編集:重要です。html5要素があるため、Firefox3以降では例を使用する必要があります。
やあ、
ブラウザベースのマルチプレイヤーゲームでのAJAXの可能性についてもっと知りたいと思っています。そのために、AJAXとスペースシャトルをキャラクターとして使って動きをテストしています。このスペースシャトルは、キャンバス(html5)でレンダリングされます。
私の最初のバージョンの準備ができました。ここでテストできます:[ http://ajax.uptowar.com/test3/] [1]
ソースコード:
<?php
header('Content-Type: text/html;charset=utf-8');
header("Expires: Sat, 26 Jul 1997 05:00:00 GMT");
header("Last-Modified: " . gmdate("D, d M Y H:i:s") . " GMT");
header("Cache-Control: no-store, no-cache, must-revalidate");
header("Cache-Control: post-check=0, pre-check=0", false);
header("Pragma: no-cache");
session_start();
$_SESSION['playerid'] = "";
echo("<?xml version=\"1.0\" encoding=\"UTF-8\"?>\n"); ?>
<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN"
"http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd">
<html xmlns="http://www.w3.org/1999/xhtml" xml:lang="en">
<head>
<title>ajax test</title>
<meta http-equiv="pragma" content="no-cache" />
<meta http-equiv="expires" content="-1" />
<meta name="robots" content="index, follow" />
<meta name="audience" content="all" />
<meta http-equiv="content-language" content="en" />
<meta http-equiv="content-type" content="text/html; charset=utf-8" />
<script type="text/javascript">
//vars
var presstime = 300; //howlong a button should be hold down for 1 event fire
var ajaxivtime = 500; //interval at which doAjax is executed, unless a manual request has been send within this time
var keypressivtime = 50; //interval at which the keypress fire event is fired
//init vars
var keysdown = []; //array for what keys are down at a specific moment
var cobjects = []; //array for all canvas objects
var oldpress = 0;
var ajaxrestime = 0;
var latency = 0;
//functions
function isset() {
var a = arguments;
var l = a.length;
var i = 0;
if (l === 0) {
return false;
}
while (i != l) {
if (typeof(a[i]) == 'undefined' || a[i] === null) {
return false;
} else {
i++;
}
}
return true;
}
function keycheck(e) {
var keynum;
if (window.event) { //IE
keynum = e.keyCode;
}
else if (e.which) { // Netscape // FireFox // Opera
keynum = e.which;
}
if (keysdown.indexOf(keynum) == -1) {
keysdown.push(keynum);
}
return true;
}
function updateLatency(oldLatencyTime) {
var curtime = new Date();
curtime = curtime.getTime();
if (oldLatencyTime !== 0) {
latency = curtime - oldLatencyTime;
document.title = "Latency: " + latency + "ms";
}
return true;
}
function setAjaxResTime() {
var curtime = new Date();
ajaxrestime = curtime.getTime();
return true;
}
function getAjaxResTimeDiff() {
var curtime = new Date();
curtime = curtime.getTime();
return curtime - ajaxrestime;
}
function setOldPress() {
var curtime = new Date();
oldpress = curtime.getTime();
return true;
}
function getPressTimeDiff() {
var curtime = new Date();
curtime = curtime.getTime();
return curtime - oldpress;
}
function searchcobjects(canvasid) {
indexes = cobjects.length - 1;
i = 0;
while (i <= indexes) {
if (cobjects[i][0] == canvasid) {
return i;
}
i++;
}
return -1;
}
function getCurX(canvasid) {
var key = searchcobjects(canvasid);
if (key == -1) {
return -1;
}
return cobjects[key][2];
}
function getCurY(canvasid) {
var key = searchcobjects(canvasid);
