Cocos2D内でSpaceManagerを備えたChipmunkを使用しています。インパルスで動き回っているボディがあります。そのボディの位置を使用して、Cocos2Dの視差ノードを駆動できるようにしたいと思います。
So, when body 'a' moves to the left, the parallax follows but with a small time offset, or elastic effect. If you know AS3 and Flash, you can think of this as using a movieclip's x and y location to drive a constantly updating tween with an ease out effect. This is what I'd like to achieve, and after no sleep trying to work it out last night I've decided to ask you much more experienced people :)
Thanks.