0

iOS で Gluon を使っていくつかのアプリを試したところ、レンダリングのバグに気付きました。まず、JavaFXLineChartが正しく動作しません。線がずれて、影が正しく表示されません。これ以上は調べませんでしたが、これは次の問題に関連している可能性があります。

さらに重要なことは、Gluon デモ アプリのレンダリング中に という例外が発生することですDoodleTrace。線を描いた後 (iPad では約 20cm の長さ)、レンダリングで例外が発生します。スレッド:
(注: iOS 7 を実行している iPad 3)

1 回トリガー (約 20 cm 後):

va.lang.IllegalArgumentException: Upload requires 1793077 elements, but only 1102848 elements remain in the buffer  
    at com.sun.prism.impl.BaseTexture.checkUpdateParams(BaseTexture.java)  
    at com.sun.prism.es2.ES2Texture.update(ES2Texture.java)  
    at com.sun.prism.impl.BaseContext.flushVertexBuffer(BaseContext.java)  
    at com.sun.prism.impl.ps.BaseShaderContext.setRenderTarget(BaseShaderContext.java)  
    at com.sun.prism.impl.BaseContext.setRenderTarget(BaseContext.java)  
    at com.sun.prism.impl.BaseGraphics.<init>(BaseGraphics.java)  
    at com.sun.prism.impl.ps.BaseShaderGraphics.<init>(BaseShaderGraphics.java)  
    at com.sun.prism.es2.ES2Graphics.<init>(ES2Graphics.java)  
    at com.sun.prism.es2.ES2Graphics.create(ES2Graphics.java)  
    at com.sun.prism.es2.ES2SwapChain.prepare(ES2SwapChain.java)  
    at com.sun.javafx.tk.quantum.PresentingPainter.run(PresentingPainter.java)  
    at java.util.concurrent.Executors$RunnableAdapter.call(Executors.java)  
    at java.util.concurrent.FutureTask.runAndReset(FutureTask.java)  
    at com.sun.javafx.tk.RenderJob.run(RenderJob.java)  
    at java.util.concurrent.ThreadPoolExecutor.runWorker(ThreadPoolExecutor.java)  
    at java.util.concurrent.ThreadPoolExecutor$Worker.run(ThreadPoolExecutor.java)  
    at com.sun.javafx.tk.quantum.QuantumRenderer$PipelineRunnable.run(QuantumRenderer.java)  
    at java.lang.Thread.run(Thread.java)  
Outstanding resource locks detected:  
ES2 Vram Pool: 3,457,040 used (0.6%), 91,324,416 target (17.0%), 536,870,912 max  
7 total resources being managed  
average resource age is 28.4 frames  
0 resources at maximum supported age (0.0%)  
3 resources marked permanent (42.9%)  
1 resources have had mismatched locks (14.3%)  
1 resources locked (14.3%)  
6 resources contain interesting data (85.7%)  
0 resources disappeared (0.0%)  

上記の例外が発生した後、すべてのタッチ イベントでトリガーされます。

java.lang.IllegalArgumentException: Upload requires 1793077 elements, but only 1102848 elements remain in the buffer  
    at com.sun.prism.impl.BaseTexture.checkUpdateParams(BaseTexture.java)  
    at com.sun.prism.es2.ES2Texture.update(ES2Texture.java)  
    at com.sun.prism.impl.BaseContext.flushVertexBuffer(BaseContext.java)  
    at com.sun.prism.impl.ps.BaseShaderContext.setRenderTarget(BaseShaderContext.java)  
    at com.sun.prism.impl.BaseContext.setRenderTarget(BaseContext.java)  
    at com.sun.prism.impl.BaseGraphics.<init>(BaseGraphics.java)  
    at com.sun.prism.impl.ps.BaseShaderGraphics.<init>(BaseShaderGraphics.java)  
    at com.sun.prism.es2.ES2Graphics.<init>(ES2Graphics.java)  
    at com.sun.prism.es2.ES2Graphics.create(ES2Graphics.java)  
    at com.sun.prism.es2.ES2SwapChain.createGraphics(ES2SwapChain.java)  
    at com.sun.prism.es2.ES2SwapChain.createGraphics(ES2SwapChain.java)  
    at com.sun.javafx.tk.quantum.PresentingPainter.run(PresentingPainter.java)  
    at java.util.concurrent.Executors$RunnableAdapter.call(Executors.java)  
    at java.util.concurrent.FutureTask.runAndReset(FutureTask.java)  
    at com.sun.javafx.tk.RenderJob.run(RenderJob.java)  
    at java.util.concurrent.ThreadPoolExecutor.runWorker(ThreadPoolExecutor.java)  
    at java.util.concurrent.ThreadPoolExecutor$Worker.run(ThreadPoolExecutor.java)  
    at com.sun.javafx.tk.quantum.QuantumRenderer$PipelineRunnable.run(QuantumRenderer.java)  
    at java.lang.Thread.run(Thread.java)
4

0 に答える 0