if (key == -1) {
return -1;
}
return cobjects[key][3];
}
function getTarX(canvasid) {
var key = searchcobjects(canvasid);
if (key == -1) {
return -1;
}
return cobjects[key][4];
}
function getTarY(canvasid) {
var key = searchcobjects(canvasid);
if (key == -1) {
return -1;
}
return cobjects[key][5];
}
function getStepCoords(cur, tar, step) {
var curX = cur[0];
var curY = cur[1];
var tarX = tar[0];
var tarY = tar[1];
var xmultiplier;
var ymultiplier;
var xdiff;
var ydiff;
if ((tarX > curX)&&(tarY == curY)) {
xmultiplier = 1;
ymultiplier = 0;
}
else if ((tarX < curX)&&(tarY == curY)) {
xmultiplier = -1;
ymultiplier = 0;
}
else if ((tarY > curY)&&(tarX == curX)) {
xmultiplier = 0;
ymultiplier = 1;
}
else if ((tarY < curY)&&(tarX == curX)) {
xmultiplier = 0;
ymultiplier = -1;
}
else if ((tarX > curX)&&(tarY > curY)) {
xdiff = tarX - curX;
ydiff = tarY - curY;
xmultiplier = xdiff / (xdiff + ydiff);
ymultiplier = ydiff / (xdiff + ydiff);
}
else if ((tarX < curX)&&(tarY < curY)) {
xdiff = curX - tarX;
ydiff = curY - tarY;
xmultiplier = -(xdiff / (xdiff + ydiff));
ymultiplier = -(ydiff / (xdiff + ydiff));
}
else if ((tarX > curX)&&(tarY < curY)) {
xdiff = tarX - curX;
ydiff = curY - tarY;
xmultiplier = xdiff / (xdiff + ydiff);
ymultiplier = -(ydiff / (xdiff + ydiff));
}
else if ((tarX < curX)&&(tarY > curY)) {
xdiff = curX - tarX;
ydiff = tarY - curY;
xmultiplier = -(xdiff / (xdiff + ydiff));
ymultiplier = ydiff / (xdiff + ydiff);
}
var newx = curX + Math.round(step * xmultiplier);
var newy = curY + Math.round(step * ymultiplier);
return [newx, newy];
}
function updateTarX(canvasid, x) {
var key = searchcobjects(canvasid);
if (key == -1) {
return false;
}
else {
cobjects[key][4] = x;
}
return true;
}
function updateTarY(canvasid, y) {
var key = searchcobjects(canvasid);
if (key == -1) {
return false;
}
else {
cobjects[key][5] = y;
}
return true;
}
function updateCurX(canvasid, x) {
var key = searchcobjects(canvasid);
if (key == -1) {
return false;
}
else {
cobjects[key][2] = x;
}
return true;
}
function updateCurY(canvasid, y) {
var key = searchcobjects(canvasid);
if (key == -1) {
return false;
}
else {
cobjects[key][3] = y;
}
return true;
}
function updateTarAngle(canvasid, angle) {
var key = searchcobjects(canvasid);
if (key == -1) {
return false;
}
else {
cobjects[key][8] = angle;
}
return true;
}
function updateCurAngle(canvasid, angle) {
var key = searchcobjects(canvasid);
if (key == -1) {
return false;
}
else {
cobjects[key][7] = angle;
}
return true;
}
function getCurAngle(canvasid) {
var key = searchcobjects(canvasid);
if (key == -1) {
return -1;
}
return cobjects[key][7];
}
function getTarAngle(canvasid) {
var key = searchcobjects(canvasid);
if (key == -1) {
return -1;
}
return cobjects[key][8];
}
function isMoving(canvasid) {
var key = searchcobjects(canvasid);
if (key == -1) {
return false;
}
else if (cobjects[key][2] == 1) {
return true;
}
return false;
}
function isRotating(canvasid) {
var key = searchcobjects(canvasid);
if (key == -1) {
return false;
}
else if (cobjects[key][6] == 1) {
return true;
}
return false;
}
function startRotating(canvasid) {
var key = searchcobjects(canvasid);
