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vrml ファイル内のいくつかのテキスト ブロックを解析しようとしています。具体的には、座標ポイント (フィールド Points) とポイント間の接続性 (フィールド coordIndex) によって定義される一連の三角形を表す IndexedFaceSets に含まれる情報に興味があります。

テキストの単一の indexedFaceSet (最初のもの) を解析する関数を作成することができましたが、コードを変更する方法について頭を悩ませることができないため、IndexedFaceSet[translate,verts,facets,normals]ごとに次のリストを保存できます。

私の機能は次のとおりです。

def extractDataFromVRML(root):
    #Lists to be populated
    translate=[]
    verts=[]
    facets=[]
    normals=[]
    #Parsing the vrml file
    f=open(root+'.wrl')
    while 1:# skip through initial stuff
      linney=str.split(f.readline())
    # print linney
      if len(linney) == 4:
        if linney[0] == 'translation': #Not shown in th vrml example
          transx = float(linney[1])
          transy = float(linney[2])
          transz = float(linney[3])
          t=[transx,transy,transz]
          translate.append(t)
      if linney == ['point', '[']:
        break
    #print 'Reading vertex coordinates.'
    while 1:
      xyz = f.readline()
      i = str.find(xyz,',')
      if i < 0:    # end of vertex coordinates
        break
      verts.append(xyz[:i]) # building a list of xyz strings
    print ('We have',len(verts)-1,'vertices.')
    #for v in verts: print v
    print ('Reading triangles.')
    while 1:
      linney=f.readline()
      if linney == '}\n':
        break     # end of file
      abc = str.split(str.replace(linney,',',' ')) # l of vertex ids
      if len(abc) < 3:
        continue   # separation between groups of triangles
      # look up a vertex in the list to generate a triangle tuple
      xyz = str.split(verts[int(abc[0])])
      p1=[float(xyz[0]),float(xyz[1]),float(xyz[2])]     
      xyz = str.split(verts[int(abc[1])])
      p2=[float(xyz[0]),float(xyz[1]),float(xyz[2])]     
      xyz = str.split(verts[int(abc[2])])
      p3=[float(xyz[0]),float(xyz[1]),float(xyz[2])]     
      tri=[p1,p2,p3]
      facets.append(tri)
      #n=getNormals(p1[0],p1[1],p1[2],p2[0],p2[1],p2[2],p3[0],p3[1],p3[2])
      #normals.append(n)
    print ('END')
    return [translate,verts,facets,normals]

vrml のキューブの例は次のとおりです。

#VRML V2.0 utf8

WorldInfo {
    info [ "File created using CATIA" ]
}
NavigationInfo {
    type [ "EXAMINE" , "WALK" , "FLY" ]
}
Background {
    skyColor [ 1 1 1 ]
}
Viewpoint {
    position      0.411502 0.183945 0.216403
    orientation   0.326678 0.502925 0.800218 2.185925
    fieldOfView   0.471225
    description   "Main Viewpoint"
}
Viewpoint {
    position      0.288675 0.288675 0.288675
    orientation   0.187053 0.451587 0.872399 2.448076
    fieldOfView   0.471225
    description   "Iso View"
}
Viewpoint {
    position      0.500000 0.000000 0.000000
    orientation   0.577350 0.577350 0.577350 2.094395
    fieldOfView   0.471225
    description   "Front View"
}
Viewpoint {
    position      -0.500000 0.000000 0.000000
    orientation   0.577350 -0.577350 -0.577350 2.094395
    fieldOfView   0.471225
    description   "Back View"
}
Viewpoint {
    position      0.000000 -0.500000 0.000000
    orientation   1.000000 -0.000173 0.000173 1.570796
    fieldOfView   0.471225
    description   "Left View"
}
Viewpoint {
    position      0.000000 0.500000 0.000000
    orientation   -0.000122 -0.707107 -0.707107 3.141348
    fieldOfView   0.471225
    description   "Right View"
}
Viewpoint {
    position      0.000000 0.000000 0.500000
    orientation   0.000000 0.000000 1.000000 1.570796
    fieldOfView   0.471225
    description   "Top View"
}
Viewpoint {
    position      0.000000 0.000000 -0.500000
    orientation   0.707107 0.707107 0.000000 3.141593
    fieldOfView   0.471225
    description   "Bottom View"
}
Transform {
    scale         0.001 0.001 0.001
    children [
Group {
    children [
Group {
    children [
DEF _000000002346A9A0 Group {
    children [
    ]
}
    ]
}
Group {
    children [
DEF _0000000023470B20 Group {
    children [
    ]
}
    ]
}
Group {
    children [
DEF _00000000234700D0 Group {
    children [
    ]
}
    ]
}
Group {
    children [
Group {
    children [
DEF _0000000020D0F390 Group {
    children [
Shape {
appearance Appearance {
    material DEF _material0 Material {
        diffuseColor  0.823529 0.823529 1
    }
}
geometry IndexedFaceSet {
solid FALSE
coord Coordinate {
    point   [
         0 50 50,
         50 50 50,
         50 0 50,
         0 0 50,
        ]
    }
coordIndex [
 3,2,0,-1,
 2,1,0,-1,
]

}
}
Shape {
appearance Appearance {
material USE _material0
}
geometry IndexedFaceSet {
solid FALSE
coord Coordinate {
    point   [
         0 50 0,
         50 50 0,
         50 0 0,
         0 0 0,
        ]
    }
coordIndex [
 3,0,2,-1,
 0,1,2,-1,
]

}
}
Shape {
appearance Appearance {
material USE _material0
}
geometry IndexedFaceSet {
solid FALSE
coord Coordinate {
    point   [
         0 0 50,
         0 0 0,
         0 50 0,
         0 50 50,
        ]
    }
coordIndex [
 2,1,3,-1,
 1,0,3,-1,
]

}
}
Shape {
appearance Appearance {
material USE _material0
}
geometry IndexedFaceSet {
solid FALSE
coord Coordinate {
    point   [
         0 50 50,
         0 50 0,
         50 50 0,
         50 50 50,
        ]
    }
coordIndex [
 2,1,3,-1,
 1,0,3,-1,
]

}
}
Shape {
appearance Appearance {
material USE _material0
}
geometry IndexedFaceSet {
solid FALSE
coord Coordinate {
    point   [
         50 50 50,
         50 50 0,
         50 0 0,
         50 0 50,
        ]
    }
coordIndex [
 2,1,3,-1,
 1,0,3,-1,
]

}
}
Shape {
appearance Appearance {
material USE _material0
}
geometry IndexedFaceSet {
solid FALSE
coord Coordinate {
    point   [
         50 0 50,
         50 0 0,
         0 0 0,
         0 0 50,
        ]
    }
coordIndex [
 2,1,3,-1,
 1,0,3,-1,
]

}
}
    ]
}
    ]
}
    ]
}
    ]
}
    ]
}
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