私はswiftが初めてで、ビットマスクとdidBegin(_ contact: SKPhysicsContact)を使用して2つの宇宙船が互いに接触したことを検出する方法を理解しようとしています。私は方法を理解できないようです。
これが私がこれまでに持っているものです:
import SpriteKit
import GameplayKit
class GameScene: SKScene, SKPhysicsContactDelegate {
let pufferCategory: UInt32 = 1 << 0;
let enemyCategory: UInt32 = 1 << 1;
var spaceship1: SKSpriteNode!
var spaceship2: SKSpriteNode!
override func didMove(to view: SKView) {
spaceship1 = SKSpriteNode(imageNamed: "Spaceship");
spaceship1.setScale(CGFloat(0.1))
spaceship1.position = CGPoint(x: self.frame.width / 2, y: (self.frame.height / 2));
spaceship1.name = "spaceship1";
spaceship1.physicsBody = SKPhysicsBody(circleOfRadius: spaceship1.size.width / 2);
spaceship1.physicsBody?.isDynamic = true // apply gravity, friction, and collision
spaceship1.physicsBody?.affectedByGravity = false;
spaceship1.physicsBody?.allowsRotation = false
spaceship1.physicsBody = SKPhysicsBody(circleOfRadius: spaceship1.size.width / 2);
spaceship1.physicsBody?.categoryBitMask = pufferCategory
spaceship1.physicsBody?.contactTestBitMask = enemyCategory
spaceship2 = SKSpriteNode(imageNamed: "Spaceship");
spaceship2.setScale(CGFloat(0.1))
spaceship2.position = CGPoint(x: self.frame.width / 2, y: (spaceship1.position.y + 300));
spaceship2.name = "puffer2";
spaceship2.physicsBody = SKPhysicsBody(circleOfRadius: spaceship2.size.width / 2);
spaceship2.physicsBody?.isDynamic = true // apply gravity, friction, and collision
spaceship2.physicsBody?.affectedByGravity = false;
spaceship2.physicsBody?.allowsRotation = false
spaceship2.physicsBody = SKPhysicsBody(circleOfRadius: spaceship2.size.width / 2);
spaceship2.physicsBody?.categoryBitMask = enemyCategory
spaceship2.physicsBody?.contactTestBitMask = pufferCategory
addChild(spaceship1)
addChild(spaceship2)
}
func didBegin(_ contact: SKPhysicsContact) {
print("contact")
}
override func update(_ currentTime: TimeInterval) {
spaceship1.physicsBody?.affectedByGravity = false;
}
}
前もって感謝します!