2 つのオブジェクトを同時にレンダリングしようとしていますが、正しい方法が見つかりません。
私が進めている方法は、2 つの異なる位置ベクトル マトリックス "V1" と "V2" を作成して、タイマー コールバック内でそれらを個別に移動できるようにすることです。
それは可能ですか?、私は多くの方法でそれを試しましたが、どれもうまくいきませんでした...
#!/usr/bin/env python
import numpy as np
from os import path as op
from vispy import gloo, app, scene
from vispy.gloo import Program, VertexBuffer, IndexBuffer
from vispy.util.transforms import perspective, translate, rotate
vertex = """
uniform mat4 model1;
uniform mat4 model2;
uniform mat4 view;
uniform mat4 projection;
uniform sampler2D texture;
attribute vec3 position1;
attribute vec3 position2;
attribute vec2 texcoord;
varying vec2 v_texcoord;
void main()
{
vec4 mp1 = model1 * vec4(position1,1.0);
vec4 mp2 = model2 * vec4(position2,1.0);
vec4 mp = mp1+mp2;
gl_Position = projection * view * mp;
v_texcoord = texcoord;
}
"""
fragment = """
void main()
{
}
"""
class Canvas(app.Canvas):
def __init__(self):
app.Canvas.__init__(self, keys='interactive')
V = np.zeros(4, [("position1", np.float32, 3),
("texcoord", np.float32, 2)])
V2 = np.zeros(4, [("position2", np.float32, 3),
("texcoord", np.float32, 2)])
V["position1"] = [[ 1, 1, 0], [-1, 1, 0], [-1,-1, 0], [ 1,-1, 0]]
V2["position2"] = [[ 1, 1, 1], [-1, 1, 1], [-1,-1, 1], [ 1,-1, 1]]
V["texcoord"] = [[0,0], [0,1], [1,1], [1,0]]
V2["texcoord"] = [[0,0], [0,1], [1,1], [1,0]]
I = [0, 1, 2, 0, 2, 3]
vertices = VertexBuffer(V)
self.indices = IndexBuffer(I)
vertices2 = VertexBuffer(V2)
self.indices2 = IndexBuffer(I)
# Build program1
self.program1 = Program(vertex, fragment)
self.program1.bind(vertices)
self.program1.bind(vertices2)
# Build program1
# Build view, model, projection & normal
#view = np.eye(4, dtype=np.float32)
view = translate((0, 0, -5)).dot(rotate(-45, (1, 0, 0)))
model2 = np.eye(4, dtype=np.float32)
self.x,self.y, self.z = 0,5,0
model1 = translate((self.x, self.y, self.z))
self.program1['model1'] = model1
self.program1['view'] = view
gloo.set_viewport(0, 0, self.physical_size[0], self.physical_size[1])
self.projection = perspective(45.0, self.physical_size[0] /
float(self.physical_size[1]), 2.0, 30.0)
self.program1['projection'] = self.projection
# OpenGL initalization
gloo.set_state(clear_color=(1, 1, 1, 1.), depth_test=True)
self.show()
def on_draw(self, event):
gloo.clear(color=True, depth=True)
self.program1.draw('triangles', self.indices)
#self.program2.draw('triangles', self.indices2)
if __name__ == '__main__':
canvas = Canvas()
app.run()