if (key == -1) {
return false;
}
else {
cobjects[key][6] = 1;
}
return true;
}
function stopRotating(canvasid) {
var key = searchcobjects(canvasid);
if (key == -1) {
return false;
}
else {
cobjects[key][6] = 0;
}
return true;
}
function startMoving(canvasid) {
var key = searchcobjects(canvasid);
if (key == -1) {
return false;
}
else {
cobjects[key][3] = 1;
}
return true;
}
function stopMoving(canvasid) {
var key = searchcobjects(canvasid);
if (key == -1) {
return false;
}
else {
cobjects[key][4] = 0;
}
return true;
}
function drawSprite(ctx, angle, img, centerX, centerY) {
ctx.save();
ctx.translate(centerX, centerY);
ctx.rotate(angle);
ctx.drawImage(img, -(img.width / 2), -(img.height / 2));
ctx.restore();
return true;
}
function rotate(ctx, canvas, angle, img) {
var rotation = Math.PI * angle / 180;
var max = Math.max(img.width, img.height);
ctx.clearRect(0, 0, max, max);
drawSprite(ctx, rotation, img, max / 2, max / 2);
return true;
}
function draw(canvasid, imgfile, angle, left, top) {
var canvas = document.createElement('canvas');
document.body.appendChild(canvas);
canvas.id = canvasid;
var ctx = canvas.getContext('2d');
var img = new Image();
canvas.appendChild(img);
img.id = canvas.id + "imgid";
img.onload = function() {
var max = Math.max(img.width, img.height);
canvas.width = canvas.height = max;
canvas.style.width = canvas.style.height = max + "px";
canvas.style.position = "absolute";
canvas.style.left = left + "px";
canvas.style.top = top + "px";
drawSprite(ctx, 0, img, max / 2, max / 2);
if ((isset(angle))&&(angle !== 0)) {
rotate(ctx, canvas, angle, img);
}
};
img.src = imgfile;
return true;
}
function execMoving(canvasid) {
var el = typeof canvasid == 'string' ? document.getElementById(canvasid) : canvasid;
var curX = getCurX(canvasid);
var curY = getCurY(canvasid);
var tarX = getTarX(canvasid);
var tarY = getTarY(canvasid);
//calculate how often we have to do this in order to determine delay and step later
var i = 0;
var loopdone = false;
var step = 5;
var loopcurX = curX;
var loopcurY = curY;
var loopcoords;
var loopxdiff;
var loopydiff;
while (!(loopdone)) {
i++;
loopcoords = getStepCoords([loopcurX, loopcurY], [tarX, tarY], step);
loopxdiff = Math.max(tarX, loopcoords[0]) - Math.min(tarX, loopcoords[0]);
loopydiff = Math.max(tarY, loopcoords[1]) - Math.min(tarY, loopcoords[1]);
if ((loopxdiff <= step)&&(loopydiff <= step)) {
loopdone = true;
}
else {
loopcurX = loopcoords[0];
loopcurY = loopcoords[1];
}
}
var delay = 0;
step = 0;
var multiplier = 0;
var stepextra = 5;
var time;
if (presstime > latency) { time = presstime - latency; } else { time = presstime; }
while (delay < 1) {
multiplier++;
step = stepextra * multiplier;
delay = Math.round((time) / (i / multiplier));
}
if (delay > 10) { delay = 10; } //ceil delay
var coords = getStepCoords([curX, curY], [tarX, tarY], step);
var xPos = coords[0];
var yPos = coords[1];
el.style.left = xPos + 'px';
el.style.top = yPos + 'px';
updateCurX(canvasid, xPos);
updateCurY(canvasid, yPos);
var xdiff = Math.max(tarX, xPos) - Math.min(tarX, xPos);
var ydiff = Math.max(tarY, yPos) - Math.min(tarY, yPos);
