さてさて、本題です。私は SDL を学び始めており、学校のプロジェクトで作成しているこの「ゲーム」にオーディオを追加したいと考えています。プログラムから音声が再生されませんが、読んでダウンロードしたチュートリアルのコードには音声が含まれており、再生されます。オーディオが再生されない理由について本当に混乱していますが、これは私が知っていることであり、間違っていません。
- mp3 はコードと同じフォルダーにあります
- mp3 は 44100 Hz で再生されます。Mixer が期待するとおりです。
どんな助けでも大歓迎です、ここにコードがあります
#include <iostream>
#include <fstream>
#include <stdlib.h>
#include "SDL/SDL.h"
#include "SDL2/SDL.h"
#include <SDL2/SDL_mixer.h>
//The attributes of the screen
const int SCREEN_WIDTH = 640;
const int SCREEN_HEIGHT = 640;
const int SCREEN_BPP = 32;
//The surfaces that will be used
Mix_Music *music = NULL;
SDL_Surface *wall = NULL;
SDL_Surface *path = NULL;
SDL_Surface *breadcrumb = NULL;
SDL_Surface *deadend = NULL;
SDL_Surface *screen = NULL;
SDL_Event event;
using namespace std;
////////////////////////////////////////////////////////////
SDL_Surface *load_image( string filename )
{
SDL_Surface* loadedImage = NULL; //Temporary storage for the image that's loaded
SDL_Surface* optimizedImage = NULL; //The optimized image that will be used
loadedImage = SDL_LoadBMP( filename.c_str() ); //Load the image
if( loadedImage != NULL ) //If nothing went wrong in loading the image
{
optimizedImage = SDL_DisplayFormat( loadedImage ); //Create an optimized image
SDL_FreeSurface( loadedImage ); //Free the old image
}
return optimizedImage; //Return the optimized image
}
////////////////////////////////////////////////////////////
void apply_surface( int x, int y, SDL_Surface* source, SDL_Surface* destination )
{
SDL_Rect offset; //Make a temporary rectangle to hold the offsets
offset.x = x; //Give the offsets to the rectangle
offset.y = y;
SDL_BlitSurface( source, NULL, destination, &offset ); //Blit th
}
using namespace std;
char MAZE[22][22];
////////////////////////////////////////////////////////////////////////
void Initialize()
{
int X,Y;
for (X=0;X<22;X++)
for (Y=0;Y<22;Y++)
MAZE[X][Y]='0';
ifstream fin ("maze.txt");
if (fin.is_open())
{
for (X=1;X<21;X++)
for (Y=1;Y<21;Y++)
fin>>MAZE[X][Y];
fin.close();
}
else cout << "Unable to open maze.txt\n";
return;
}
////////////////////////////////////////////////////////////////////////
void PrintMaze()
{
int gx,gy;
system("clear");
for (int Y=1;Y<21;Y++)
{
for (int X=1;X<21;X++)
{
gx=32*(X-1);
gy=32*(Y-1);
cout<<MAZE[X][Y];
switch (MAZE[X][Y])
{
case '.':
apply_surface( gx, gy, wall, screen );
break;
case 'X':
apply_surface( gx, gy, path, screen );
break;
case '*':
apply_surface( gx, gy, breadcrumb, screen );
break;
}
}cout<<"\n";
}
if( SDL_Flip( screen ) == -1 ) return;
cout<<flush;
system("sleep .2");
return;
}
////////////////////////////////////////////////////////////////////////
int Solve(int X, int Y)
{
if ((X==20)&&(Y==20))
{
cout<<"("<<X<<","<<Y<<")";
return 1;
}
if (MAZE[X][Y]!='X') return 0;
else
{
PrintMaze();
MAZE[X][Y]='*';
for (int A=(X+1);A>=(X-1);A--)
for (int B=(Y+1);B>=(Y-1);B--)
if (Solve(A,B)==1)
{
cout<<"("<<X<<","<<Y<<")";
return 1;
}
}
MAZE[X][Y]='.';
return 0;
}
////////////////////////////////////////////////////////////////////////
int main()
{
if( SDL_Init( SDL_INIT_EVERYTHING ) == -1 ) //Initialize all SDL subsystems
return 1;
screen = SDL_SetVideoMode( SCREEN_WIDTH, SCREEN_HEIGHT, SCREEN_BPP, SDL_SWSURFACE ); //Set up the screen
if( screen == NULL ) //If there was an error in setting up the screen
return 1;
//Initialize SDL_mixer
if( Mix_OpenAudio( 44100, MIX_DEFAULT_FORMAT, 2, 2048 ) < 0 )
{
printf( "SDL_mixer could not initialize! SDL_mixer Error: %s\n", Mix_GetError() );
}
SDL_WM_SetCaption( "Dank Solver", NULL ); //Set the window caption
wall = load_image( "wall.bmp" ); //Load the images
path = load_image( "path.bmp" );
breadcrumb = load_image( "breadcrumb.bmp" );
deadend = load_image( "deadend.bmp" );
music = Mix_LoadMUS( "mlg.mp3" );
if( music == NULL )
{
cout<<"Music Error";
return 0;
}
Initialize();
Mix_PlayMusic ( music, -1 );
PrintMaze();
if (Solve(1,1)==0) cout<<"No Solution\n";
else cout<<"Solution Found\n";
SDL_FreeSurface( wall );
SDL_FreeSurface( path );
SDL_FreeSurface( breadcrumb );
SDL_FreeSurface( deadend );
Mix_FreeMusic ( music );
Mix_CloseAudio();
SDL_Quit(); //Quit SDL
return 0;
}