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このプロジェクトでの私のアイデアは、アイテムでスワップ アニメーションを実行することです。ただし、問題は、アイテムのスワップを初めて実行すると、それらの位置が静止したままですが、既にスワップされたアイテムを含む他のアニメーションが開始されると、それらのアイテムが元の位置に戻ることです。私が間違っていることを教えてください。アニメーションは次のとおりです。

ここに画像の説明を入力

    #include <QtCore>
    #include <QtWidgets>


    /**
     * Element to be displayed in QGraphicsView
     */
    class QGraphicsRectWidget : public QGraphicsWidget
    {
        Q_OBJECT
        int m_number;

    public:

        void changePosition(QGraphicsRectWidget *other)
        {
            setPos(mapToParent(other->x() < x() ? -abs(x() - other->x())
                                                      : abs(x() - other->x()) ,0));
        }

        static int NUMBER;

        QGraphicsRectWidget(QGraphicsItem *parent = 0) : QGraphicsWidget(parent), m_number(NUMBER)
        { NUMBER++;}
        void paint(QPainter *painter, const QStyleOptionGraphicsItem *,
                   QWidget *) Q_DECL_OVERRIDE
        {
            painter->fillRect(rect(), QColor(127, 63, 63));
            painter->drawText(rect(), QString("%1").arg(m_number), QTextOption(Qt::AlignCenter));
        }

    };

    int QGraphicsRectWidget::NUMBER = 1;


    class MyAnim : public QPropertyAnimation
    {
        Q_OBJECT

        QGraphicsView &pview;   // View in which elements must be swapped   
        int i1, i2;         // Indices for elements to be swapped

    public:
        MyAnim(QGraphicsView &view, int index1 = 0, int index2 = 1, QObject *par = 0)
            : QPropertyAnimation(par), pview(view), i1(index1), i2(index2)
        {
            QObject::connect(this, SIGNAL(finished()), SLOT(slotOnFinish()));
        }

    public slots:
        /* !!!!!!!!!!!!!!!!!!!!!!! HERE IS THE PROBLEM (brobably)   !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!*/
        // Triggered when animation is over and sets position of target element to position of its end value
        void slotOnFinish()
        {
            auto list = pview.items();

            static_cast<QGraphicsRectWidget*>(list.at(i1))
                    ->changePosition(static_cast<QGraphicsRectWidget*>(list.at(i2)));
        }
    };

    class GraphicsView : public QGraphicsView
    {
        Q_OBJECT
    public:
        GraphicsView(QGraphicsScene *scene, QWidget *parent = NULL) : QGraphicsView(scene, parent)
        {
        }

    protected:
        virtual void resizeEvent(QResizeEvent *event) Q_DECL_OVERRIDE
        {
            fitInView(scene()->sceneRect());
            QGraphicsView::resizeEvent(event);
        }
    };


    #define SWAP_HEIGHT 75

    /**
     * Creates swap animation for items in QGraphicsView 
     */
    QParallelAnimationGroup* getSwapAnimation(QGraphicsView &view, int noItem1, int noItem2)
    {
        auto list = view.items();
        QGraphicsRectWidget *wgt1 = static_cast<QGraphicsRectWidget*>(list.at(noItem1));
        QGraphicsRectWidget *wgt2 = static_cast<QGraphicsRectWidget*>(list.at(noItem2));

        MyAnim *pupperAnim, *plowerAnim;
        QParallelAnimationGroup *par = new QParallelAnimationGroup;

        plowerAnim = new MyAnim(view, noItem1, noItem2);
        plowerAnim->setTargetObject(wgt2);
        plowerAnim->setPropertyName("pos");
        plowerAnim->setDuration(5000);
        plowerAnim->setKeyValueAt(1.0/3.0, QPoint(wgt2->x(), wgt1->y() - SWAP_HEIGHT));
        plowerAnim->setKeyValueAt(2.0/3.0, QPoint(wgt1->x(), wgt1->y() - SWAP_HEIGHT));
        plowerAnim->setEndValue(wgt1->pos());


        pupperAnim = new MyAnim(view, noItem2, noItem1);
        pupperAnim->setTargetObject(wgt1);
        pupperAnim->setPropertyName("pos");
        pupperAnim->setDuration(5000);
        pupperAnim->setKeyValueAt(1.0/3.0, QPoint(wgt1->x(), wgt2->y() + SWAP_HEIGHT));
        pupperAnim->setKeyValueAt(2.0/3.0, QPoint(wgt2->x(), wgt2->y() + SWAP_HEIGHT));
        pupperAnim->setEndValue(wgt2->pos());

        par->addAnimation(pupperAnim);
        par->addAnimation(plowerAnim);
        return par;
    }

    int main(int argc, char **argv)
    {
        QApplication app(argc, argv);

        QGraphicsRectWidget *button1 = new QGraphicsRectWidget;
        QGraphicsRectWidget *button2 = new QGraphicsRectWidget;
        QGraphicsRectWidget *button3 = new QGraphicsRectWidget;
        QGraphicsRectWidget *button4 = new QGraphicsRectWidget;
        button2->setZValue(1);
        button3->setZValue(2);
        button4->setZValue(3);
        QGraphicsScene scene(0, 0, 300, 300);
        scene.setBackgroundBrush(QColor(23, 0, 0));
        scene.addItem(button1);
        scene.addItem(button2);
        scene.addItem(button3);
        scene.addItem(button4);
        GraphicsView window(&scene);
        window.setFrameStyle(0);
        window.setAlignment(Qt::AlignLeft | Qt::AlignTop);
        window.setHorizontalScrollBarPolicy(Qt::ScrollBarAlwaysOff);
        window.setVerticalScrollBarPolicy(Qt::ScrollBarAlwaysOff);


        QList<QGraphicsItem*> items = window.items();
        QPoint start(20, 125);

        for (auto item : items) // Set items in initial position
        {
            QGraphicsWidget *wgt = static_cast<QGraphicsWidget*>(item);
            wgt->resize(50,50);
            wgt->moveBy(start.x(), start.y());
            start.setX(start.x() + 70);
        }


        QSequentialAnimationGroup gr;

        gr.addAnimation(getSwapAnimation(window, 0, 1));
        gr.addAnimation(getSwapAnimation(window, 1, 2));
        gr.addAnimation(getSwapAnimation(window, 2, 3));
        gr.addAnimation(getSwapAnimation(window, 3, 1));
        gr.start();

        window.resize(300, 300);
        window.show();

        return app.exec();
    }

    #include "main.moc"

UPD: その目的でアニメーションを使用しないでください

UPD*: 以前の UPD を忘れる

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