if ((xdiff <= step)&&(ydiff <= step)) {
stopMoving(canvasid);
}
else {
setTimeout(function() { execMoving(canvasid); }, delay);
}
return true;
}
function execRotation(canvasid) {
var curAngle = getCurAngle(canvasid);
var tarAngle = getTarAngle(canvasid);
//calcAngles
var tarAngleCalc;
var curAngleCalc;
var calcDiff;
if (tarAngle > 360) { tarAngleCalc = tarAngle - 360; } else if (tarAngle < 0) { tarAngleCalc = tarAngle + 360; } else { tarAngleCalc = tarAngle; }
if (curAngle > 360) { curAngleCalc = curAngle - 360; } else if (curAngle < 0) { curAngleCalc = curAngle + 360; } else { curAngleCalc = curAngle; }
//calcDiff
if ((tarAngleCalc > 180)&&(curAngleCalc < 180)&&(Math.max(tarAngleCalc, curAngleCalc) - Math.min(tarAngleCalc, curAngleCalc) > 180)) {
tarAngleCalc = tarAngleCalc - 360;
calcDiff = Math.max(tarAngleCalc, curAngleCalc) - Math.min(tarAngleCalc, curAngleCalc);
}
else if ((curAngleCalc > 180)&&(tarAngleCalc < 180)&&(Math.max(tarAngleCalc, curAngleCalc) - Math.min(tarAngleCalc, curAngleCalc) > 180)) {
curAngleCalc = curAngleCalc - 360;
calcDiff = Math.max(tarAngleCalc, curAngleCalc) - Math.min(tarAngleCalc, curAngleCalc);
}
else {
calcDiff = Math.max(tarAngleCalc, curAngleCalc) - Math.min(tarAngleCalc, curAngleCalc);
}
//calculate rotation speed
var changeAngle = 0;
var rotspeed = 0;
var time;
if (presstime > latency) { time = presstime - latency; } else { time = presstime; }
while (rotspeed < 1) {
changeAngle++;
rotspeed = Math.round(time / (calcDiff / changeAngle));
}
//rotate
var angle;
if ((tarAngle > curAngle)&&(tarAngle - curAngle > 180)) {
angle = curAngle - changeAngle;
}
else if (tarAngle > curAngle) {
angle = curAngle + changeAngle;
}
else if ((tarAngle < curAngle)&&(curAngle - tarAngle > 180)) {
angle = curAngle + changeAngle;
}
else if (tarAngle < curAngle) {
angle = curAngle - changeAngle;
}
if (angle > 360) { angle = angle - 360; } else if (angle < 0) { angle = angle + 360; }
var canvas = document.getElementById(canvasid);
var ctx = canvas.getContext('2d');
var img = document.getElementById(canvasid + "imgid");
rotate(ctx, canvas, angle, img);
updateCurAngle(canvasid, angle);
if (getCurAngle(canvasid) != getTarAngle(canvasid)) {
setTimeout(function() {
execRotation(canvasid);
}, rotspeed);
}
else {
stopRotating(canvasid);
}
return true;
}
function keydown(e) {
var keynum;
if (window.event) { // Internet Explorer
keynum = window.event.keyCode;
}
else if (e.which) { // Netscape, Firefox and Opera
keynum = e.which;
}
if (keysdown.indexOf(keynum) == -1) {
keysdown.push(keynum);
}
return true;
}
function keyup(e) {
var keynum;
if (window.event) { // Internet Explorer
keynum = window.event.keyCode;
}
else if (e.which) { // Netscape, Firefox and Opera
keynum = e.which;
}
key = keysdown.indexOf(keynum);
if (key != -1) {
keysdown.splice(key);
}
return true;
}
function isDown(keynum) {
if (keysdown.indexOf(keynum) == -1) {
return false;
}
return true;
}
function ajaxHandle1(explode) { //move existing canvas object
var canvasid = explode[1];
var x = parseFloat(explode[2]);
var y = parseFloat(explode[3]);
if ((getCurX(canvasid) != x)||(getCurY(canvasid) != y)) {
if (isMoving(canvasid)) {
