問題が解決されなかった場合は修正してください (たとえば、JSFiddleを使用して、行き詰まっている場所を示す最小限の例を提供できるかもしれません)。あなたの国。これを行う例を次に示します (一貫性を保つために、レイヤーの追加方法に関するコードもいくつか追加しました)。
// Define the projection you want to use,
// setting scale and translate to some starting values :
var projection = d3.geoConicConformal()
.translate([0, 0])
.scale(1)
var layer_name = "your_layer_name";
var geo_features = topojson.feature(topoObj, topoObj.objects[layer_name]).features;
// Define the path generator :
var path = d3.geoPath().projection(projection);
var width = 800,
height = 600;
// This is the main svg object on which you are drawing :
var map = d3.select("body").append("div")
.style("width", width + "px")
.style("height", height + "px")
.append("svg")
.attr("id", "svg_map")
.attr("width", width)
.attr("height", height);
// Add you layer to the map
map.append("g").attr("id", layer_name)
.attr("class", "layers")
.selectAll("path")
.data(geo_features)
.enter().append("path")
.attr("d", path)
.attr("id", (d,i)=> "feature_" + i)
.styles({"stroke": "rgb(0, 0, 0)", "fill": "beige")
// Where the job is done :
scale_to_layer(layer_name)
function scale_to_layer(name){
var bbox_layer = undefined;
// use all the paths of the layer (if there is many features)
// to compute the layer bbox :
map.select("#"+name).selectAll('path').each(function(d, i){
var bbox_path = path.bounds(d);
if(bbox_layer === undefined){
bbox_layer = bbox_path;
}
else {
bbox_layer[0][0] = bbox_path[0][0] < bbox_layer[0][0]
? bbox_path[0][0] : bbox_layer[0][0];
bbox_layer[0][1] = bbox_path[0][1] < bbox_layer[0][1]
? bbox_path[0][1] : bbox_layer[0][1];
bbox_layer[1][0] = bbox_path[1][0] > bbox_layer[1][0]
? bbox_path[1][0] : bbox_layer[1][0];
bbox_layer[1][1] = bbox_path[1][1] > bbox_layer[1][1]
? bbox_path[1][1] : bbox_layer[1][1];
}
});
// Compute the new scale param, with a little space (5%) around the outer border :
var s = 0.95 / Math.max((bbox_layer[1][0] - bbox_layer[0][0]) / width,
(bbox_layer[1][1] - bbox_layer[0][1]) / height);
// Compute the according translation :
var t = [(width - s * (bbox_layer[1][0] + bbox_layer[0][0])) / 2,
(height - s * (bbox_layer[1][1] + bbox_layer[0][1])) / 2];
// Apply the new projections parameters :
projection.scale(s)
.translate(t);
// And redraw your paths :
map.selectAll("g.layer").selectAll("path").attr("d", path);
};
geoPath
また、この例では d3 v4 を使用していることに注意してください (ただし、この場合、との命名以外はあまり変更されていませんgeoConicConformal
) 。