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私は現在、ボードが 8x8 の一連の整数 (空白の場合は 0、白の場合は 1、黒の場合は 2) であるリバーシ ゲームを作成しています。垂直方向と水平方向に移動を確認して移動する方法を理解しましたが、対角線を機能させる方法がわかりません。

package OthelloTesting;

public class OthelloGameHandler {
    private int[][] gameBoard = new int[8][8];

    public OthelloGameHandler() {

    }

    public void setBoard(int[][] newBoard) {
        gameBoard = newBoard;
    }

    public int[][] getBoard() {
        return gameBoard;
    }




    private final boolean inBounds(int row, int col) {
        return row >= 0 && col >= 0 && row < gameBoard.length && col < gameBoard.length;
    }

    /*
     * Color is: 0 - Empty | 1 - White | 2 - Black Return Messages: 0 - Okay | 1
     * - Piece in Spot | 2 - Not Valid Placement
     */
    public int move(int color, int row, int col) {
        // Check if spot is full
        int oppColor = (color == 1) ? 2 : 1;
        int returnCode = 2;
        if (gameBoard[row][col] != 0) {
            returnCode = 1;
        }
        if (!inBounds(row, col)) {
            returnCode = 2;
        }
        // Check if move is Valid...

        // Check Right Horizontal
        if (col < 6 && gameBoard[row][col + 1] != 0 &&
            gameBoard[row][col + 1] == oppColor) {
            for (int pos = col + 2; pos < 8; pos++) {
                if (gameBoard[row][pos] == 0) {
                    break;
                }
                if (gameBoard[row][pos] == color) {
                    fill(color, row, col, row, pos);
                    returnCode = 0;
                }
            }
        }

        // Check Left Horizontal
        if (col > 1 && gameBoard[row][col - 1] != 0 &&
            gameBoard[row][col - 1] == oppColor) {
            for (int pos = col - 2; pos > -1; pos--) {
                if (gameBoard[row][pos] == 0) {
                    break;
                }
                if (gameBoard[row][pos] == color) {
                    fill(color, row, pos, row, col);
                    returnCode = 0;
                }
            }
        }

        // Check Bottom Vertical
        if (row < 6 && gameBoard[row + 1][col] != 0 && gameBoard[row + 1][col] == oppColor) {
            for (int pos = row + 2; pos < 8; pos++) {
                System.out.println("did");
                if (gameBoard[pos][col] == 0) {
                    break;
                }
                if (gameBoard[pos][col] == color) {
                    fill(color, row, col, pos, col);
                    returnCode = 0;
                }
            }
        }

        // Check Top Vertical
        if (row > 1 && gameBoard[row - 1][col] != 0 && gameBoard[row - 1][col] == oppColor) {
            for (int pos = row - 2; pos > -1; pos++) {
                System.out.println("did");
                if (gameBoard[pos][col] == 0) {
                    break;
                }
                if (gameBoard[pos][col] == color) {
                    fill(color, pos, col, row, col);
                    returnCode = 0;
                }
            }
        }

        // Check Upper Right Diagonal


        // Check Upper Left Diagonal


        // Check Lower Left Diagonal


        // Check Lower Right Diagonal

        return returnCode;
    }

    private void fill(int color, int r1, int c1, int r2, int c2) {

        // Horizontal Filling
        if (r1 == r2) {
            for (int pos = c1; pos <= c2; pos++) {
                gameBoard[r1][pos] = color;
            }
        }
        if (c1 == c2) {
            for (int pos = r1; pos <= r2; pos++) {
                gameBoard[pos][c1] = color;
            }
        }


    }
}
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