updateTarX(canvasid, x);
updateTarY(canvasid, y);
}
else {
updateTarX(canvasid, x);
updateTarY(canvasid, y);
startMoving(canvasid);
execMoving(canvasid);
}
}
return true;
}
function ajaxHandle2(explode) { //create new canvas object
var canvasid = explode[1];
var imgfile = explode[2];
var x = parseFloat(explode[3]);
var y = parseFloat(explode[4]);
var angle = parseFloat(explode[5]);
var rotation = Math.PI * angle / 180;
draw(canvasid, imgfile, rotation);
cobjects.push([canvasid, 0, x, y, x, y, 0, angle, angle]); //register canvas object - [canvasid, moving, curX, curY, tarX, tarY, rotating, curAngle, tarAngle]
}
function ajaxHandle3(explode) { //rotate existing canvas object
var canvasid = explode[1];
var angle = parseFloat(explode[2]);
if (getCurAngle(canvasid) != angle) { //if the new angle is different
if (isRotating(canvasid)) {
updateTarAngle(canvasid, angle);
}
else {
updateTarAngle(canvasid, angle);
startRotating(canvasid);
execRotation(canvasid);
}
}
}
function handleAjaxResponse(response) {
var commands = response.split("@");
var command;
var explode;
var type;
for (var i = 0; i < commands.length; i++) { // loop every handler command to execute it's type of action, commands are separated by an @ character
command = commands[i];
explode = command.split("#"); // explode the attributes of this command, separated by an # character
type = parseFloat(explode[0]);
if (type == 1) { //move existing canvas object
ajaxHandle1(explode);
}
else if (type == 2) { //create new canvas object
ajaxHandle2(explode);
}
else if (type == 3) { //rotate existing canvas object
ajaxHandle3(explode);
}
}
return true;
}
function doAjax(get) {
var oldLatencyTime = new Date();
oldLatencyTime = oldLatencyTime.getTime();
if (!(isset(get))) {
get = "";
}
if ((getAjaxResTimeDiff() < ajaxivtime)&&(get === "")) {
return false;
}
var xmlHttpReq = false;
try { // Firefox, Opera 8.0+ and Safari
xmlHttpReq = new XMLHttpRequest();
}
catch (e) { // Internet Explorer
try {
xmlHttpReq = new ActiveXObject("Msxml2.XMLHTTP");
}
catch (e) {
try {
xmlHttpReq = new ActiveXObject("Microsoft.XMLHTTP");
}
catch (e) {
alert("Your browser does not support AJAX. Please use an AJAX compatible browser.");
return false;
}
}
}
xmlHttpReq.open('GET', 'handler.php' + get, true);
xmlHttpReq.onreadystatechange = function() {
if (xmlHttpReq.readyState == 4) {
updateLatency(oldLatencyTime);
var response = xmlHttpReq.responseText;
if ((isset(response))&&(response !== "")) {
handleAjaxResponse(response);
}
}
};
xmlHttpReq.send(null);
return true;
}
function keyinput() { //keycodes: 87 = w, 68 = d, 65 = a
if (getPressTimeDiff() > presstime) {
if ((isDown(87))&&(isDown(68))&&(!(isDown(65)))) {
setOldPress();
doAjax("?move=f&rotate=r");
}
else if ((isDown(87))&&(isDown(65))&&(!(isDown(68)))) {
setOldPress();
doAjax("?move=f&rotate=l");
}
else if ((isDown(87))&&(!(isDown(68)))&&(!(isDown(65)))) {
setOldPress();
doAjax("?move=f");
}
else if ((isDown(68))&&(!(isDown(65)))) {
setOldPress();
doAjax("?rotate=r");
}
else if ((isDown(65))&&(!(isDown(68)))) {
setOldPress();
doAjax("?rotate=l");
}
}
return true;
}
//init intervals
