You must add friend global std::ostream operator <<
to display content of object
#include "stdafx.h"
#include <iostream>
using namespace std;
class myclass {
int someint;
double somedouble;
int somearray[5];
public:
myclass()
{
someint = 10;
somedouble = 80000;
somearray[0] = 0;
somearray[1] = 1;
somearray[2] = 2;
somearray[3] = 3;
somearray[4] = 4;
}
void somefunction();
friend std::ostream& operator << (std::ostream& lhs, const myclass& rhs);
};
std::ostream& operator << (std::ostream& lhs, const myclass& rhs)
{
lhs << "someint: " << rhs.someint << std::endl
<< "somedouble: " << rhs.somedouble << std::endl
<< "somearray: { ";
for (int iIndex = 0; iIndex < 5; iIndex++)
{
if (iIndex == 4)
lhs << rhs.somearray[iIndex] << " }" << std::endl;
else
lhs << rhs.somearray[iIndex] << ", ";
}
return lhs;
}
void myclass::somefunction() {
cout << "\n test \n" << this;
myclass *somepointer;
somepointer = this;
somepointer += 1; // wrong pointer to object with `object + sizeof(object)` address,
// data probably has been corrupted
cout << "\n test2 \n" << *somepointer; // displaying objects content
}
int main() {
myclass myobject;
myobject.somefunction();
return 0;
}
as you want to get to the object member using its pointers shifts I post another program
#include "stdafx.h"
#include <iostream>
using namespace std;
#pragma pack (push, 1) // force data alignment to 1 byte
class myclass {
int someint;
double somedouble;
int somearray[5];
public:
myclass()
{
someint = 10;
somedouble = 80000;
somearray[0] = 0;
somearray[1] = 1;
somearray[2] = 2;
somearray[3] = 3;
somearray[4] = 4;
}
void somefunction();
friend std::ostream& operator << (std::ostream& lhs, const myclass& rhs);
};
#pragma pack (pop) // restore data alignment
std::ostream& operator << (std::ostream& lhs, const myclass& rhs)
{
lhs << "someint: " << rhs.someint << std::endl
<< "somedouble: " << rhs.somedouble << std::endl
<< "somearray: { ";
for (int iIndex = 0; iIndex < 5; iIndex++)
{
if (iIndex == 4)
lhs << rhs.somearray[iIndex] << " }" << std::endl;
else
lhs << rhs.somearray[iIndex] << ", ";
}
return lhs;
}
void myclass::somefunction() {
int* pSomeInt = (int*)this; // get someint address
double *pSomeDouble = (double*)(pSomeInt + 1); // get somedouble address
int* pSomeArray = (int*)(pSomeDouble + 1); // get somearray address
std::cout << "someint: " << *pSomeInt << std::endl
<< "somedouble: " << *pSomeDouble << std::endl
<< "somearray: { ";
for (int iIndex = 0; iIndex < 5; iIndex++)
{
if (iIndex == 4)
std::cout << pSomeArray[iIndex] << " }" << std::endl;
else
std::cout << pSomeArray[iIndex] << ", ";
}
}
int main() {
myclass myobject;
myobject.somefunction();
return 0;
}