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アプリがビューをユーザーに表示する前に、カスタムの遅延で、たとえば 5 ミリ秒の画像の配列をロードしたいと考えています。何か助けて??

UIViewController で UIImageView を使用しましたが、これが私のコードです。

import UIKit

class CustomViewController: UIViewController {


@IBOutlet weak var imageView: UIImageView!

var logoImage: [UIImage] = [
    UIImage(named: "splash_logo_1.png")!,
    UIImage(named: "splash_logo_2.png")!,
    UIImage(named: "splash_logo_3.png")!,
    UIImage(named: "splash_logo_4.png")!,
    UIImage(named: "splash_logo_5.png")!,
    UIImage(named: "splash_logo_6.png")!,
    UIImage(named: "splash_logo_7.png")!,
    UIImage(named: "splash_logo_8.png")!,
    UIImage(named: "splash_logo_9.png")!,

]

override func viewDidLoad() {
    super.viewDidLoad()

    // Do any additional setup after loading the view.
    DispatchQueue.main.asyncAfter(deadline: .now() + 0.8 , execute: {
        // Put your code which should be executed with a delay here
        for i in 1..<self.logoImage.count
        {
            let image = self.logoImage[i]
            self.imageView.image = image
        }
    })

}

override func didReceiveMemoryWarning() {
    super.didReceiveMemoryWarning()
    // Dispose of any resources that can be recreated.
}

アプリをビルドした後、最後の画像 (plash_logo_9.png) のみが表示されます。

それで、問題はどこにありますか..?

4

2 に答える 2

2

//これを試して、

override func viewDidLoad() {
    super.viewDidLoad()

    imageView.tag = 0
    DispatchQueue.main.asyncAfter(deadline: .now() + 0.8 , execute: {
        self.changeImage()
    })
}

func changeImage() {
    let image = self.logoImage[imageView.tag]
    self.imageView.image = image

    imageView.tag += 1
    if imageView.tag == logoImage.count {
        //stop the animation
        //Show its views to user
        return
    }

    DispatchQueue.main.asyncAfter(deadline: .now() + 0.8 , execute:
    {
        self.changeImage()
    })
}
于 2017-01-06T10:36:28.333 に答える