var iv_ajax = setInterval(function() { doAjax(); }, ajaxivtime); //ajax handler interval
var iv_keypress = setInterval(function() { keyinput(); }, keypressivtime); //keypress fire interval
//register event handlers
document.onkeydown = function(event) { keydown(event); };
document.onkeyup = function(event) { keyup(event); };
document.onkeypress = function(event) { keycheck(event); };
</script>
</head>
<body style="background-color: white;"><div style="position: absolute; top: 300px; left: 300px;">W: accelerate.<br />A: rotate left.<br />D: rotate right.</div></body>
</html>
お気づきかもしれませんが、待ち時間(タイトルを参照)が50ミリ秒未満であっても、シャトルは移動/回転中に「衝撃」または遅れを起こすことがあります。問題の原因を突き止めたかったので、すべてをクライアント側バージョン(ajaxなし)に作り直しました。
ここで確認できます:[ http://ajax.uptowar.com/test5/index.php] [2]
これは、クライアント側のリメイクのソースです。
<?php
header('Content-Type: text/html;charset=utf-8');
header("Expires: Sat, 26 Jul 1997 05:00:00 GMT");
header("Last-Modified: " . gmdate("D, d M Y H:i:s") . " GMT");
header("Cache-Control: no-store, no-cache, must-revalidate");
header("Cache-Control: post-check=0, pre-check=0", false);
header("Pragma: no-cache");
session_start();
$_SESSION['playerid'] = "";
echo("<?xml version=\"1.0\" encoding=\"UTF-8\"?>\n"); ?>
<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN"
"http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd">
<html xmlns="http://www.w3.org/1999/xhtml" xml:lang="en">
<head>
<title>ajax test</title>
<meta http-equiv="pragma" content="no-cache" />
<meta http-equiv="expires" content="-1" />
<meta name="robots" content="index, follow" />
<meta name="audience" content="all" />
<meta http-equiv="content-language" content="en" />
<meta http-equiv="content-type" content="text/html; charset=utf-8" />
<script type="text/javascript">
//vars
var keypressivtime = 50; //interval at which keyinput is handled
var presstime = 150; //howlong a button should be hold down for 1 event fire
//init
var cobjects = []; //array for all canvas objects
var keysdown = []; //array for what keys are down at a specific moment
var oldpress = 0; //press init
var latency = 0; //client side
//functions
function isset() {
var a = arguments;
var l = a.length;
var i = 0;
if (l === 0) {
return false;
}
while (i != l) {
if (typeof(a[i]) == 'undefined' || a[i] === null) {
return false;
} else {
i++;
}
}
return true;
}
function getStepCoords(cur, tar, step) {
var curX = cur[0];
var curY = cur[1];
var tarX = tar[0];
var tarY = tar[1];
var xmultiplier;
var ymultiplier;
var xdiff;
var ydiff;
if ((tarX > curX)&&(tarY == curY)) {
xmultiplier = 1;
ymultiplier = 0;
}
else if ((tarX < curX)&&(tarY == curY)) {
xmultiplier = -1;
ymultiplier = 0;
}
else if ((tarY > curY)&&(tarX == curX)) {
xmultiplier = 0;
ymultiplier = 1;
}
else if ((tarY < curY)&&(tarX == curX)) {
xmultiplier = 0;
ymultiplier = -1;
}
else if ((tarX > curX)&&(tarY > curY)) {
xdiff = tarX - curX;
ydiff = tarY - curY;
xmultiplier = xdiff / (xdiff + ydiff);
ymultiplier = ydiff / (xdiff + ydiff);
}
else if ((tarX < curX)&&(tarY < curY)) {
xdiff = curX - tarX;
ydiff = curY - tarY;
xmultiplier = -(xdiff / (xdiff + ydiff));
ymultiplier = -(ydiff / (xdiff + ydiff));
}
else if ((tarX > curX)&&(tarY < curY)) {
