この問題を解決する方法がわかりません。呼び出す一致する関数がないと言い続け、引数1の「Npc **」から「Npc *」への既知の変換がないと言い続けます
具体的には、handleDialogueTwo(&nonplayer); に問題があると言っています。and handleDialogueThree(&nonplayer);
これはばかげた修正だと確信していますが、私は頭を悩ませ、何時間も物事をシャッフルしてきました。助けてください
void Dungeon::handleRoomWithNpc(Room * room) {
Npc nonplayer = room->nonplayer.front();
cout << "Inside, you see a " << nonplayer.name << ".\n";
string actions[] = {
"a: Talk to " + nonplayer.name,
"b: Fight " + nonplayer.name,
"c: Leave",
};
while(true) {
printActions(3, actions);
string input;
cin >> input;
if (input == "a") {
handleDialogueOne(&nonplayer);
return;
} else if (input == "b") {
int damage = player.takeDamage(nonplayer.attack);
cout << nonplayer.name << " hits you for " << damage << " damage! \n";
if (player.checkIsDead()){
return;
};
} else if (input == "c") {
player.changeRooms(player.previousRoom);
enterRoom(player.currentRoom);
return;
} else {
cout << "Wrongo, Bucko.\n";
}
}
}
void Dungeon::handleDialogueOne(Npc * nonplayer) {
cout << nonplayer->dialogueOne;
string actions[] = {
"a: continue",
"b: die",
"c: fight",
};
while(true) {
printActions(3, actions);
string input;
cin >> input;
if (input == "a") {
handleDialogueTwo(&nonplayer);
return;
} else if (input == "b") {
int damage = player.takeDamage(nonplayer->attack);
cout << nonplayer->name << " hits you for " << damage << " damage! \n";
if (player.checkIsDead()){
return;
}
} else if (input == "c") {
int damage = player.takeDamage(nonplayer->attack);
cout << nonplayer->name << " hits you for " << damage << " damage! \n";
if (player.checkIsDead()){
return;
};
} else {
cout << "Wrongo, Bucko!\n";
}
}
}
void Dungeon::handleDialogueTwo(Npc * nonplayer) {
cout << nonplayer->dialogueTwo;
string actions[] = {
"a: continue",
"b: die",
"c: fight",
};
while(true) {
printActions(3, actions);
string input;
cin >> input;
if (input == "a") {
handleDialogueThree(&nonplayer);
return;
} else if (input == "b") {
int damage = player.takeDamage(nonplayer->attack);
cout << nonplayer->name << " hits you for " << damage << " damage! \n";
if (player.checkIsDead()){
return;
}
} else if (input == "c") {
int damage = player.takeDamage(nonplayer->attack);
cout << nonplayer->name << " hits you for " << damage << " damage! \n";
if (player.checkIsDead()){
return;
};
} else {
cout << "Wrongo, Bucko!\n";
}
}
}
void Dungeon::handleDialogueThree(Npc * nonplayer) {
cout << nonplayer->dialogueThree;
string actions[] = {
"a: continue",
"b: die",
"c: win",
};
while(true) {
printActions(3, actions);
string input;
cin >> input;
if (input == "a") {
handleDialogueTwo(&nonplayer);
return;
} else if (input == "b") {
int damage = player.takeDamage(nonplayer->attack);
cout << nonplayer->name << " hits you for " << damage << " damage! \n";
if (player.checkIsDead()){
return;
};
} else if (input == "c") {
nonplayer->currentHealth = 0;
return;
} else {
cout << "Wrongo, Bucko!\n";
}
}
}