指定したプロパティはモデルによって検証されるため、どのように反例を提供したかわかりません。
-- specification AF (winner = a | winner = b) is true
おそらく、プログラムをシミュレートして、プログラムが予期しない方法で動作することを観察しただけでしょう。あなたが本当に確認したいと思われるプロパティは ですAF (AG winner = a | AG winner = b)
。実際、このプロパティを使用すると、自分自身のような反例が得られます。
-- specification AF (AG winner = a | AG winner = b) is false
-- as demonstrated by the following execution sequence
Trace Description: CTL Counterexample
Trace Type: Counterexample
-> State: 1.1 <-
bricks = 10
i = 1
j = 1
turn = TRUE
winner = none
-> State: 1.2 <-
bricks = 9
turn = FALSE
-> State: 1.3 <-
bricks = 8
turn = TRUE
-> State: 1.4 <-
bricks = 7
turn = FALSE
-> State: 1.5 <-
bricks = 6
turn = TRUE
-> State: 1.6 <-
bricks = 5
turn = FALSE
-> State: 1.7 <-
bricks = 4
turn = TRUE
-> State: 1.8 <-
bricks = 3
turn = FALSE
-> State: 1.9 <-
bricks = 2
turn = TRUE
-> State: 1.10 <-
bricks = 1
turn = FALSE
-> State: 1.11 <-
bricks = 0
turn = TRUE
-- Loop starts here
-> State: 1.12 <-
turn = FALSE
winner = a
-> State: 1.13 <-
turn = TRUE
winner = b
-> State: 1.14 <-
turn = FALSE
winner = a
問題は、ゲームが終了してもターンを反転させ、その結果、勝者も A と B の間で連続して反転することです。
私はあなたのソリューションをより良い方法で書き直しました:
MODULE main
VAR
bricks : 0..10;
q : 0..3;
turn : {A_TURN , B_TURN};
DEFINE
game_won := next(bricks) = 0;
a_won := game_won & turn = A_TURN;
b_won := game_won & turn = B_TURN;
ASSIGN
init(bricks) := 10;
init(turn) := A_TURN;
next(bricks) := case
bricks - q >= 0 : bricks - q;
TRUE : 0;
esac;
next(turn) := case
turn = A_TURN & !game_won: B_TURN;
turn = B_TURN & !game_won: A_TURN;
TRUE : turn;
esac;
-- forbid q values from being both larger than the remaining number of
-- bricks, and equal to zero when there are still bricks to take.
INVAR (q <= bricks)
INVAR (bricks > 0) -> (q > 0)
INVAR (bricks <= 0) -> (q = 0)
-- Sooner or later the number of bricks will always be
-- zero for every possible state in every possible path,
-- that is, someone won the game
CTLSPEC
AF AG (bricks = 0)
コードは非常に自明だと思います。
次のコマンドを使用して、NuSMVとnuXmvの両方で実行できます。
> read_model -i game.smv
> go
> check_property
-- specification AF (AG bricks = 0) is true
代わりに可能な解決策を見つけたい場合は、プロパティを反転するだけです:
> check_ctlspec -p "AF AG (bricks != 0)"
-- specification AF (AG bricks != 0) is false
-- as demonstrated by the following execution sequence
Trace Description: CTL Counterexample
Trace Type: Counterexample
-> State: 1.1 <-
bricks = 10
q = 1
turn = A_TURN
game_won = FALSE
b_won = FALSE
a_won = FALSE
-> State: 1.2 <-
bricks = 9
turn = B_TURN
-> State: 1.3 <-
bricks = 8
turn = A_TURN
-> State: 1.4 <-
bricks = 7
turn = B_TURN
-> State: 1.5 <-
bricks = 6
turn = A_TURN
-> State: 1.6 <-
bricks = 5
turn = B_TURN
-> State: 1.7 <-
bricks = 4
turn = A_TURN
-> State: 1.8 <-
bricks = 3
turn = B_TURN
-> State: 1.9 <-
bricks = 2
turn = A_TURN
-> State: 1.10 <-
bricks = 1
turn = B_TURN
game_won = TRUE
b_won = TRUE
-- Loop starts here
-> State: 1.11 <-
bricks = 0
q = 0
-> State: 1.12 <-
この回答がお役に立てば幸いです。