctx.scale(w, h);
ctx.fillRect(-1, -1, 2, 2);
ctx.restore();
};
var that = this;
function createRadialGradient(min, max) {
var gd = ctx.createRadialGradient(0, 0, 0, 0, 0, 1);
var start = map(that.min);
var end = map(that.max);
gd.addColorStop(0, 'rgb(' + start + ',' + start + ',' + start + ')');
gd.addColorStop(1, 'rgb(' + end + ',' + end + ',' + end + ')');
return gd;
}
}
// Mapping : float value -> 0-255 value
var globalMin = 0;
var globalMax = 0;
function map(value) {
return 0 | (255 * (value - globalMin) / (globalMax - globalMin));
}
// create initial mapping
function updateMapping(rects) {
globalMin = rects[0].min;
globalMax = rects[0].max;
for (var i = 1; i < rects.length; i++) {
var thisRect = rects[i];
if (thisRect.min < globalMin) globalMin = thisRect.min;
if (thisRect.max > globalMax) globalMax = thisRect.max;
}
}
// Random rect collection
function buildRandRects(rectCount) {
var rects = [];
for (var i = 0; i < rectCount; i++) {
var thisMin = Math.random() * 1000;
var newRect = new Rect(Math.random() * 400, Math.random() * 400, 10 + Math.random() * 50, 10 + Math.random() * 50, Math.random() * 2 * Math.PI, thisMin, thisMin + Math.random() * 1000);
rects.push(newRect);
}
return rects;
}
// draw all rects in 'lighter' mode (=sum values)
function drawScene() {
ctx.save();
ctx.globalCompositeOperation = 'source-over';
ctx.clearRect(0, 0, cv.width, cv.height);
ctx.globalCompositeOperation = 'lighter';
for (var i = 0; i < rectCount; i++) {
var thisRect = rects[i];
thisRect.draw();
}
ctx.restore();
}
// get maximum value for r for this canvas
// ( == max r, g, b value for a gray-only drawing. )
function getMax() {
var data = ctx.getImageData(0, 0, cv.width, cv.height).data;
var max = 0;
for (var i = 0; i < data.length; i += 4) {
if (data[i] > max) max = data[i];
if (max == 255) return 255;
}
return max;
}
<canvas id='cv' width = 400 height = 400></canvas>