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一般的な問題

2 つの異なる API バージョン (23 (マシュマロ) と 28 (パイ)) を対象とする Android ネイティブ アプリケーションがあります。API 28 の場合、Hello World アプリケーションが C++ コードに入るときに問題なくデバッグできます。デバッガーはそれ自体をアタッチし、ブレークポイントで実行を停止します。ただし、API 23 の場合、デバッガーはそれ自体をアタッチしますが、ブレークポイントで停止することはありません。両方の API のこの動作は、エミュレーターと実際のデバイス間で一貫しています。

バージョン

  • ウィンドウズ10
  • アンドロイドスタジオ 4.1.1
  • グラドル 6.5
  • NDK 21.1.6352462
  • CMake 3.10.2.4988404

エミュレータ比較

API 23

  • ギャラクシー ネクサス 4.65 720x1280
  • Android 6.0 x86_64 (マシュマロ)

API 28

  • ギャラクシー ネクサス 4.65 720x1280
  • Android 9.0 x86_64 (パイ)

ここでの唯一の違いは、実際にはオペレーティング システムです。メモリ割り当てを含む他のすべてはまったく同じようです。

コード

どちらの場合もコードは同じです。これは、Android が提供するデフォルトの JNI テンプレートにほぼ準拠しています。とにかく全部載せます。

ルート build.gradle :

// Top-level build file where you can add configuration options common to all sub-projects/modules.
buildscript {
    repositories {
        google()
        jcenter()
    }
    dependencies {
        classpath "com.android.tools.build:gradle:4.1.1"

        // NOTE: Do not place your application dependencies here; they belong
        // in the individual module build.gradle files
    }
}

allprojects {
    repositories {
        google()
        jcenter()
    }
}

task clean(type: Delete) {
    delete rootProject.buildDir
}

アプリケーション build.gradle :

plugins {
    id 'com.android.application'
}

android {
    compileSdkVersion 30
    buildToolsVersion "30.0.2"

    defaultConfig {
        applicationId "com.example.myapplication"
        minSdkVersion 23
        targetSdkVersion 30
        versionCode 1
        versionName "1.0"

        testInstrumentationRunner "androidx.test.runner.AndroidJUnitRunner"
        externalNativeBuild {
            cmake {
                cppFlags "-std=c++11"
            }
        }
    }

    buildTypes {
        release {
            minifyEnabled false
            proguardFiles getDefaultProguardFile('proguard-android-optimize.txt'), 'proguard-rules.pro'
        }
    }
    externalNativeBuild {
        cmake {
            path "src/main/cpp/CMakeLists.txt"
            version "3.10.2"
        }
    }
    compileOptions {
        sourceCompatibility JavaVersion.VERSION_1_8
        targetCompatibility JavaVersion.VERSION_1_8
    }
}

dependencies {

    implementation 'androidx.appcompat:appcompat:1.2.0'
    implementation 'com.google.android.material:material:1.2.1'
    implementation 'androidx.constraintlayout:constraintlayout:2.0.4'
    testImplementation 'junit:junit:4.+'
    androidTestImplementation 'androidx.test.ext:junit:1.1.2'
    androidTestImplementation 'androidx.test.espresso:espresso-core:3.3.0'
}

AndroidManifest.xml :

<?xml version="1.0" encoding="utf-8"?>
<manifest xmlns:android="http://schemas.android.com/apk/res/android"
    package="com.example.myapplication">

    <application
        android:allowBackup="true"
        android:icon="@mipmap/ic_launcher"
        android:label="@string/app_name"
        android:roundIcon="@mipmap/ic_launcher_round"
        android:supportsRtl="true"
        android:theme="@style/Theme.MyApplication">
        <activity android:name=".MainActivity">
            <intent-filter>
                <action android:name="android.intent.action.MAIN" />

                <category android:name="android.intent.category.LAUNCHER" />
            </intent-filter>
        </activity>
    </application>

</manifest>

MainActivity.java :

package com.example.myapplication;

import androidx.appcompat.app.AppCompatActivity;

import android.os.Bundle;
import android.widget.TextView;

public class MainActivity extends AppCompatActivity {

    // Used to load the 'native-lib' library on application startup.
    static {
        System.loadLibrary("native-lib");
    }

    @Override
    protected void onCreate(Bundle savedInstanceState) {
        super.onCreate(savedInstanceState);
        setContentView(R.layout.activity_main);

        // Example of a call to a native method
        TextView tv = findViewById(R.id.sample_text);
        tv.setText(stringFromJNI());
    }

    /**
     * A native method that is implemented by the 'native-lib' native library,
     * which is packaged with this application.
     */
    public native String stringFromJNI();
}

ネイティブ lib.cpp :

#include <jni.h>
#include <string>

extern "C" JNIEXPORT jstring JNICALL
Java_com_example_myapplication_MainActivity_stringFromJNI(
        JNIEnv* env,
        jobject /* this */) {
    std::string hello = "Hello";
    std::string world = " World!";
    return env->NewStringUTF((hello + world).c_str());
}

CMakeList.txt :

# For more information about using CMake with Android Studio, read the
# documentation: https://d.android.com/studio/projects/add-native-code.html

# Sets the minimum version of CMake required to build the native library.

cmake_minimum_required(VERSION 3.10.2)

# Declares and names the project.

project("myapplication")

# Creates and names a library, sets it as either STATIC
# or SHARED, and provides the relative paths to its source code.
# You can define multiple libraries, and CMake builds them for you.
# Gradle automatically packages shared libraries with your APK.

add_library( # Sets the name of the library.
             native-lib

             # Sets the library as a shared library.
             SHARED

             # Provides a relative path to your source file(s).
             native-lib.cpp )

# Searches for a specified prebuilt library and stores the path as a
# variable. Because CMake includes system libraries in the search path by
# default, you only need to specify the name of the public NDK library
# you want to add. CMake verifies that the library exists before
# completing its build.

find_library( # Sets the name of the path variable.
              log-lib

              # Specifies the name of the NDK library that
              # you want CMake to locate.
              log )

# Specifies libraries CMake should link to your target library. You
# can link multiple libraries, such as libraries you define in this
# build script, prebuilt third-party libraries, or system libraries.

target_link_libraries( # Specifies the target library.
                       native-lib

                       # Links the target library to the log library
                       # included in the NDK.
                       ${log-lib} )

誰かが助けを惜しまないなら、それは大歓迎です!

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