ゲームの簡単なチュートリアルを進めています。ボタンを押して速度を上げると、プレーヤーが消えますが、Y / x 値を追加すると、希望どおりに機能します。私の問題は、コードのキーリリース部分に何か問題があることに関係していると思います。とにかく、誰かが私を助けることができれば理想的です。ありがとう
public void keyPressed(KeyEvent e) {
int key = e.getKeyCode();
for (int i=0; i<handler.object.size(); i++) {
GameObject tempObject = handler.object.get(i);
if (tempObject.getId() == ID.Player) {
//Key Events for player 1
if(key == KeyEvent.VK_W) tempObject.setY(tempObject.getY() -2);
if(key == KeyEvent.VK_S) tempObject.setVelY(2);
if(key == KeyEvent.VK_A) tempObject.setVelX(2);
if(key == KeyEvent.VK_D) tempObject.setVelX(-2);
}
if (tempObject.getId() == ID.Player2) {
//Key Events for player 2
if(key == KeyEvent.VK_UP) tempObject.setVelY(-5);
if(key == KeyEvent.VK_DOWN) tempObject.setVelY(5);
if(key == KeyEvent.VK_RIGHT) tempObject.setVelX(5);
if(key == KeyEvent.VK_LEFT) tempObject.setVelX(-5);
}
}
}
public void keyReleased(KeyEvent e) {
int key = e.getKeyCode();
for (int i=0; i<handler.object.size(); i++) {
GameObject tempObject = handler.object.get(i);
if (tempObject.getId() == ID.Player) {
//Key Events for player 1
if(key == KeyEvent.VK_W) tempObject.setVelY(0);
if(key == KeyEvent.VK_S) tempObject.setVelY(0);
if(key == KeyEvent.VK_A) tempObject.setVelX(0);
if(key == KeyEvent.VK_D) tempObject.setVelX(0);
}
if (tempObject.getId() == ID.Player2) {
//Key Events for player 2
if(key == KeyEvent.VK_UP) tempObject.setVelY(0);
if(key == KeyEvent.VK_DOWN) tempObject.setVelY(0);
if(key == KeyEvent.VK_RIGHT) tempObject.setVelX(0);
if(key == KeyEvent.VK_LEFT) tempObject.setVelX(-0);
}
}
}