ライブ カメラ フィードで四角形を検出し、検出された四角形を強調表示するアプリケーションを開発しています。AVFoundation
検出された長方形を検出して強調表示するために、以下の方法を使用してカメラを使用しました。
var detector: CIDetector?;
override func viewDidLoad() {
super.viewDidLoad();
detector = self.prepareRectangleDetector();
}
func captureOutput(captureOutput: AVCaptureOutput!, didOutputSampleBuffer sampleBuffer: CMSampleBuffer!, fromConnection connection: AVCaptureConnection!) { // re check this method
// Need to shimmy this through type-hell
let imageBuffer = CMSampleBufferGetImageBuffer(sampleBuffer)
// Force the type change - pass through opaque buffer
let opaqueBuffer = Unmanaged<CVImageBuffer>.passUnretained(imageBuffer!).toOpaque()
let pixelBuffer = Unmanaged<CVPixelBuffer>.fromOpaque(opaqueBuffer).takeUnretainedValue()
let sourceImage = CIImage(CVPixelBuffer: pixelBuffer, options: nil)
// Do some detection on the image
self.performRectangleDetection(sourceImage);
var outputImage = sourceImage
// Do some clipping
var drawFrame = outputImage.extent
let imageAR = drawFrame.width / drawFrame.height
let viewAR = videoDisplayViewBounds.width / videoDisplayViewBounds.height
if imageAR > viewAR {
drawFrame.origin.x += (drawFrame.width - drawFrame.height * viewAR) / 2.0
drawFrame.size.width = drawFrame.height / viewAR
} else {
drawFrame.origin.y += (drawFrame.height - drawFrame.width / viewAR) / 2.0
drawFrame.size.height = drawFrame.width / viewAR
}
//videoDisplayView is a GLKView which is used to display camera feed
videoDisplayView.bindDrawable()
if videoDisplayView.context != EAGLContext.currentContext() {
EAGLContext.setCurrentContext(videoDisplayView.context)
}
// clear eagl view to grey
glClearColor(0.5, 0.5, 0.5, 1.0);
glClear(0x00004000)
// set the blend mode to "source over" so that CI will use that
glEnable(0x0BE2);
glBlendFunc(1, 0x0303);
renderContext.drawImage(outputImage, inRect: videoDisplayViewBounds, fromRect: drawFrame);
videoDisplayView.display();
}
func prepareRectangleDetector() -> CIDetector {
let options: [String: AnyObject] = [CIDetectorAccuracy: CIDetectorAccuracyHigh];
return CIDetector(ofType: CIDetectorTypeRectangle, context: nil, options: options);
}
func performRectangleDetection(image: CIImage){
let resultImage: CIImage? = nil;
if let detector = detector {
// Get the detections
let features = detector.featuresInImage(image, options: [CIDetectorAspectRatio:NSNumber(float:1.43)]);
if features.count != 0{ // feature found
for feature in features as! [CIRectangleFeature] {
self.previewImageView.layer.sublayers = nil;
let line: CAShapeLayer = CAShapeLayer();
line.frame = self.videoDisplayView.bounds;
let linePath: UIBezierPath = UIBezierPath();
linePath.moveToPoint(feature.topLeft);
linePath.addLineToPoint(feature.topRight);
linePath.addLineToPoint(feature.bottomRight);
linePath.addLineToPoint(feature.bottomLeft);
linePath.addLineToPoint(feature.topLeft);
linePath.closePath();
line.lineWidth = 5.0;
line.path = linePath.CGPath;
line.fillColor = UIColor.clearColor().CGColor;
line.strokeColor = UIColor(netHex: 0x3399CC, alpha: 1.0).CGColor;
// videoDisplayParentView is the parent of videoDisplayView and they both have same bounds
self.videoDisplayParentView.layer.addSublayer(line);
}
}
}
}
と を使っCAShapeLayer
てUIBezierPath
四角形を描きました。これは非常に遅いです。パスは数分後に表示されます。
誰かが遅い理由を理解するのを手伝ってくれますか、ここで何か間違っているかどうか教えてください。どんな助けでも大歓迎です。
または、これよりも簡単な方法があれば、それも知りたいです。