ここで何が間違っているのかわかりません。特定のキーまたはすべてのキーのいずれかで辞書をチェックしようとすると、エラーまたはnullが発生します。(条件にブール値を使用できる文字列を使用していることはわかっています。YESとNOの代わりにtrueまたはfalseと言うチェックを行うのが好きです。これをOCDリストに追加してください。:D)activePlayerが設定されていますawakeFromNibメソッドを1に設定すると、ポップアップボタンを使用してP1とP2を切り替えることができます。
- (IBAction)setPlayer:(id)sender {
haserror = @"false";
errmsg = [NSMutableString stringWithCapacity:0];
[errmsg retain];
[errmsg appendString: @"There was a problem setting your team up\n\n"];
thisTeamName = [txtTeamName stringValue];
thisTeamColor = [pdTeamColor itemTitleAtIndex:[pdTeamColor indexOfSelectedItem]];
//validate form
if ([thisTeamName isEqualToString:@""]) {
haserror = @"true";
[errmsg appendString: @"You must enter a team name\n\n"];
}
if ([thisTeamColor isEqualToString:@"Select A Color"]) {
haserror = @"true";
[errmsg appendString: @"You must select a team color\n\n"];
}
//check for errors
if (haserror == @"true") {
[self showAlert: errmsg];
} else {
//set up treasury
treasury = 1000;
//convert to string for display
[lblTreasury setStringValue: [NSString stringWithFormat:@"$%i", treasury] ];
//add items to dictionary
if (activePlayer == @"1") {
[p1TeamData setObject:thisTeamName forKey:@"teamName"];
[p1TeamData setObject:thisTeamColor forKey:@"teamColor"];
[p1TeamData setObject:[NSString stringWithFormat:@"%i", treasury] forKey:@"cash"];
} else {
[p2TeamData setObject:thisTeamName forKey:@"teamName"];
[p2TeamData setObject:thisTeamColor forKey:@"teamColor"];
[p2TeamData setObject:[NSString stringWithFormat:@"%i", treasury] forKey:@"cash"];
}
NSLog(@"%@", [p1TeamData allKeys]);
}
[errmsg release];
}
[編集:これが.hファイルです]
@interface GameController :NSObject {
IBOutlet id btnSaveData;
IBOutlet id lblTreasury;
IBOutlet id pdPickPlayer;
IBOutlet id pdTeamColor;
IBOutlet id txtTeamName;
int activePlayer;
NSString* activePlayerName;
NSString* activePlayerTeamColor;
int treasury;
NSMutableDictionary* p1TeamData;
NSMutableDictionary* p2TeamData;
NSArray* players;
NSArray* teamColors;
NSArray* unittypes;
NSString* thisTeamName;
NSString* thisTeamColor;
NSMutableString* errmsg;
NSString* haserror;
}
-(void)awakeFromNib; -(IBAction)getPlayer:(id)sender; -(IBAction)setPlayer:(id)sender; -(void)showAlert:(NSMutableString *)m; @終わり