locale
このタスクにはやり過ぎです-UTF-8とUTF-16は、単純なバイナリ変換で前後に変換できます。これは、以前の質問に対する私の回答に基づいたコードです。
std::string UTF16to8(const wchar_t * in)
{
std::string out;
if (in == NULL)
return out;
unsigned int codepoint = 0;
for (in; *in != 0; ++in)
{
if (*in >= 0xd800 && *in <= 0xdbff)
codepoint = ((*in - 0xd800) << 10) + 0x10000;
else
{
if (*in >= 0xdc00 && *in <= 0xdfff)
codepoint |= *in - 0xdc00;
else
codepoint = *in;
if (codepoint <= 0x7f)
out.append(1, static_cast<char>(codepoint));
else if (codepoint <= 0x7ff)
{
out.append(1, static_cast<char>(0xc0 | ((codepoint >> 6) & 0x1f)));
out.append(1, static_cast<char>(0x80 | (codepoint & 0x3f)));
}
else if (codepoint <= 0xffff)
{
out.append(1, static_cast<char>(0xe0 | ((codepoint >> 12) & 0x0f)));
out.append(1, static_cast<char>(0x80 | ((codepoint >> 6) & 0x3f)));
out.append(1, static_cast<char>(0x80 | (codepoint & 0x3f)));
}
else
{
out.append(1, static_cast<char>(0xf0 | ((codepoint >> 18) & 0x07)));
out.append(1, static_cast<char>(0x80 | ((codepoint >> 12) & 0x3f)));
out.append(1, static_cast<char>(0x80 | ((codepoint >> 6) & 0x3f)));
out.append(1, static_cast<char>(0x80 | (codepoint & 0x3f)));
}
codepoint = 0;
}
}
return out;
}
std::wstring UTF8to16(const char * in)
{
std::wstring out;
if (in == NULL)
return out;
unsigned int codepoint = 0;
int following = 0;
for (in; *in != 0; ++in)
{
unsigned char ch = *in;
if (ch <= 0x7f)
{
codepoint = ch;
following = 0;
}
else if (ch <= 0xbf)
{
if (following > 0)
{
codepoint = (codepoint << 6) | (ch & 0x3f);
--following;
}
}
else if (ch <= 0xdf)
{
codepoint = ch & 0x1f;
following = 1;
}
else if (ch <= 0xef)
{
codepoint = ch & 0x0f;
following = 2;
}
else
{
codepoint = ch & 0x07;
following = 3;
}
if (following == 0)
{
if (codepoint > 0xffff)
{
out.append(1, static_cast<wchar_t>(0xd800 + (codepoint >> 10)));
out.append(1, static_cast<wchar_t>(0xdc00 + (codepoint & 0x03ff)));
}
else
out.append(1, static_cast<wchar_t>(codepoint));
codepoint = 0;
}
}
return out;
}
wchar_tが16ビットではなく32ビットの場合に使用するバージョン(未テスト)は次のとおりです。
std::string UTF32to8(const wchar_t * in)
{
assert(sizeof(wchar_t) >= 4);
std::string out;
if (in == NULL)
return out;
for (in; *in != 0; ++in)
{
unsigned int codepoint = *in;
if (codepoint <= 0x7f)
out.append(1, static_cast<char>(codepoint));
else if (codepoint <= 0x7ff)
{
out.append(1, static_cast<char>(0xc0 | ((codepoint >> 6) & 0x1f)));
out.append(1, static_cast<char>(0x80 | (codepoint & 0x3f)));
}
else if (codepoint <= 0xffff)
{
out.append(1, static_cast<char>(0xe0 | ((codepoint >> 12) & 0x0f)));
out.append(1, static_cast<char>(0x80 | ((codepoint >> 6) & 0x3f)));
out.append(1, static_cast<char>(0x80 | (codepoint & 0x3f)));
}
else
{
out.append(1, static_cast<char>(0xf0 | ((codepoint >> 18) & 0x07)));
out.append(1, static_cast<char>(0x80 | ((codepoint >> 12) & 0x3f)));
out.append(1, static_cast<char>(0x80 | ((codepoint >> 6) & 0x3f)));
out.append(1, static_cast<char>(0x80 | (codepoint & 0x3f)));
}
}
return out;
}
std::wstring UTF8to32(const char * in)
{
assert(sizeof(wchar_t) >= 4);
std::wstring out;
if (in == NULL)
return out;
wchar_t codepoint = 0;
int following = 0;
for (in; *in != 0; ++in)
{
unsigned char ch = *in;
if (ch <= 0x7f)
{
codepoint = ch;
following = 0;
}
else if (ch <= 0xbf)
{
if (following > 0)
{
codepoint = (codepoint << 6) | (ch & 0x3f);
--following;
}
}
else if (ch <= 0xdf)
{
codepoint = ch & 0x1f;
following = 1;
}
else if (ch <= 0xef)
{
codepoint = ch & 0x0f;
following = 2;
}
else
{
codepoint = ch & 0x07;
following = 3;
}
if (following == 0)
{
out.append(1, codepoint);
codepoint = 0;
}
}
return out;
}