xdiff = tarX - curX;
ydiff = curY - tarY;
xmultiplier = xdiff / (xdiff + ydiff);
ymultiplier = -(ydiff / (xdiff + ydiff));
}
else if ((tarX < curX)&&(tarY > curY)) {
xdiff = curX - tarX;
ydiff = tarY - curY;
xmultiplier = -(xdiff / (xdiff + ydiff));
ymultiplier = ydiff / (xdiff + ydiff);
}
var newx = curX + Math.round(step * xmultiplier);
var newy = curY + Math.round(step * ymultiplier);
return [newx, newy];
}
function drawSprite(ctx, angle, img, centerX, centerY) {
ctx.save();
ctx.translate(centerX, centerY);
ctx.rotate(angle);
ctx.drawImage(img, -(img.width / 2), -(img.height / 2));
ctx.restore();
return true;
}
function rotate(ctx, canvas, angle, img) {
var rotation = Math.PI * angle / 180;
var max = Math.max(img.width, img.height);
ctx.clearRect(0, 0, max, max);
drawSprite(ctx, rotation, img, max / 2, max / 2);
return true;
}
function searchcobjects(canvasid) {
indexes = cobjects.length - 1;
i = 0;
while (i <= indexes) {
if (cobjects[i][0] == canvasid) {
return i;
}
i++;
}
return -1;
}
function isMoving(canvasid) {
var key = searchcobjects(canvasid);
if (key == -1) {
return false;
}
else if (cobjects[key][1] == 1) {
return true;
}
return false;
}
function isRotating(canvasid) {
var key = searchcobjects(canvasid);
if (key == -1) {
return false;
}
else if (cobjects[key][6] == 1) {
return true;
}
return false;
}
function startRotating(canvasid) {
var key = searchcobjects(canvasid);
if (key == -1) {
return false;
}
else {
cobjects[key][6] = 1;
}
return true;
}
function stopRotating(canvasid) {
var key = searchcobjects(canvasid);
if (key == -1) {
return false;
}
else {
cobjects[key][6] = 0;
}
return true;
}
function startMoving(canvasid) {
var key = searchcobjects(canvasid);
if (key == -1) {
return false;
}
else {
cobjects[key][1] = 1;
}
return true;
}
function stopMoving(canvasid) {
var key = searchcobjects(canvasid);
if (key == -1) {
return false;
}
else {
cobjects[key][1] = 0;
}
return true;
}
function stepxy(steppixels, angle) { //steppixels is the total amount of pixels to be shared between x and y depending on the angle
var xmultiplier;
if ((angle < 0)||(angle > 360)) {
return false;
}
else if ((angle === 0)||(angle == 360)) {
xmultiplier = 0;
ymultiplier = -1;
}
else if ((angle > 0)&&(angle < 91)) {
xmultiplier = angle / 90;
ymultiplier = -(1 - (angle / 90));
}
else if ((angle > 90)&&(angle < 181)) {
xmultiplier = 1 - ((angle - 90) / 90);
ymultiplier = (angle - 90) / 90;
}
else if ((angle > 180)&&(angle < 271)) {
xmultiplier = -((angle - 180) / 90);
ymultiplier = 1 - ((angle - 180) / 90);
}
else if ((angle > 270)&&(angle < 361)) {
xmultiplier = -(1 - ((angle - 270) / 90));
ymultiplier = -((angle - 270) / 90);
}
else {
return false;
}
var xstep = Math.round(steppixels * xmultiplier);
var ystep = Math.round(steppixels * ymultiplier);
var arr = [xstep, ystep];
return arr;
}
function getPressTimeDiff() {
var curtime = new Date();
curtime = curtime.getTime();
return curtime - oldpress;
}
function setOldPress() {
var curtime = new Date();
oldpress = curtime.getTime();
return true;
}
function isDown(keynum) {
if (keysdown.indexOf(keynum) == -1) {
return false;
}
return true;