"Land of Lisp" http://landoflisp.com/wizards_game.lispからウィザード ゲームを書き直そうとしています。
(def *nodes* {:living-room "you are in the living-room. a wizard is snoring loudly on the couch."
:garden "you are in a beautiful garden. there is a well in front of you."
:attic "you are in the attic. there is a giant welding torch in the corner."})
(def *edges* {:living-room '((garden west door) (attic upstairs ladder))
:garden '(living-room east door)
:attic '(living-room downstairs ladder)})
(defn describe-location [location nodes]
(nodes location))
(defn describe-path-raw [edge]
`(there is a ~(last edge) going ~(second edge) from here.))
(defn describe-path [edge]
(map #(symbol (name %)) (describe-path-raw edge)))
(defn describe-paths [location edges]
(apply concat (map describe-path-raw (location edges))))
しようとすると:
(println (describe-paths :attic *edges*))
私はこの例外を得ました:
スレッド「メイン」の例外 java.lang.RuntimeException: java.lang.IllegalArgumentException: Do not know how to create ISeq from: clojure.lang.Symbol (wizard-game.clj:0)
私はまだ Lispy の目を持っていません。何が間違っているのでしょうか?