一般的な問題
2 つの異なる API バージョン (23 (マシュマロ) と 28 (パイ)) を対象とする Android ネイティブ アプリケーションがあります。API 28 の場合、Hello World アプリケーションが C++ コードに入るときに問題なくデバッグできます。デバッガーはそれ自体をアタッチし、ブレークポイントで実行を停止します。ただし、API 23 の場合、デバッガーはそれ自体をアタッチしますが、ブレークポイントで停止することはありません。両方の API のこの動作は、エミュレーターと実際のデバイス間で一貫しています。
バージョン
- ウィンドウズ10
- アンドロイドスタジオ 4.1.1
- グラドル 6.5
- NDK 21.1.6352462
- CMake 3.10.2.4988404
エミュレータ比較
API 23
- ギャラクシー ネクサス 4.65 720x1280
- Android 6.0 x86_64 (マシュマロ)
API 28
- ギャラクシー ネクサス 4.65 720x1280
- Android 9.0 x86_64 (パイ)
ここでの唯一の違いは、実際にはオペレーティング システムです。メモリ割り当てを含む他のすべてはまったく同じようです。
コード
どちらの場合もコードは同じです。これは、Android が提供するデフォルトの JNI テンプレートにほぼ準拠しています。とにかく全部載せます。
ルート build.gradle :
// Top-level build file where you can add configuration options common to all sub-projects/modules.
buildscript {
repositories {
google()
jcenter()
}
dependencies {
classpath "com.android.tools.build:gradle:4.1.1"
// NOTE: Do not place your application dependencies here; they belong
// in the individual module build.gradle files
}
}
allprojects {
repositories {
google()
jcenter()
}
}
task clean(type: Delete) {
delete rootProject.buildDir
}
アプリケーション build.gradle :
plugins {
id 'com.android.application'
}
android {
compileSdkVersion 30
buildToolsVersion "30.0.2"
defaultConfig {
applicationId "com.example.myapplication"
minSdkVersion 23
targetSdkVersion 30
versionCode 1
versionName "1.0"
testInstrumentationRunner "androidx.test.runner.AndroidJUnitRunner"
externalNativeBuild {
cmake {
cppFlags "-std=c++11"
}
}
}
buildTypes {
release {
minifyEnabled false
proguardFiles getDefaultProguardFile('proguard-android-optimize.txt'), 'proguard-rules.pro'
}
}
externalNativeBuild {
cmake {
path "src/main/cpp/CMakeLists.txt"
version "3.10.2"
}
}
compileOptions {
sourceCompatibility JavaVersion.VERSION_1_8
targetCompatibility JavaVersion.VERSION_1_8
}
}
dependencies {
implementation 'androidx.appcompat:appcompat:1.2.0'
implementation 'com.google.android.material:material:1.2.1'
implementation 'androidx.constraintlayout:constraintlayout:2.0.4'
testImplementation 'junit:junit:4.+'
androidTestImplementation 'androidx.test.ext:junit:1.1.2'
androidTestImplementation 'androidx.test.espresso:espresso-core:3.3.0'
}
AndroidManifest.xml :
<?xml version="1.0" encoding="utf-8"?>
<manifest xmlns:android="http://schemas.android.com/apk/res/android"
package="com.example.myapplication">
<application
android:allowBackup="true"
android:icon="@mipmap/ic_launcher"
android:label="@string/app_name"
android:roundIcon="@mipmap/ic_launcher_round"
android:supportsRtl="true"
android:theme="@style/Theme.MyApplication">
<activity android:name=".MainActivity">
<intent-filter>
<action android:name="android.intent.action.MAIN" />
<category android:name="android.intent.category.LAUNCHER" />
</intent-filter>
</activity>
</application>
</manifest>
MainActivity.java :
package com.example.myapplication;
import androidx.appcompat.app.AppCompatActivity;
import android.os.Bundle;
import android.widget.TextView;
public class MainActivity extends AppCompatActivity {
// Used to load the 'native-lib' library on application startup.
static {
System.loadLibrary("native-lib");
}
@Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.activity_main);
// Example of a call to a native method
TextView tv = findViewById(R.id.sample_text);
tv.setText(stringFromJNI());
}
/**
* A native method that is implemented by the 'native-lib' native library,
* which is packaged with this application.
*/
public native String stringFromJNI();
}
ネイティブ lib.cpp :
#include <jni.h>
#include <string>
extern "C" JNIEXPORT jstring JNICALL
Java_com_example_myapplication_MainActivity_stringFromJNI(
JNIEnv* env,
jobject /* this */) {
std::string hello = "Hello";
std::string world = " World!";
return env->NewStringUTF((hello + world).c_str());
}
CMakeList.txt :
# For more information about using CMake with Android Studio, read the
# documentation: https://d.android.com/studio/projects/add-native-code.html
# Sets the minimum version of CMake required to build the native library.
cmake_minimum_required(VERSION 3.10.2)
# Declares and names the project.
project("myapplication")
# Creates and names a library, sets it as either STATIC
# or SHARED, and provides the relative paths to its source code.
# You can define multiple libraries, and CMake builds them for you.
# Gradle automatically packages shared libraries with your APK.
add_library( # Sets the name of the library.
native-lib
# Sets the library as a shared library.
SHARED
# Provides a relative path to your source file(s).
native-lib.cpp )
# Searches for a specified prebuilt library and stores the path as a
# variable. Because CMake includes system libraries in the search path by
# default, you only need to specify the name of the public NDK library
# you want to add. CMake verifies that the library exists before
# completing its build.
find_library( # Sets the name of the path variable.
log-lib
# Specifies the name of the NDK library that
# you want CMake to locate.
log )
# Specifies libraries CMake should link to your target library. You
# can link multiple libraries, such as libraries you define in this
# build script, prebuilt third-party libraries, or system libraries.
target_link_libraries( # Specifies the target library.
native-lib
# Links the target library to the log library
# included in the NDK.
${log-lib} )
誰かが助けを惜しまないなら、それは大歓迎です!